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Classroom resources to support year 5 & 6 coders

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This pearltree has been developed to support Australian educators in implementing various learning objectives outlined in the digital technologies strand of the Australian Curriculum: Technologies.

Some pearls, such as Tynker and Scratch should be included again because these programs can be tailored to reinforce learning objectives for students in Band 3.

The content descriptors for the band 3 digital technologies strand combine programming concepts with innovation, to encourage creativity within the curriculum. The following resources provide students with opportunities to create and program.

Content descriptor and elaboration band 3. MaKey MaKey | Buy Direct (Official Site) Content description and elaboration. Computer Science Unplugged | Activities | Computer Science Unplugged. Cse4k12.org. Content descriptor and elaboration. Interactive Education ::::::::::::::::::::::::::::::::::: Code & Conquer.

Most Important: Have Fun. And earn some badges. See how your strategy works out in different scenarios, challenge other players, receive points, earn badges and climb your way to the top of the leaderboard. Boost your coding skills. Do it playing. This game provides the perfect setting to introduce the key concepts employers ask you to know. Learn them easily while playing.Start simple and go through our tutorials to learn Graph Algorithms, Greedy Algorithms, Dynamic Programming, Randomized Algorithms and Artificial Intelligence. Bootstrap. Main. Bootstrap:1 Would you like to attend a Bootstrap Workshop? Check our workshops page to stay up-to-date on our workshop schedule. Don’t see a workshop in your area? Let us know, and we’ll work with you to bring one to your school or district. We provide all of the our materials free of charge, to anyone who is interested in using our lesson plans or student workbooks.

Student Workbook [PDF | OpenOffice] - The lesson plans linked below are tightly integrated into the Student Workbook, which should be used with the curriculum. Of course, there’s more to a curriculum than software and lesson plans! Teacher-Only Resources - We also offer several teachers-only materials, including an answer key to the student workbook, a quick-start guide to making the final project, and pre- and post-tests for teachers who are paticipating in our research study. Bootstrap by Emmanuel Schanzer is licensed under a Creative Commons 3.0 Unported License. Welcome to RoboMind.net, the new way to learn programming.

Scratch Help - About Scratch. Who Uses Scratch? Scratch is designed especially for ages 8 to 16, but is used by people of all ages. Millions of people are creating Scratch projects in a wide variety of settings, including homes, schools, museums, libraries, and community centers. Around the World Scratch is used in more than 150 different countries and available in more than 40 languages. To change languages, click the menu at the bottom of the page. Or, in the Project Editor, click the globe at the top of the page. To add or improve a translation, see the translation page. Quotes The Scratch Team has received many emails from youth, parents, and educators expressing thanks for Scratch.

Learn More About Scratch Learn to Code, Code to Learn The ability to code computer programs is an important part of literacy in today’s society. Scratch in Schools Students are learning with Scratch at all levels (from elementary school to college) and across disciplines (such as math, computer science, language arts, social studies). Content Descriptor and Elaboration: Band 3. Preschool and School - Upper Primary.