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What are Cybernetics and Systems Science? The Philosophy of Game Design (part 1) The Escapist Magazine. If you've ever said that a videogame was "bad" for any reason - is evil, is nothing new, is too hard, is pretentious, is inaccessible, is sexist - in the performance of your royal duties as Grand Arbiter of Good Taste, then you also have to define and articulate what is a "good" game for us simple-minded folk. So, what makes a "good" game? Well, it all depends on whether you believe in absolute truth.

Making Computer Games Is Easy « Meditations on First Gaming Phil. Well, not really.

Making Computer Games Is Easy « Meditations on First Gaming Phil

Obviously the process of actually making a real game is laboriously difficult and beset with more problems than you could ever presuppose (which is sort of the point), so difficult that any project of any size will find it hard to ever estimate how long their game will take to make. If we are talking man hours to actual end content making games is ludicrously difficult. Taekwan Kim's Blog - Validation Theory. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.

Taekwan Kim's Blog - Validation Theory

The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Dissertation « The Dreaming Game Designer. This large post has the final version of my dissertation, be advised that the word count came in at 6585 words, it’s a long read but you should be able to just skip to the Further Issues & The Nature of Puzzles sections right at the end without losing out on too much content.

Dissertation « The Dreaming Game Designer

The Challenge of Puzzle Solving in Games – Robert Farr Submitted in partial fulfilment of the requirements for the degree of BA in Creative Computer Games Design at Swansea Metropolitan University (Formerly Swansea Institute of Higher Education) Table of Contents Word Count 6585 Chapter 1: Introduction. Arcen Games, LLC - AI War Features. "You are outgunned.

Arcen Games, LLC - AI War Features

You are massively outnumbered. You must win. " These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. You do have a few things going in your favor. Game Theory. Skynet meets the Swarm: how the Berkeley Overmind won the 2010 StarCraft AI competition.

Gamers beat algorithms at finding protein structures. Today's issue of Nature contains a paper with a rather unusual author list.

Gamers beat algorithms at finding protein structures

Read past the standard collection of academics, and the final author credited is... an online gaming community. Scientists have turned to games for a variety of reasons, having studied virtual epidemics and tracked online communities and behavior, or simply used games to drum up excitement for the science. But this may be the first time that the gamers played an active role in producing the results, having solved problems in protein structure through the Foldit game. According to a news feature on Foldit, the project arose from an earlier distributed computing effort called Rosetta@home.

That project used what has become the standard approach for home-based scientific work: a screensaver that provided a graphical frontend to a program that uses spare processor time to solve weighty scientific problems. This is typically an energy minimization problem. Duels of the Planeswalkers: All about AI. I!

Duels of the Planeswalkers: All about AI

Patrick Buckland here, CEO and owner of Stainless Games, the developer of Duels of the Planeswalkers. Last Wednesday, I wrote about the engine that drives Duels. In that article, I explained that the Magic engine is self-contained (separate from the user interface or any other code) and instance-based (you can have more than one of them at once). This separation has many advantages, some of which I talked about, but the stand-alone nature of the Magic engine is vital in another respect: the AI. Basic Concept. Toastyfrog.com: Compendium of Useless Information : Games - The. Games | The Difficulty of Difficulty.

Toastyfrog.com: Compendium of Useless Information : Games - The

A new blueprint for artificial general intelligence. (stock image) Demis Hassabis, a research fellow at the Gatsby Computational Neuroscience Unit, University College London, is out to create a radical new kind of artficial brain.

A new blueprint for artificial general intelligence

A former well-known UK videogame designer and programmer, he has produced a number of amazing games, including the legendary Evil Genius — which he denies selling to Microsoft, thus ruining a perfectly good joke. He also won the World Games Championships a record five times. But in 2005, he decided to move from narrow AI (used in his games) to a bigger challenge: creating artificial general intelligence (AGI). He decided to get a PhD in cognitive neuroscience, because “I felt it would be crazy to ignore the brain as a blueprint for new technologies for creating AGI,” he told me in a Skype chat from London.

Systems-level neuroscience Hassabis will unveil the blueprint on Saturday August 14 at the Singularity Summit in San Francisco. Hassabis: discovering the brain's algorithms. Zerg Build Order optimizer. Langage Universel. Introduction La Bible nous raconte, à propos de l’origine des langues, un mythe : c’est le mythe bien connu de la tour de Babel.

Langage Universel

Dieu, pour punir les hommes qui n’arrêtent pas de se disputer entre eux, décida de diviser la langue qui, à l’origine, est la même pour tous, en de multiples langues. A partir de l’origine idéale, celle d’une langue universelle, qui est aussi, on le voit, l’idéal d’une humanité une et unie, on en est venu à une pluralité, semble-t-il irréductible, des langues. Chaque nation a dorénavant sa propre langue. Mais la langue universelle n’a-t-elle jamais eu d’existence ailleurs que dans le récit biblique? I- Langue et culture.