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Gavin Goulden - Character Artist. Billy Halldén. Andrew Weldon | Level Design Portfolio. Portfolio: André Wahlgren - Environment artist. Portfolio: André Wahlgren - Environment artist. Aaron Garcha - Level Designer - Portfolio. Archive. Undoz.com - Andrei Cristea - Home. The Art of Rafael Grassetti | The Art of Rafael Grassetti.                                  SZE JONES - Home. Concept robots. Video Games Developer. Matt Link - Character Gallery. Alessando Baldasseroni. Tor Frick - 3D artist/Art Director. Daniel S Rodrigues. Alex Troufanov Character Artist Portfolio. Character Artist Ola Sundberg. Jeff Feligno's Character Art Portfolio. Alien concept. Trying to mix some hard surface elements. Zbrush and Modo used here. Rendered in Marmoset Toolbag 2Digital Art, Game Design2014 InGame model and 3D print. Character Design, Computer Animation, Game Design2014 Zbrush demon WIP. Character Design2014 Alien dude.

Personal project. Character Design, Sculpting, Toy Design2013 In-Game Characters for inFAMOUS Second Son. 6.5" Seated Female Figure StudySculpting, Character Design, Fine Arts2011. 3D Character Artist | The Art Portfolio of Justin Bintz. Magdalena Dadela - 3D GALLERY. Gallery | Tom Parker. Tom Parker Character artist Gallery Older work 2D Artwork (really old) Like this: Like Loading... Create a free website or blog at WordPress.com. | The Chunk Theme. Follow Get every new post delivered to your Inbox. Join 35 other followers Build a website with WordPress.com %d bloggers like this: Stephane Halleux - Sculptures. Pierre Bourgeot | PORTFOLIO. Pior Oberson character artist. So Much Monsters! Gallery - Portfolio. Kylehefley.com. Renaud Galand Portfolio. Index | Edouard Guiton. Robert Briscoe's Past and Present Projects | Robert Briscoe - Environment Artist and Indie Game Developer.

Snapshots A collection media from various personal works and experiements. Dear Esther Lead Artist & Designer | Source Engine | 2009-2013 Dear Esther is a deep, poetic ghost story told using game technologies. You explore a deserted island, uncovering a tale of love, loss, grief and redemption, delivered through a stunning voice-over and soundtrack set against beautiful environments. [dropdown_box] Dear Esther was originally a simple Source Engine mod, designed as an academic experiment to see what would happen if you stripped out ‘traditional gameplay’ from a first person game space, and instead, used that space to tell a story. Dear Esther was released on February 14th 2012 and has been a phenomenal success; selling over 50,000 copies in its first week alone and over 600,000 copies to date. Awards [/dropdown_box] Mirror’s Edge Environment Artist | Unreal Engine 3 | 2007-2009 Mirror’s Edge is a first-person parkour game set in a dystopian future and combines unique game play and art style.

Alan Van Ryzin - Freelance 3D Artist.