These, of course, were not viable options for your average starving artist. This all changed a few years ago when a group of five engineers and artists got together to develop a tiny programmable computer called an Arduino, (pronounced arr-DWEE-no). Most museumgoers probably have not seen an Arduino, as it is intended to be a behind-the-scenes part of an exhibit. For those who wonder what it looks like, the Arduino is about the size of a deck of cards, does not have a screen or keyboard and looks like something you would find in a mad scientist’s lair or in a secret lab at or . But this nondescript gadget has become the driving force behind most of the interactive exhibits seen in museums and galleries today. Push a button and watch a painting light up, or see a sculpture move autonomously in a gallery, and there is a pretty good chance an Arduino is orchestrating the entire experience. Arduinos Provide Interactive Exhibits for About $30
Electronic version of An Evolutionary Architecture An Evolutionary Architecture was published in January 1995 to coincide with an exhibition of the same name at the Architectural Association. It concentrates on the work of Diploma Unit 11 run by John and Julia Frazer (with Pete Silver and Guy Westbrook) between 1989 and 1996, but includes formative work by the author dating back to his diploma prize-winning project at the AA in 1969 and related research work at Cambridge University. The book investigates the fundamental form-generating processes in architecture, considering architecture as a form of artificial life, and proposing a genetic representation in a form of DNA-like code-script, which can then be subject to developmental and evolutionary processes in response to the user and the environment. The aim of an evolutionary architecture is to achieve in the built environment the symbiotic behaviour and metabolic balance found in the natural environment.
This site provides a series of online textbooks covering electricity and electronics. The information provided is great for both students and hobbyists who are looking to expand their knowledge in this field. These textbooks were written by Tony R. Kuphaldt and released under the Design Science License. Please keep in mind that the textbooks are not complete. You may find missing pages and chapters as you browse.
Dynamic Self Organisation of Ferrofluid
The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway.
While it is impossible to assign credit for the conception of Cybernetics to a single individual, certainly one of the people most responsible for its development and popularity as well as its theoretical shape was the mathematician Norbert Wiener (see Wiener, Norbert). Wiener wrote several popular books in which he coined the word "cybernetics," elaborated on its central concepts, and sought to illuminate its ethical and social implications. In so doing, he helped to spread the insights to be gained from studying control and communication systems, and also to heighten an awareness of the ethical and social consequences of automation and mass communication. As the son of one of the world's leading linguists, Wiener's etymology of "cybernetics" is itself instructive of his philosophy. He derived the word from the Greek kubernts meaning "steersman" or "ship pilot." Wiener
Table of Contents for AI: A Modern Approach Chapter 1: Introduction ... 1 1.1. What Is AI? ... 1 1.1.1. Acting humanly: The Turing Test approach ... 2 1.1.2.