Immersive Education Events | Immersive Education Initiative SAVE THE DATE: Immersive Education 2014, June 6-8, Los Angeles, California USA Building on the success of the previous 8 years of Immersive Education conferences, the world's leading experts in immersion convene in Los Angeles for the annual iED global conference. For the first time since inception iED 2014 features an entirely new conference format that you'll find exciting and extremely engaging.
OAR Gen Station yesterday i was messing with Enclave Harbour’s roads and also cleaning up some other work. one is a store that we won’t need for kids so i removed 40 textures or so that were in it. this morning i grabbed the backup OARs from last night (James of SimHost created an in-world object that automatically backs up each OAR daily) and i noticed that the sim i had been working on saw a big size reduction in the OAR size – from 27 megs to 15 megs! i realise that textures take up RAM but that big of a difference? i know that textures take time to load and the more you have, just like a web page, the longer it takes for them to load for your visitors the bigger the OAR file the more of the server’s resources it uses (RAM) and the more bandwidth (time) is takes for your visitors to see your ab fab work (for a look at how file formats affect the quality of what you see in-world, here’s a post from last year) how do textures impact the server? at i live in science land
VWBPE Live Media
Pharmacy students at The University of Queensland (UQ) are learning how to do drug dosing calculations by working in a three-dimension virtual world. UQ’s School of Pharmacy is one of 10 universities from around the world that has collaboratively developed an innovative pharmacy learning resource using online virtual reality platform ‘Second Life’. The group has created a virtual island called ‘Pharmatopia’, which is divided into four zones, each with specific teaching and learning objectives including a manufacturing zone, clinical zone, community zone and industrial zone. UQ Pharmacy lecturers, Ms Jacqueline Bond and Dr Sally Firth, who have been involved in the development of ‘Pharmatopia’, introduced UQ’s first-year pharmacy students to ‘Pharmatopia’ for the first time this semester as part of a virtual laboratory class. Pharmacy students learning in a virtual world - UQ News Online - The University of Queensland
Yeonjeong Park Virginia Tech, USA Abstract Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment.
Daden Limited‘s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects. “Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.” Virtual Worlds and the Built Environment - White Paper published by Daden Limited
Call for Book Chapters: Postcards from the Metaverse Postcards from the Metaverse —– Reflections on how the entangling of the virtual with the physical may impact society, politics, and the economy Editors: Robin Teigland, Stockholm School of Economics Dominic Power, Uppsala University New waves of internet and information technology are beginning to promise ever richer and more immersive ways to connect with technology and with each other. Developments in augmented reality, social media, virtual worlds and the immersive/3D internet signal a move towards communications technologies and virtual spaces that offer immersive experiences persuasive enough to begin to blur the lines between the virtual and the physical. This book aims to compile leading edge voices from diverse backgrounds to write about how they imagine the future immersive internet will shape or misshape society, politics, and the economy.
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Transcripts — Virtual Worlds Education Roundtable