Massively : Eve Online. Eurogamer recent talked to CCP chief marketing guru David Reid about the company's place at the forefront of the fledgling virtual reality movement.
EVE Valkryie was the first title to be publicly played on both the Oculus Rift (PC) and Sony's Morpheus (PS4), which puts CCP in the driver's seat in terms of VR game development. "There aren't a lot of white papers and APIs and ways of doing these things yet," Reid explained. "We want to be a flagship game. We're on the cusp, potentially, of a really big transformation in how games are built and played, but we have to do our part to make sure that's worthwhile for everybody.
" EVE Evolved: Five useful starbase configurations - Massively. Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently.
Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production. Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. EVE Evolved: Five interesting combat tactics - Massively. Although EVE Online's combat isn't twitch-based, the outcome is often swayed by strong tactical and strategic influences.
Whether you're running missions, battling Sleeper AI in a wormhole site or engaging other players in PvP, chances are you've pulled off a few fancy tactical maneuvers. Over the years, we learn these little tricks and teach them to each other. From mundane ways to avoid damage from NPCs to the cat and mouse games we play with other players, tactical maneuvers are a big part of EVE's gameplay. In this short article, I look at a few of the tips and tactics players use to gain an edge in combat. Angular velocity: If you've ever used a turret-based ship and found yourself missing enemies a lot, there are a few tricks you can do to even the score. Skip past the cut for four more interesting tactics and tips. Video conveys scale of EVE Online ships - Massively. By James Egan on Jan 15th 2010 10:00AM Sci-Fi, Video, EVE Online One of the common gripes we seem to hear about EVE Online is that some gamers can't get used to the idea of a ship being their avatar.
In truth, whatever ship you're flying isn't really intended to be your avatar. You're the pilot floating in a fluid-filled capsule within, your mind interfaced with the vessel you're flying and supported by a (generally doomed) crew. Our friend hi7ch from the Biomassed blog pointed us in the direction of some video footage captured in Garry's Mod, showing the scale of various EVE ships in relation to the sizes of people and high rises.
EvE Online- Mondes Persistants. WikiMondesPersistants: GuideCosmosMinmatar. Cosmos Minmatar, Constelation Ani.
Profitability of R&D Agents. * 2009-09-05 Connections skill bonus was removed from all agents who have no personal standings towards the character (all of RnD agents). It is in the patch notes, somewhere. Use this options to calc with old mode (not recommended). ** 2012-10-29 There was some changes that descibed in : Profitability of all the R&D Agents was decreased twice The 10 000 ISK fee was introduced for each datacore The columns "ISK/day" and "ISK/month" take account of these changes, so the total profit, that is displaying in these columns is decreased by 10 000 ISK per datacore The profitability of the R&D agents is evaluated among all the agents accessible by your character (based on the skills specified above).
Thus, if the 1st agent in the table is ranked 3, it means that there are 2 more profitable agents among the corporations which have not been selected. If you have any questions, concerns or some ideas, we will be happy to hear from you on our forum. Wormhole Explorer.
EVE Videos. Blogs EVE. PODDED Podcast. EVE Odessa. EVEWiki. EVE Online - Home. EVE Online Fanfest 2009 - New Doomsday Weapon. EVE Insider. Edited by: Philip Jones on 24/08/2007 02:06:30The Time of Science – A Spot of Relief Part 2 of 3[Courier 375m3] Jumps  Reward 30,000, Bonus 30,000 (38 minutes) The Time of Science – Shelter Part 3 of 3[Courier 400m3] Jumps  Reward 31,000, Bonus 30,000 (32 minutes) [0.5524% increase Gallente/ 0.1726% Minmater] Lanngisi 0.5 Sanctum PsychosisLong before the Rebellion, while the constellation was still home of the Nefantar tribe, the Lanngisi system was the main location for those with mental illnesses.
Various institutions operated in the system, each preaching its own unique way of treating patients. In time, as the Amarrians had to deal with more and more Minmatar political radicals and dissidents, they started to send those they viewed as a threat to the social stability to Lanngisi for ‘treatment'. Sanctum Psychosis was initially part spa, part mental hospital for those suffering serious psychosis and delusions. EVE Online: Scanning Guide Tutorial. Eve Online - Directional Scan Vid. BattleClinic.com - Your online community for EVE Online, Freelan.