Laurie McCanna's complete list of Photoshop tutorials. Real-time Collaborative World Building. The HeroBlade tool boasts a robust assortment of powerful and intuitive world building tools.
These tools, combined with the unique collaborative environment provided by HeroEngine, redefine the entire world creation process. Imagine multiple teams able to build and dress an area from any geographical location — able to build game systems, special effects, game user interface, AI, and more, all from one tool. Transition instantly from building, to testing, to QA, without ever switching applications or incurring any delay. There’s never been anything like it! With integrated Project Management and Quality Assurance tools, HeroBlade allows QA teams to quickly review new areas and annotate issues all in 3D space.
Seamless Worlds HeroEngine now fully supports seamless worlds by enabling developers to connect shared or instanced area instances together into one continuous world. HeroEngine supports any combination of heightmaps and polygonal assets for world building. Texture Layers Flora. Digital Photography Tutorials. Learn how to take and edit digital photographs using visual tutorials that emphasize concept over procedure, independent of specific digital camera or lens.
This is a complete listing of all tutorials on this site; click the drop-down links in the top menu to see particular topics. Photography is going through an exciting transition period as many film photographers are beginning to explore the new capabilities of digital cameras. While the fundamentals have remained similar, other aspects are markedly different. This is a great time to get involved with digital photography. These tutorials are rarely influenced by changes in image editing software and camera equipment — due to their unique concept-based approach.
View in other languages: Português Русский Deutsch Français Italiano. How to be a Programmer: A Short, Comprehensive, and Personal Summary. Debugging is the cornerstone of being a programmer.
The first meaning of the verb to debug is to remove errors, but the meaning that really matters is to see into the execution of a program by examining it. A programmer that cannot debug effectively is blind. Idealists that think design, or analysis, or complexity theory, or whatnot, are more fundamental are not working programmers. The working programmer does not live in an ideal world.
Even if you are perfect, your are surrounded by and must interact with code written by major software companies, organizations like GNU, and your colleagues. Debugging is about the running of programs, not programs themselves. To get visibility into the execution of a program you must be able to execute the code and observe something about it. The common ways of looking into the ‘innards’ of an executing program can be categorized as: Some beginners fear debugging when it requires modifying code.
How to Debug by Splitting the Problem Space. In The Games Of Madness. How To Become A Hacker. Copyright © 2001 Eric S.
Raymond As editor of the Jargon File and author of a few other well-known documents of similar nature, I often get email requests from enthusiastic network newbies asking (in effect) "how can I learn to be a wizardly hacker? ". Back in 1996 I noticed that there didn't seem to be any other FAQs or web documents that addressed this vital question, so I started this one.
A lot of hackers now consider it definitive, and I suppose that means it is. Still, I don't claim to be the exclusive authority on this topic; if you don't like what you read here, write your own. If you are reading a snapshot of this document offline, the current version lives at Note: there is a list of Frequently Asked Questions at the end of this document. The five-dots-in-nine-squares diagram that decorates this document is called a glider. If you find this document valuable, please support me on Patreon. The hacker mind-set is not confined to this software-hacker culture. 1. 2. 3. 5. 2.