To Teach Social Skills, Educators Turn To TV. A unique program at one Pennsylvania school is using the power of television news to teach social skills to youngsters with Asperger’s syndrome.
Students in the Asperger’s support program at Worrall Elementary School outside Philadelphia produce “Action 7 News,” using a green screen to bring everything from Major League Baseball to world events down to size. While the kids have fun producing the broadcast, the program is pure therapy, say their teachers and therapists. Standing in front of a camera helps the students learn to speak clearly. It also gives them a chance to play back their reports and analyze their own presentation. Meanwhile, reporting also offers the kids an opportunity to understand that issues are not always black and white. The program appears to be paying off. For the pint-size reporting staff, however, the best part of producing the newscast may be showing off their TV skills to the rest of the school. Saxon Publishers. GCSE Geography Revision. Serious Games For An Active Classroom. Serious Games challenging us to play a better education Promethean Announces Partnership with BrainPOP Atlanta, June 22, 2007 -- Promethean, a global leader in interactive learning, announced an exciting new partnership with BrainPOP, the world's leading producer of online, animated educational content for grades K-12.
Both sites' content will be optimized to integrate seamlessly with Promethean Activclassroom technology, allowing teachers to develop and deliver more dynamic, engaging and effective lessons. Using Promethean and BrainPOP together provides the resources that any teacher needs to engage interest, meet learning styles and differentiate instruction for all students," said Jill Meeker, a Fulton County, GA elementary school teacher who uses both technologies in her classroom.
"I know the impact of this partnership will be tremendous. All animated topics are developed in accordance with national education standards (NCTM, NSES and NCTE). Technorati Tags: serious games. THC Classroom — History.com TV Episodes, Schedule, & Video. Discovery Educator Network - A Community of Educators.
Biography - DiscoverySchool.com. Discussion Guide Get up close and personal as you examine the basics of biography through the life stories of famous people in the United States.
Download Discussion Guide Grade 3-5 Lesson Plan Who was a famous American inventor, statesman, writer, and signer of the Declaration of Independence? With your class create a biographical timeline to represent the biography of Ben Franklin. View Lesson Plan Grade 6-8 Lesson Plan Challenge students to discover the man behind the myth as they explore the biography of one of our most famous Americans, Benjamin Franklin. View Lesson Plan PDF Grade 9-12 Lesson Plan Guide students to take on the role of reporters for an early American newspaper as they write an editorial based on George Washington's biography. View Lesson Plan PDF. Augmented Reality Game Lets Kids Be the Scientists. President Barack Obama may have urged Americans to celebrate science fair winners as if they were Super Bowl champions during his 2011 State of the Union address, but American students still struggle with science.
Now, researchers hope to ignite kids' interest in science by drawing them into an activity long loved by children: computer games. On April 4, scientists at the Massachusetts Institute of Technology and the Smithsonian Institution plan to launch a first-of-its-kind "curated game" — funded by the National Science Foundation — that's designed to give middle-school students a peak into the process of science. The game, called "Vanished," is an environmental mystery game with a science-fiction twist, said Scot Osterweil, a game developer and creative director of MIT's Education Arcade.
It's also an "augmented reality" game, meaning kids will do real-world experiments and activities that mesh with the fiction of the game. Collaborative game play Doing science online. GCSE Bitesize - Religious Studies. Vanished. Vanished is a "curated game," a format derived from alternate reality games (ARGs) for museums, being developed by Education Arcade for the Smithsonian museums in Washington D.C., with NSF funding.
The game ran from April 4 through May 22 2011, and targeted middle school age kids in informal settings like afterschool programs. The ARG aspects of the game included going to museums and interacting with real world places and objects as kids solved puzzles to unravel a fictional interdisciplinary science mystery that touched on life sciences, environmental sciences, paleontology, archaeology, geology, anthropology, math, the arts, and language arts. Players collaborated online and in-person while receiving help from MIT students who acted as facilitators and conferenced with Smithsonian scientists. The project staff hopes to have changed students' conception of the scientific method to one where they view scientific problems as interesting mysteries to be solved.
GCSE Physics Revision. U.S. Studies - American History (Grades 6 - 8) Should we assign homework? Hi all, I'd like to start a discussion here on the benefits or drawbacks to assigning regular homework to students.
I've had a lot of discussion with educators in the past year or so about homework, and met with mixed reviews of homework. Most educators I talk to support it, but much of the reading I've done seems either ambivalent about the practice or even quite negative. I could start off with an opinion piece, but I'd rather that each person who has a position posts it here, and then I'll post my opinion later. David. LOYOLA PRESS A Jesuit Ministry : Home.