Immersive Education Initiative. SAVE THE DATE: Immersive Education 2014, June 6-8, Los Angeles, California USA Building on the success of the previous 8 years of Immersive Education conferences, the world's leading experts in immersion convene in Los Angeles for the annual iED global conference.
For the first time since inception iED 2014 features an entirely new conference format that you'll find exciting and extremely engaging. Hosted by the Getty Museum and Loyola Marymount University (LMU), iED 2014 is open to the global academic and business communities and experts in immersion, simulation, video games, virtual reality, and augmented/mixed reality. Members will receive an official "Save The Date! " notice with details later this month. 2013-10: iED K12 SUMMIT RESCHEDULED DUE TO FLOODING IN COLORADO The first annual iED K12 Summit, originally scheduled for October 2013 in Colorado, is now being rescheduled due to the extensive and heavy flooding that occurred just weeks before the K12 Summit was scheduled to begin.
How do textures impact the server? at i live in science land. OAR Gen Station yesterday i was messing with Enclave Harbour’s roads and also cleaning up some other work. one is a store that we won’t need for kids so i removed 40 textures or so that were in it. this morning i grabbed the backup OARs from last night (James of SimHost created an in-world object that automatically backs up each OAR daily) and i noticed that the sim i had been working on saw a big size reduction in the OAR size – from 27 megs to 15 megs!
I realise that textures take up RAM but that big of a difference? I know that textures take time to load and the more you have, just like a web page, the longer it takes for them to load for your visitors. VWBPE Live Media. Pharmacy students learning in a virtual world. Pharmacy students at The University of Queensland (UQ) are learning how to do drug dosing calculations by working in a three-dimension virtual world.
UQ’s School of Pharmacy is one of 10 universities from around the world that has collaboratively developed an innovative pharmacy learning resource using online virtual reality platform ‘Second Life’. The group has created a virtual island called ‘Pharmatopia’, which is divided into four zones, each with specific teaching and learning objectives including a manufacturing zone, clinical zone, community zone and industrial zone. UQ Pharmacy lecturers, Ms Jacqueline Bond and Dr Sally Firth, who have been involved in the development of ‘Pharmatopia’, introduced UQ’s first-year pharmacy students to ‘Pharmatopia’ for the first time this semester as part of a virtual laboratory class.
A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. Yeonjeong Park Virginia Tech, USA Abstract Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment.
However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist. Virtual Worlds and the Built Environment - White Paper published by Daden Limited. Daden Limited‘s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.
“Whilst the hype (and marketing interest) around virtualworlds has faded, the technology is increasingly being used in areas such as training & education,collaboration and data visualisation. This paper explores the on-going use, and future opportunity, of virtual worlds to help model the built environment, and as a result to use the virtual world to build a better physical world.” A few points of interest include their overview of differences between SL and traditional AEC tools: Call for Book Chapters: Postcards from the Metaverse. Postcards from the Metaverse —– Reflections on how the entangling of the virtual with the physical may impact society, politics, and the economy Editors: Robin Teigland, Stockholm School of Economics Dominic Power, Uppsala University New waves of internet and information technology are beginning to promise ever richer and more immersive ways to connect with technology and with each other.
Developments in augmented reality, social media, virtual worlds and the immersive/3D internet signal a move towards communications technologies and virtual spaces that offer immersive experiences persuasive enough to begin to blur the lines between the virtual and the physical. This book aims to compile leading edge voices from diverse backgrounds to write about how they imagine the future immersive internet will shape or misshape society, politics, and the economy. Submission guidelines and timeline: After the initial call is completed, we will approach several major publishers. January 31: Masterclass on Digital Anthropology and Our Virtual Lives. Searching for local service provider in Australia was made easy.
All thanks to Oneflare for providing quality e-marketing platform where thousands of service providers are always on stand-by to receive an offer from consumers. Since consumers are now turning to the internet to search for almost everything that they need. Transcripts — Virtual Worlds Education Roundtable.