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How To: Homemade Playdough. Teen Learning Resources / Great Google tricks for info literacy. Bringing the Playstation into the classroom. November 15, 2005 by bcgstanley · No Comments · educational gaming Since the PS2 first came out I have occasionally thought about ways of using it in the EFL classroom. ‘Why?’ You might ask. Well, computer games appeal to so many teenagers I thought it would be motivating to be able to build a bridge between the classroom and their idea of fun. Since then, I’ve tried various things out without much success – I tried playing an adventure game, moving a character through a virtual world and recording the results on video.

Other experiments followed – another one I remember was using screenshots of characters from the Sims as examples when dealing with vocab about furniture and houses, and this was successful as it generated a spontaneous conversation about the merits of the game as well being more engaging than the coursebook I was using at the time. This was some time ago, however, and I hadn’t really thought about exploiting computer games in class. Apple. JeopardyLabs - Online Jeopardy Template. Survival Kit for Teaching Kids. Looking forward to connecting with you! Feel free to share these resources. Thank you for leaving your digital footprint! Check out other worldwide digital footprints. I Love My Visitors! Thank you! Biotech research. Biotech and its ecology. Biotech. CHEMISTRY & PHYSICS. Kinect Resources. 12 Brain Rules -- illustrated. Buy Brain Rules The Brain Rules, illustrated Explore each rule through illustrations, charts and video.

These tutorials are designed to reinforce the concepts in the book; we recommend reading the corresponding chapter first. EXERCISE: Exercise boosts brain power. SURVIVAL: The human brain evolved, too. WIRING: Every brain is wired differently. ATTENTION: We don't pay attention to boring things. MEMORY (SHORT-TERM): Repeat to remember. MEMORY (LONG-TERM): Remember to repeat. SLEEP: Sleep well, think well.

STRESS: Stressed brains don't learn the same way. SENSORY INTEGRATION: Stimulate more of the senses. VISION: Vision trumps all other senses. MUSIC: Study or listen to boost cognition. GENDER: Male and female brains are different. EXPLORATION: We are powerful and natural explorers. MEMORY: Repeat to remember. VISION: Vision trumps all other senses. Download The 12 Brain Rules News Podcasts, Video, Articles, and More Brain Rules Blog. Put down the measuring tape. Using the Kinect to find your height | Coding4Fun Kinect Projects.

When I saw this, the first thing I thought was just how cool a thing an amusement park could build with this. Gone could be the days of the "You must be taller than this bar," instead replaced with an interactive, themed for the park, height measurement experience. Image standing there with a virtual Mickey or Donald or Bugs Bunny and using the Kinect to measure your children's height, compared to them? (Can't you just see Mickey holding up his virtual hand over a child's head and saying, "Great! You made it? I can't wait to see you... " or a sad Mickey when the child isn't tall enough?) Some people ask me if there is a way to determine the height of a user standing in front of a Kinect device. Project Information URL: Project Download URL: Community - Community-Generated Education Apps - Kinect Math - A Kinesthetic Learning Experience.

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