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Technology to use with the kids

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The C-Print® System | C-Print. The System C-Print is a speech-to-text (captioning) technology and service developed at the National Technical Institute for the Deaf, a college of Rochester Institute of Technology. The system successfully is being used to provide communication access to individuals who are deaf or hard of hearing in many programs around the country. In addition to educational environments, C-Print also can be used in business and community settings, and with individuals with other disabilities, such as those with a visual impairment or a learning disability.

Costs for using the C-Print system vary, depending on what equipment is used, the pay level and hours the captionist works, the service needs/demands, etc. Salaries typically are between those of a professional notetaker and an interpreter. The Service The basis of C-Print is printed text of spoken English displayed in real time, which is a proven and appropriate means of acquiring information for some individuals who are deaf or hard of hearing.

iPad Be Nimble, iPad Be Quick. One of the most challenging lessons for schools to learn in implementing iPads is that the iPad is not a laptop. The conversation can sometimes get bogged down around the device, trapping schools in these definitions as they lose sight of the central reasons to use technology: To enhance teaching and learningTo differentiate instructionTo personalize the learning experienceTo solve authentic problems where technology must be used to solve those problems This is not an easy lesson. It requires a paradigm shift in teaching and learning. iPads vs. Laptops It's worth noting the different features of laptops and iPads and to see the benefit of both devices. While the laptop is heavy, takes a long time to boot up, and is often used as a word processing tool with typing and keyboarding being paramount, it's also a powerful device for computer programming and accessing Adobe Flash-based simulations, particularly in the sciences.

The shift to iPads over laptops does not have to be a zero sum game. Home | Swivl. Google Glass: Making Learning Visible with Wearable Technology. I am an eye. I am a mechanical eye. I, a machine, am showing you a world, the likes of which only I can see. -- from Dziga Vertov's (1896 - 1954) "I Am Camera. " This September I watched anxiously as Dylan, my student in the Personal Projects class, lifted a jagged, ruby-colored shard of glass over the worktable while wearing computer-in-an-eyeglass technology known as Google Glass. I asked was he recording. He nodded "Yes. " Dylan was about to smooth the edges of the ruby shard using a grinder for the stain-glass window he was making while recording the process using Glass.

"Make sure you direct the video towards your hands, but pay attention to what you're doing, please," I said. Dylan took my nagging in stride and again nodded in affirmation. The recording process went smoothly and required little time to train Dylan in its use. The Potential of Google Glass Additionally, the device allows for easy sharing of videos and photos via Google+, Tumblr, Facebook, and Twitter. A New Paradigm.

Google aps - Search. Free Online Resources to Spark Creativity - Free Online Resources to Spark Creativity. WebQuests in the Middle School Curriculum: Promoting Technological Literacy in the Classroom "…technological literacy mus. Let’s Play! 20+ Sites for Young Learners. Part of the Cool Sites series Sometimes, the teachers of young learners get a bad reputation for playing all day in their classes. Let me tell you a secret. Any great teacher of young learners is definitely playing a lot in and out of the classroom! Play is an important part of development. Children are motivated by learning through play and learn a lot through playing such as: problem solvingcompleting a small task before a larger taskpacingfollowing instructionscollaboratingdeveloping skills to accomplish tasks Play and Video Games Many more lessons are learned by today’s digital games which have the social component to them. 9 Digital Sites that Make English Fun for YLs Kindersite- The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students.

ELT Digital Play- This blog lists reviews various games, describes their value and how to play them. Magisto | An Automatic Online Video Editor. Animoto. EduCanon. Stop Frame Animator. Free Online Game Creator. By kylemawer This free downloadable game creator let’s you make your very own flash games. If you’ve ever fancied turning your hand to making a simple flash game or perhaps you’re looking for a summer course project to run with learners then Stencyl could be just the program for you.

It’s free, online, simple to download and use and it’s available for either a PC or a Mac. The program comes with a few examples to try out and customize. They are pictured here on the left. After a quick look I settled on the RPG (role playing game) option. The vocabulary looked a bit richer and there’s potential to exploit a narrative within the game.It also looked quite easy to understand and explain just by looking at the opening shot (see below)Learners could be away from computers and draw, design and discuss the game. Your question may be ‘how do I take this and use it on a summer course?’

Video Game Design and Creation Summer Camp. McGraw-Hill Education Offers Free iPad Math Apps. Scratch - Imagine, Program, Share. Animate Your Life | Tellagami. Kahoot! | Game-based blended learning & classroom response system. Motionshows.com - Create Stunning Professional Video and Web Presentations in Minutes. | Motionshows. Loopster.com - Free Online Video Editor. Creates amazing videos from your photos | PicoVico.Com.

Video Scribing Videos, Whiteboard animation videos and animation videos - Ydraw.com. VideoScribe - Whiteboard Drawing Animation made easy. Dvolver Moviemaker. Freemake.com. How to Make a Cartoon Yourself: Top 7 Animated Video Makers Compared Video production is not an easy and cheap matter. A short video for your YouTube channel or website may cost several thousand dollars if you address to professional video studios. No doubt, there are free and low-cost alternatives which can be easily mastered by any web user. A self-made cartoon or an animated video is one of the options. Animated Video Makers: Pros & Cons Animated videos are illustrations existing in a purely fictional world.

Animated cartoons are frequent on YouTube, since everyone can make them with online tools and ready design templates. So you don’t need to order a professional cartoon from a design studio or draw it yourself. Animation templates look professional;you don’t need to dub videos;templates are usually done in high resolution;pricing plans are scalable;characters look engaging and funny. However, there are several disadvantages: Top 7 Cartoon Makers 1. How to make a cartoon with GoAnimate? Zimmertwins. Voki.com. SEO Cardiff, Web Design Cardiff | Netrix - Online Solved! 5 Epiphanies on Learning in a 1:1 iPad Classroom. Last fall, my high school handed iPads to each student in the building, and I began my journey as the school's Instructional Technology Coach.

Since our faculty had spent the previous year preparing for the rollout, I knew our classroom environment and teaching methods would evolve. I welcomed it. But I could never have imagined how vast -- and rewarding -- that evolution would be. To provide some structure for my journey, I joined a cross-curricular group of my colleagues who were focusing on action research in their classrooms. Questions permeate good action research -- mine was: "What does learning look like in a fully-committed 1:1 iPad high school classroom? " As an English teacher, I use the word "epiphany" all the time. Epiphany #1: Students Should Be Partners in Action Research Because I was as much a learner this year as my students, I was even more transparent than usual with them about my methods and purpose.

Epiphany #2: Organization Is Inherently Tied to Learning. Video Games: Using Technology to Create a New Paradigm. Posted 01/06/2015 12:41PM | Last Commented 01/13/2015 8:04AM Thinking back to when I was in Elementary school, I remember I was first introduced to a computer there. The computer lab was exciting and new and we had only a few times a week that our class was able to use them because of the high demand. We could learn, interact and immerse ourselves in the Oregon Trail and return to the classroom to share our adventures in front of everyone. It was one of the highlights of my school week. Today, many students hold much more computing power in their pockets than we ever had available to us back then. One answer is game-based learning. You start out not knowing how to play and you go through a small tutorial where you learn the basics and if you are unable to grasp that principle then you repeat and learn from your mistakes and when you are ready the first level will wait for you unlike some teachers who may move on before the student is ready.

Learn about easy, free and safe text messaging for teachers with Remind (formerly Remind101) America Tomorrow. You can use Simplicity Extend Theme for more options, more functions and more visual elements. Extend Version has come with simple color customization option. Simplicity Theme for Small Business The Color changing options of Simplicity will give the WordPress Driven Site an attractive look. Simplicity is super elegant and Professional Responsive Theme which will create the business widely expressed. Simplicity Theme for Business Simplicity is super elegant and Professional Responsive Theme which will create the business widely expressed. Peter Cameron  ADE on Twitter: "#miched #edtech #ntchat Ss use Success Criteria for commenting on Blogs. More 21st C ideas: :

Typepad. Share your passions with the world. | Typepad. Welcome to the Egan Library proxy server! The Digital Divide in Classroom Technology Use: A Comparison of Three Schools | Rafalow | RISE - International Journal of Sociology of Education. The Digital Divide in Classroom Technology Use: A Comparison of Three Schools Matthew H. Rafalow Abstract While concerns about the “digital divide,” or access to technology, remain relevant for many schools, we do not yet fully know how often-expensive education technologies are employed across school contexts. In particular, few studies exist that evaluate how teacher beliefs about student social class and race-ethnicity, as well as institutional perceptions of the value of new technologies, inform everyday teacher practices with such technologies.

Classroom observation and interviews were conducted with 5 teachers across three elementary schools that vary by race and class. Keywords Education, Technology/New Media, Digital Divide, Teachers, Race, Class, Culture DOI: Article Metrics Metrics powered by PLOS ALM. Listen to the Natives: EBSCOhost. Welcome to the Egan Library proxy server!