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To Teach Social Skills, Educators Turn To TV. A unique program at one Pennsylvania school is using the power of television news to teach social skills to youngsters with Asperger’s syndrome.

To Teach Social Skills, Educators Turn To TV

Students in the Asperger’s support program at Worrall Elementary School outside Philadelphia produce “Action 7 News,” using a green screen to bring everything from Major League Baseball to world events down to size. While the kids have fun producing the broadcast, the program is pure therapy, say their teachers and therapists. Standing in front of a camera helps the students learn to speak clearly. It also gives them a chance to play back their reports and analyze their own presentation. Meanwhile, reporting also offers the kids an opportunity to understand that issues are not always black and white. The program appears to be paying off. For the pint-size reporting staff, however, the best part of producing the newscast may be showing off their TV skills to the rest of the school. Saxon Publishers. State-of-the-Art Science Program Grades K–8 Science Program Combining interactive write-in texts, hands-on activities, and a full digital curriculum, ScienceFusion provides multimodal learning options to build inquiry and STEM skills, preparing students for success in future science courses and careers.

Saxon Publishers

GCSE Geography Revision. Serious Games For An Active Classroom. Serious Games challenging us to play a better education Promethean Announces Partnership with BrainPOP Atlanta, June 22, 2007 -- Promethean, a global leader in interactive learning, announced an exciting new partnership with BrainPOP, the world's leading producer of online, animated educational content for grades K-12.

Serious Games For An Active Classroom

Both sites' content will be optimized to integrate seamlessly with Promethean Activclassroom technology, allowing teachers to develop and deliver more dynamic, engaging and effective lessons. Using Promethean and BrainPOP together provides the resources that any teacher needs to engage interest, meet learning styles and differentiate instruction for all students," said Jill Meeker, a Fulton County, GA elementary school teacher who uses both technologies in her classroom.

"I know the impact of this partnership will be tremendous. All animated topics are developed in accordance with national education standards (NCTM, NSES and NCTE). Technorati Tags: serious games. THC Classroom — TV Episodes, Schedule, & Video. Discovery Educator Network - A Community of Educators. Biography - Augmented Reality Game Lets Kids Be the Scientists.

President Barack Obama may have urged Americans to celebrate science fair winners as if they were Super Bowl champions during his 2011 State of the Union address, but American students still struggle with science.

Augmented Reality Game Lets Kids Be the Scientists

Now, researchers hope to ignite kids' interest in science by drawing them into an activity long loved by children: computer games. On April 4, scientists at the Massachusetts Institute of Technology and the Smithsonian Institution plan to launch a first-of-its-kind "curated game" — funded by the National Science Foundation — that's designed to give middle-school students a peak into the process of science. The game, called "Vanished," is an environmental mystery game with a science-fiction twist, said Scot Osterweil, a game developer and creative director of MIT's Education Arcade.

It's also an "augmented reality" game, meaning kids will do real-world experiments and activities that mesh with the fiction of the game. Collaborative game play Doing science online. GCSE Bitesize - Religious Studies. Vanished. Vanished is a "curated game," a format derived from alternate reality games (ARGs) for museums, being developed by Education Arcade for the Smithsonian museums in Washington D.C., with NSF funding.


The game ran from April 4 through May 22 2011, and targeted middle school age kids in informal settings like afterschool programs. The ARG aspects of the game included going to museums and interacting with real world places and objects as kids solved puzzles to unravel a fictional interdisciplinary science mystery that touched on life sciences, environmental sciences, paleontology, archaeology, geology, anthropology, math, the arts, and language arts. Players collaborated online and in-person while receiving help from MIT students who acted as facilitators and conferenced with Smithsonian scientists. The project staff hopes to have changed students' conception of the scientific method to one where they view scientific problems as interesting mysteries to be solved. GCSE Physics Revision.

U.S. Studies - American History (Grades 6 - 8) Should we assign homework? LOYOLA PRESS A Jesuit Ministry : Home.