Arduinos Provide Interactive Exhibits for About $30. Menu. An Evolutionary Architecture - John Frazer. Electronic version of An Evolutionary Architecture An Evolutionary Architecture was published in January 1995 to coincide with an exhibition of the same name at the Architectural Association.
It concentrates on the work of Diploma Unit 11 run by John and Julia Frazer (with Pete Silver and Guy Westbrook) between 1989 and 1996, but includes formative work by the author dating back to his diploma prize-winning project at the AA in 1969 and related research work at Cambridge University. The book investigates the fundamental form-generating processes in architecture, considering architecture as a form of artificial life, and proposing a genetic representation in a form of DNA-like code-script, which can then be subject to developmental and evolutionary processes in response to the user and the environment.
The aim of an evolutionary architecture is to achieve in the built environment the symbiotic behaviour and metabolic balance found in the natural environment. All About Circuits : Free Electric Circuits Textbooks. Cymatic experiment. Dynamic Self Organisation of Ferrofluid. Autopoiesis 1. John Conway's Game of Life. The Game The Game of Life is not your typical computer game.
It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game. The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by loneliness. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated. The Controls Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. The Download Download the free program.
Download page of the Game of Life The Source Code More information. Wiener. While it is impossible to assign credit for the conception of Cybernetics to a single individual, certainly one of the people most responsible for its development and popularity as well as its theoretical shape was the mathematician Norbert Wiener (see Wiener, Norbert).
Wiener wrote several popular books in which he coined the word "cybernetics," elaborated on its central concepts, and sought to illuminate its ethical and social implications. In so doing, he helped to spread the insights to be gained from studying control and communication systems, and also to heighten an awareness of the ethical and social consequences of automation and mass communication. As the son of one of the world's leading linguists, Wiener's etymology of "cybernetics" is itself instructive of his philosophy.
He derived the word from the Greek kubernts meaning "steersman" or "ship pilot. " Julian Bigelow was an electrical engineer who would later go on to build the IAS Machine with John von Neumann. By Peter M. Table of Contents for AI: A Modern Approach. Chapter 1: Introduction ... 1 1.1.
What Is AI? ... 1 1.1.1. Acting humanly: The Turing Test approach ... 2 1.1.2. Thinking humanly: The cognitive modeling approach ... 3 1.1.3. Chapter 2: Intelligent Agents ... 34 2.1. Chapter 3: Solving Problems by Searching ... 64 3.1. Chapter 4: Beyond Classical Search ... 120 4.1. Chapter 5: Adversarial Search ... 161 5.1. Chapter 6: Constraint Satisfaction Problems ... 202 6.1. Chapter 7: Logical Agents ... 234 7.1. Chapter 8: First-Order Logic ... 285 8.1. Chapter 9: Inference in First-Order Logic ... 322 9.1. Chapter 10: Classical Planning ... 366 10.1. Chapter 11: Planning and Acting in the Real World ... 401.