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Www.vwbpe.org/wp-content/uploads/2013/04/VWBPE2013CallforProposals.pdf. Join | Second Life. Npsl - How to Join Second Life. Gridjumper's Blog | Collaborative 3D Environments for Teaching and Learning. Comparison of Second Life and Facebook Interactions « sarahcbain. Comparison of Second Life and Facebook Interactions The conclusive observation made overall concerning Facebook and Second Life entails the differences in motivations for projection of identity, network aesthetics, and the concept of communities. The common trend found in the examination of SL interactions was the need for escapism and to transform oneself into a false identity.

In synchronized encounters, users communicate in real-time in a realistic setting. This virtual world often replaces the real environment with which a user actually exists. The feelings associated with the first creation of a Second Life avatar are that of nervousness and intimidation. An island for newcomers was available for teleport and was less than empty, but the avatars that crammed the island were like androids, speaking to no one. After receiving the promotional clothing items, one of the main challenges presented in the game was essentially figuring out how to dress the avatar. References Cupchik, G. Impact. Screen sharing for OpenSim. I mentioned yesterday in an article about Utherverse that those guys have application sharing for their virtual world platform, but that there’s nothing equivalent for Second Life and OpenSim, except through third-party services. By coincidence, I was cleaning out my in-box yesterday, and found a link to just such a service: Screenleap. It’s free, and takes just a second to set up.

You just need to approve a Java plugin and you’re in business. You don’t need to sign up a for a service, or turn over your email address. The way it works is — once you tell it that you’re okay with running the plugin — you get a little pop-up window that asks you if you want to share the entire screen, or just a portion of it, and lets you pause or stop sharing. Next, it gives you a link to your sharing screen. What you do is copy that link and use it to set up a media-on-a-prim screen anywhere on your OpenSim region. I set this up, and pasted the URL they gave me on a screen in my virtual office. Shambles' presentation at TEDx BKK 2010.

IUSL :: Resources. Large Event Preparation | Second Pandora. Large Event Preparation There are a few things you can do to prevent that a large scale event involving many avatars on the sim will turn out to be a stuttering lag monster. Be aware that only one badly configured avatar can stop all movement on the entire sim. 1. Strip your avatar from any unneeded scripted parts, any fancy microprim jewels or microprim hair.

I know, we all want to look good but each prim and prim texture has to be drawn by the sim server. 2. Come to the sim before the event and TEMPORARILY set the draw distance on 500. Watch Your Scripts Attaching complex objects TO YOUR AVATAR. Here is the list of performance killers: - Remove all Resizer scripts and unnecessary scripts in anything you are wearing. . - Remove bling, remove any attachment you really don’t need they all add up, including gestures. - Remove all combat huds such as QUANTUM, PHENOM, MEPHISTO, XHUD, TOLERENCE ZERO. . - Remove Scripted weapons when not engaged in active roleplay battle.

This is common knowledge. Virtuelle Verdener. Duran Duran's Olympics Opening Show for Four Billion Viewers Expected to Feature Second Life. Duran Duran has had an official presence in Second Life since 2006, which a lot of SLers have known, but here's some other people who will get a glimpse of what they do in SL: basically, the whole fricking world. This is because Duran Duran will perform in the opening ceremony of the Olympics next week, on July 27th, and their onstage act is expected to incorporate SL machinima from Duran Duran island, displayed on the big screens behind them. So Olympics viewers will see the place in SL with the giant lipstick and a Duran Duran dirigible and now (as the above suggests) avatars getting into an Olympic frame of mind. "We shot footage for the stage screens for the Duran Duran appearance in Hyde Park Olympic's opening event," Chrissy Welinder, head of Duran Duran's SL fan group, tells me.

They're performing live onstage with folks like Snow Patrol and Stereophonics, and the expected audience for the opening is four billion viewers. Jokaydia - OpenSimWorlds2011. Abyss Observatory. ScienceSim land grants announced. Press release: Fashion Research Institute Announces ScienceSim Land Grant Program Awardees New York, NY – Fashion Research Institute has been collaborating with Intel Labs since 2009, helping to push the limits of content development, and overseeing the Science Sim Land Grant Program. The program consists of awards of campuses of four ‘supersized’ 3D volumes called regions, which can support 100,000 primitive units.

These campuses are awarded for a six-month period to educators, scientists, and researchers who wish to explore using OpenSim for their work, and who need the power and control of their projects that a campus provides them. The campuses are provided for nine months beginning September 1, 2011 and ending June 30, 2011. The 2011-2012 awardees, in alphabetical order: The Abyss Observatory “Earth system science research fields are spread world-wide and far from human habitation.

(Image courtesy The Abyss Observatory.) The Cyprus University of Technology Chrysanthos Voutounos. Shamblesguru (Chris Smith) Bio. Virtuelle verdener i fremtidens undervisning. In S.E.Asia : Calendars and Diaries for Schools. Almut Brunswick: Wissen fürs (zweite) Leben. In Second Life, the British designer Graham Dartmouth is a well-known and experienced expert in the matter of 3D modelling and texturising. Since a long time, he is taking active part in developing and invention of Meshes in SL. Graham shared his knowledge about this vast field of topics in classes at the respected inworld school Builders Brewery. There I also had the opportunity to participate on his introduction lecture "Meshes and You". I consider Graham's presentation for so infomative and easy to understand that I asked Graham for permission to translate it into German. Thanks to Graham's generous permission, I'm able to provide the original English essay here as well.

So what are meshes and how do they vary from sculpties? Actually, the entire grid is made up from meshes, you can see this if you switch your viewer to wireframe mode (PC: Ctrl + Shift + R, Mac: CMD + Shift + R). Everything on the grid (apart from avatars) is made from the basic SL building block, the humble cube. Nick Zwart. 3D Learning Experience Services. EUROCALL/CALICO Virtual Worlds Special Interest Group - Language learning and teaching in virtual worlds. Third Party Viewer Directory. From Second Life Wiki Second Life Wiki > Official Policies > Third Party Viewer Directory Using third party viewers You may connect to Second Life using software released by a third-party developer. Linden Lab provides a Policy on Third-Party Viewers to promote a positive and predictable experience for all Second Life Residents. Beware of third-party viewers that are not in the Viewer Directory: they have either declined to self-certify their compliance with Linden Lab policies or been refused for noncompliance with the policies.

Viewer list The viewers in this first section participate in reporting crash statistics to Linden Lab, and are ordered from best to worst disconnect rate (% of sessions that end without the simulator seeing a logout). The rate used for each viewer is that of the most used version for that viewer in the sample period (a one week sample from Monday to Sunday). For developers: how to apply to list a viewer in this directory. Cypris Chat. Educators' first guide to Second Life | Just another WordPress.com site.

About | Educators' first guide to Second Life. This blog is just one component of a Master’s degree project in ICT and Learning at Aalborg University in cooperation with Aarhus University, Copenhagen Business School, DPU (School of Education – University of Aarhus) and Roskilde University Center, Denmark. MIL The title of the project is 3D Remediation and Virtual Educational Practice. This project is the work of collaboration between Biochemist, Teaching Associate Professor, Søren Læssøe Mathiesen (Severin Nordenskiold) and Sinologist Inge Knudsen (Inge Qunhua). Superviser Marianne Riis (Mariis Mills) Milmariis Through our studies we have been introduced to intercultural Computer Supported Collaborative Learning (iCSCL).

Like this: Like Loading... Virtual Worlds – Best Practices in Education. Jayjay Zifanwe's Photostream. UWAinSL's home. Blog | Advertise with us | About Koinup | Press Area | Terms of Use | Privacy Policy | Copyright Notices Copyright 2007-2014 Koinup Srl (P.IVA 02881290981). All rights reserved. All trademarks referenced in this website, except Koinup™, its trademarks, logos and other proprietary contents, are property of their respective owners. This site is in no way associated with the owners of trademarks and logos referenced in the website or linked by its members. No infringement is intended. Differences between online games and virtual worlds and how they co... Virtual Outworlding. Torben Asp | Make People Happy! - Music Is The Key! | Home. Teaching in Second Life » Blog Archive » Project Based Learning in Second Life. One of our activities in module 2 of the MUVEnation course is to look at different learning or teaching approaches and finding out how they can be implemented in Second Life or in general in a virtual world.

I have chosen Project Based Learning because I want to plan a project-based English language course in SL. What is Project Based Learning? There are many definitions but here is one from an Asian EFL Journal (underscores added by me): Project-based language instruction is a flexible methodology allowing multiple skills to be developed in an integrated, meaningful, ongoing activity…. it is “an instructional approach that contextualizes learning by presenting learners with problems to solve or products to develop” (Moss & Van Duzer, 1998, p. 2). Why is it used? PBL allows for a more learner-centred “teaching” and thus fosters learner autonomy. What are the challenges to bring PBL to virtual worlds?

Some PBL examples from Second Life (mostly not directly language related) 1. 2. 3. 4. Copy of SLanguages 2011 Programme. Water and Glass | Kitely - Virtual Worlds on Demand. What is Kitely? Kitely provides virtual worlds using OpenSim technology. You can visit virtual worlds that other people have designed, or create your own worlds. Each Kitely account includes one FREE virtual world. Kitely's virtual worlds can be used for a wide variety of activities: you can make friends, play games, experience immersive art, watch theatrical performances, role play, visit information centers and participate in many other activities. Most worlds are family friendly, but it is also possible to create virtual worlds that are targeted at a more mature audience. If you're interested in having your own virtual world then Kitely's easy-to-use user interface makes it a snap to get started.

If you create your own virtual worlds then Kitely helps protect your investment by making it easy to backup the worlds that you create into industry-standard OpenSim Archive (OAR) files. Welcome to the Language Learning Centre | VUW. The Language Learning Centre offers up-to-date multimedia resources in all languages taught at the university if English is not your first language, the centre also has a wide range of resources to help you with your English. Opening Hours The LLC is open on weekdays all year round, with late opening during all trimesters. Refer to the University's Dates and Deadlines for 2013-2014 key dates. Monday to Thursday: 8.45am to 7.00pm Friday: 8.45am to 5.15pm Closed on Saturday and Sunday and statutory holidays The LLC is free to use by Victoria students and staff including Community Continuing Education and the Confucius Institute. Give us your feedback We would like your feedback about our services, website or resources.

OpenSim. A Virtual Worlds, Games and Education Tour | Week 2- Machinma Tasks/Roles. Missed Last night (Wednesday)... Spent evening Screencasting and partaking in "Follow The Sun" @Australia contingency. I legitimately said G'Day and Mate more than once and they liked it! LOL (cool) .. Just as informative and encouraging attending this in-world global function.. I posted a 15 minute Screencast to Scoop.it page and tweeted with Jason Silva @jason_silva DO see this up and coming Technology RockStar here: ... I am "off" this coming week as we are on Spring break. As I am a huge proponent for educator's getting on the 'Shift Happens' band wagon and teckking up so to say...

Also there are educator's pumped and psyched to be part of this MOOC Movement that we need to "look backward" and see if we lost them in the dust... Thoughts? Mariis' explorations of 3D remediation. Secondlife. AVATAR “Added Value of teAching in a virTuAl woRld” Friday, 25 March 2011 - 4pm GMTHawaii 6am, Los Angeles 9am, New York 12pm, London 4pm, Paris 5pm, Dubai 8pm, New Delhi 9:30pm, Beijing 12am midnight (Fri/Sat), Tokyo 1am (Sat), Sydney 3am (Sat)For World Time click here VENUE: EduNation I Sandbox in Second Life Live screenshare of Second Life in Adobe ConnectPro This presentation disseminates the preliminary results of the EU funded project: AVATAR "Added Value of teAching in a virTuAl woRld" ( - How do you motivate and engage secondary school teachers in virtual worlds teaching?

Inger-Marie Falgren Christensen holds a position as E-learn Project Coordinator at the University of Southern Denmark. In 2008, Ms Christensen completed an online master programme on ICT and Learning offered by a network of Danish universities. Events. Let's talk online. Our new blog ‘let’s talk online’ goes online « let's talk online. By HeikePhilp, on January 3rd, 2011 Finally, after nearly one and a half years of preparation, our new blog ‘let’s talk online’ goes online. I am SOOO proud of this blog which will be our main publishing agent for publishing all of the events which we are doing. First and foremost our Virtual Round Table Conference, which has now been nominated for the ELTons. Also other conferences and events-series which we have been involved in as organisers, namely the SLanguages 2010 conference, the UNESCO sponsored INST Cities Cultures and Knowledge Societies World Conference in Vienna and in Second Life and now upcoming the EVO Session VILLAGE 2011, a 5 week online workshop in Second Life.

So, here you find every single recording of the events we have done. We are looking forward to keep publishing the finest teacher development material out there. With warm regards. Virtual worlds, Games and Interactive Fiction - Bonfire chat with Graham Stanley - AVALON. AVATAR – The Course: Recommendations for Using 3D Virtual Environments for Teaching.

The Actors Sandbox - Tutorial: Sites. Treet Archives | Virtual Television for Virtual Worlds. Submitting show ideas - TreetWiki.