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Tutoriels HD en francais - Video formation - Blender 3D - Blender. Pour contrebalancer les traditionnels sapins, cadeaux et autres flocons dont je suis gavés à Noël, j’ai... Posted by: Thierry 13/12/2013 Ce vidéo tutoriel est dédié à la composition de diamants sur une texture cuir. J’adore les... Posted by: Thierry 13/10/2013 Ce vidéo tutoriel est dédié à une animation reproduisant quelques secondes du générique de Touche pas... Posted by: Thierry 31/7/2013 Ce tuto KOPILOT se penche sur la réalisation d'un coffre fort en forme de nuage et... Posted by: Thierry 15/12/2012 Ce tuto KOPILOT se penche sur la réalisation d’une image inspirée d’un encart publicitaire déniché sur...

Posted by: Thierry 9/11/2012 Pour démarrer cette nouvelle saison de tuto, je vous ai ramené un concept exotique d’un séjour... Posted by: Thierry 21/9/2012 Cette vidéo kopilot présente une animation de notre bonne vielle terre lors de son invasion pas... Posted by: Thierry 25/6/2012 Cette vidéo KOPILOT présente la création d’une amplifieur à tube du célèbre fabriquant Helvétique Nagra, le... 2.63. From BlenderWiki 2.63a Update Release Over 100 of crucial bugs were reported and fixed after 2.63; this has been released now as 2.63a. BMesh BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads.

In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated.

Cycles Among the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion Tracker Motion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools. Addons.

Materials

Tutorials. Cycles Roadmap. Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we evaluate priorities of features by. For the next few months, the main priorities are: Render layers, passes, full sample, compositing layer, ..Performance improvements / noise reduction for typical two bounce animation scenesSome smaller things for completeness (blender integration stuff, ramps, multi GPU, ..) After that, we should get to some more exciting features, which ones are a bit unclear, but this will be influenced by project Mango. Beyond that, there is a feature list which contains roughly what we’d like to see added over the next 2 years. Contributing If you’re a developer and would like to help out, you can look in these places: Not Priorities There are some things obviously missing that people would like to see added.

Maratis3d. Etude-Blender.

Videos

Blender Users. Adventures In Blender. Blender. FR/Manual. Release Blender. Blender.