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Designing the cognitive future (part I) | ACM Interactions. Authors:Juan Pablo HourcadePosted: Tue, March 05, 2013 - 11:26:08 We are designing the cognitive future and most of the time we don’t even realize it. We are changing the way cognitive processes work in people who use the technologies we design, from perception to memory, attention, learning, communication, and social cognition. In fact, we may be seeing the beginnings of one of the largest shifts in cognition brought about by technology, perhaps even bigger than the changes brought by handwriting and mathematical notation. The problem is that we have largely been reactive. For the most part, we design the next novel technology that the research market calls for without a holistic view of how all these technologies will affect how we think and how we interact with each other. The good news is that we have choices. To get things started, let’s think about perception.

The above ideas have at best a neutral feel and can even feel creepy. That is my (beginning of a) vision. Philosophy of Interaction. CUBI UX - User Experience Model. ¿Qué es UX?...y...¿qué no es UX? El fundamento para crear este post es que navegando por internet se pueden encontrar muchas definiciones de UX y no todas son válidas ni correctas, por lo que me gustaría compartir mi punto de vista acerca de ello. Además también ofrezco unas lecturas recomendadas y una pequeña introducción al proceso de diseño de experiencia de usuario, que en próximas entradas entraré a un nivel más profundo.

Sin más, vamos a ver ¿qué es ux? ¿Qué es UX? Actualmente el término UX es referido de diferentes maneras y en diferentes contextos, aunque las diferentes definiciones que se dan tienen puntos en común no suelen definir completamente todo lo que engloba el término UX. A cotinuación y después de ver distintas definiciones y haber leído diferentes opiniones y artículos acerca de UX, he llegado a mi propia conclusión de qué es UX y quiero compartirla con vosotros. Siempre referido a diseño de aplicaciones que es mi ámbito de trabajo. ¿Qué no es UX? UX no es UI UX no es estudiar al usuario Conclusión. Five Things Every UX Designer Should Do Well — Dan Willis.

People give plenty of blah blah blah to failing these days, but I’ve met very few who have committed to it as completely as I have. I’ve been creating digital products for nearly two decades and I have screwed things up in just about every way things could be screwed up. So what follows isn’t some academic treatise; this is a practical list with scars nestled under each of its five heuristics. Follow my advice and you will deliver design work of significance and influence.

It has been my experience that striving to do these five things well can transform an organization’s approach to design without the tedium and frustration of ideological debate. 1. Separate The What from The How Design is problem solving; the key to solving problems is to first clearly define them. The designer must disentangle that mess, first for herself, and then, as best as she can, for others. 2. 3.

If you treat design as a tactical activity, you severely limit the size of the problems it can address. 4. 5. Design UX / UI. UX: Psychology of great design – part 1. The World Wide Web turned 20 in April 2013. In its first 20 years the web matured from a largely static medium into the rich, collaborative and wonderfully interactive medium we know today. As such, the interactions and relationships between users and systems have become increasingly complex. Consequently, web designers need to understand the experience of the website or app they are making.

Designers should consider who is using it, what they need to do and ultimately if the design makes their users’ experience easier or, ideally, more delightful. Essentially, this is what user experience (often abbreviated to UX) is focused upon: studying how a person reacts or feels when using a product or service and how this experience can be improved. The term ‘user experience’ was originally coined by Don Norman while he was Vice President of the Advanced Technology Group at Apple: “I invented the term because I thought human interface and usability were too narrow. > Why is it being made? UI & UX. Understand what is UX design. UX Myths. CIID: Copenhagen Institute of Interaction Design. Design 4 All. The Difference Between Information Architecture and UX Design. Newsletter Sign Up Original UX articles Curated Resources Never miss an issue! Information architects form the blueprints of the web Next to explaining what I do for a living, the second question I most frequently hear is: “What’s the difference between Information Architecture and User Experience?”

Information Architecture, according to Wikipedia, is “the art and science of organizing and labelling websites … to support usability.“ According to the same source, User Experience is “the way a person feels about using a product, system or service. Even with regards to its definition, User Experience takes Information Architecture as its foundation and brings it to the next level. Information Architecture concerns structure Information Architecture is a relatively old term. Information Architects work to create usable content structures out of complex sets of information. And here’s why: Information Architecture comprises only small a part of a user’s overall experience. Being easy and cool. User Experience Architect – Lab49. Description Our UX Architects work with our development teams and customers, envisioning and designing the applications we create. You will be responsible for every aspect of a system's user experience - the overall flow and layout of the screens, the fields and information presented, the actions and interactions that are provided, and the visualizations of the data.

You'll be involved in solving workflow problems, developing new ways of presenting market data, and figuring out what tools the client needs in their solution that even they don't realize yet. You will provide overall stylistic guidance while visual designers handle the implementation of the visuals (i.e. colors and fonts). We create both desktop and web-based applications; these may be in Flex, Silverlight, WPF, or any number of technologies.

You’ll gain broad exposure to many areas of our clients' businesses and also to a wide range of technologies. Diseño de Interfaces Hombre-Máquina. CIID Tools. Bill Verplank - Interaction Design Sketchbook. IDSketchbok. Brain Sparks. Your Tribe Awaits at UI21 in Boston By Jared Spool September 29th, 2016 At the UI21 Conference October 31 – November 2 in Boston, you get intensive, game-changing material that will challenge how you think about and practice design. Use coupon code UICONF to save $300 off your full conference registration which includes: Your choice of two daylong workshops and/or a day of featured talksOne month of complimentary access to UIE’s All You Can Learn that starts right when you registerAll the workshop materials and presentationsVideo recordings of all the featured talksTime with the UI21 speakers to ask your questionsNew skills to move your UX Design initiatives forward Get More Details A Typical UX Team of One Job Description September 21st, 2016 This week, we revisit Leah Buley’s book, The User Experience Team of One – A Research and Design Survival Guide.

Here’s an excerpt from the article: If you happen to be in the job market, it can be helpful to know how to spot a UX team-of-one situation. Journey from Software Development to User Experience. Deborah’s speech inspired me so much that I then realized UX is wrongfully associated with the “UI”. It should be declared as a crime and cops should issue a ticket when someone says “UX/UI”. IT IS NOT ACCURATE. It is like “Father/Son”. Where father is never been equal to his son. And then I wrote the following blog post after hearing Deborah’s speech. At that time I do not have any “sketching” experience, and it is not hard to learn, anyone can sketch if they know how to sketch the circle, triangle, square, rectangle and squiggly lines. What I did here? Let’s clarify some bits related to UX: UX is not UIUX is the name of the whole package: Information Architect, Interaction Design, Visual Design, Content Strategy, User Research (very important bit)UX stands for User Experience which means …experience beyond that big/small screen.

And here are the steps I start following and I hope it will help you too: I came up with 6 mobile apps on iOS and Windows Phone. UX Magazine | Defining and Informing the Complex Field of User Experience (UX) UX and UI Design. Blog de Sergio Ortega. Hace unas cuantas décadas el concepto ‘experiencia’ se hubiera asociado a ungüentos milagrosos, espectáculos circenses o viajes a otra dimensión. Pero hoy la consideración de este concepto, especialmente en el mundo digital, ha variado sustancialmente. Se ha convertido en un factor decisivo de nuestros movimientos on line, de muchas decisiones de compra y en un maravilloso vehículo para la comercialización y exposición de productos.

El uso y el consumo de dichos productos se traduce en una experiencia vivida por parte de usuarios que no solo buscan la última tecnología o la solución mas ajustada de precio. Buscan aquello que se adecue a las tareas que quieren realizar, sin dificultades, sin trampas ni falsas promesas y manteniendo el control en cada toma de decisiones. ¿Cómo definir algo así? Estos son los pasos cruciales para lograr una buena experiencia de usuario pero no los únicos. 1. Pero las estrategias y soluciones aplicadas no siempre sirven para todos. 2. 3. 4. 5. Diseñando apps para móviles. Mprove - User Experience and Interaction Design. Home | Konigi. 52 Weeks of UX. Demystifying Usability. UXPLORA Trabajo en usabilidad, experiencia de usuario y relacionados. UXed | user experience education. Interaction Design Association - Homepage | IxDA.

Interaction Design Foundation. User Experience Professionals Association. - Blog Asociación Interacción Persona Ordenador. User Experience - UX Design - What Matters To Interaction Design Professionals. Designing Interactions. Bill Verplank is interviewed in Chapter 2 – My PC. His illustrated descriptions clarify the pioneering interaction design work of Bill Atkinson and Larry Tesler. Combine these interviews with the ideas of David Liddle, Terry Winograd and Gillian Crampton Smith for an overview of the subject. Bill Verplank has an amazing ability to draw at the same time as he talks. If you meet him and ask him a question about interaction design, you can sit at the nearest table or desk and be mesmerized by the fluency of his answer. His words are easy to understand, and as he talks he builds a beautiful diagram that reinforces what he is saying.

You can take the drawing with you as a reminder and summary of his ideas about interaction design, which have evolved over many years. Bill says that the interaction designer needs to answer three questions, about how people act, how they feel, and how they understand. Bill draws as he talks for his interview in 2001. When to Use Which User Experience Research Methods.

In order for UX to achieve it’s potential, we need to reframe it as... UserGlue. Usabilidad y UX en Colombia : uxabilidad. No Solo Usabilidad : Revista de Diseño Web Centrado en el Usuario. Useful Usability.