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2013-02: EARLY REGISTRATION OPENS FOR iED 2013 The Immersive Education Initiative today announced that early registration for Immersive Education 2013 (iED 2013) is now open through April 1st, at which point the early registration discount expires and standard registration fees apply. Details are available on the official iED Summit website at http://summit.ImmersiveEducation.org 2012-11: iED 2013 CALL FOR PAPERS, PRESENTATIONS, DEMOS AND OUTLIERS The Immersive Education Initiative today issued an open call for Immersive Education 2013 (iED 2013) papers, general sessions (presentations, posters, panels, demos and workshops), and outliers (novel late-breaking research and technology).
OAR Gen Station yesterday i was messing with Enclave Harbour’s roads and also cleaning up some other work. one is a store that we won’t need for kids so i removed 40 textures or so that were in it. this morning i grabbed the backup OARs from last night (James of SimHost created an in-world object that automatically backs up each OAR daily) and i noticed that the sim i had been working on saw a big size reduction in the OAR size – from 27 megs to 15 megs!
Pharmatopia: A virtual reality learning resource for pharmacy students. Pharmacy students at The University of Queensland (UQ) are learning how to do drug dosing calculations by working in a three-dimension virtual world.
[Print Version] Yeonjeong Park Virginia Tech, USA Abstract
Daden Limited ‘s new white paper, ‘Virtual Worlds and the Built Environment’ (download here ) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects. “Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.”
Postcards from the Metaverse —– Reflections on how the entangling of the virtual with the physical may impact society, politics, and the economy
Let's have a chat with Tom Boellstorff , (SL: Tom Bukowski)author of Coming of Age in Second Life. Dr. Boellstorff is a full time faculty in Anthropology at the University of California Irvine, Editor-in-Chief of American Anthropologist, and finishing a Handbook of Ethnographic Methods for Virtual Worlds with 3 other colleagues.
January 31: Masterclass on Digital Anthropology and Our Virtual Lives