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3D Collaborative portraits - All. Process Alon Chitayat and I generated a 3D scan of our bodies that includes these two aspects:the mesh(form) and the texture (the skin).

3D Collaborative portraits - All

The mesh doesn’t change, but we can draw on the texture and project it back to our mesh. We used 3D scanning technology to generate the mesh, that is the form, of our bodies, but we also can also draw on the texture maps of our skin. We found out Element 3D plug-in allows us to use videos as skin textures in AfterEffects, that opens up the possibility of projecting stop motion videos back onto our body mesh. Christie HoloStation datasheet. Holographic Psychology. Cartonlab Design Projects by cartonlab. Cartonlab: Arquitectura y Eco diseño en cartóncartonLAB.

MeshLab. ¿Qué es el mapeo de proyección? - Projection Mapping central. Projection Mapping uses everyday video projectors, but instead of projecting on a flat screen (e.g. to display a PowerPoint), light is mapped onto any surface, turning common objects of any 3D shape into interactive displays.

¿Qué es el mapeo de proyección? - Projection Mapping central

More formally, projection mapping is “the display of an image on a non-flat or non-white surface”. As discussed in our Illustrated History of Projection Mapping, projection mapping has many alternate names including the original academic term “spatial augmented reality” and “video mapping.” Projection mapping can be used for advertising, live concerts, theater, gaming, computing, decoration and anything else you can think of. Specialized software or just some elbow grease can be used to align the virtual content and the physical objects. Yannick Jacquet (Legoman) Home - MS Open Tech. The library for professional-quality creative coding in C++

Ubi Interactive. Inflatables Design Software for Manufacturers of Inflatable Products. Inflatables Design Software ExactFlat is inflatables design software that makes it faster and less complicated to design, develop, prototype, cost and manufacture all types of inflatable products.

Inflatables Design Software for Manufacturers of Inflatable Products

Manufacturers of inflatables such as boats, bounce houses, balloons, airships, custom advertising air structures, bladders, containment tanks and booms, inflatable buildings and tents, kiosks, military inflatables such as life rafts & vests, medical devices, aerostats, etc. can reduce their design, development and prototyping time with ExactFlat. Integrated with leading 3D CAD packages, it does this by: Replacing manual processes with digital processes using Exactflat’s proprietary algorithms.Consolidating separate and distinct workflows into one environment on one platform.Parametrically linking related tasks so that design changes in one area are automatically reflected in related areas. ExactFlat’s Inflatables Design Software Capabilities Flexible Design Environment. Italy - Case Studies - Exo Exhibition. Lamina Design > Reference > Lamina 1.0 user guide. Lamina Design > Reference > Lamina 1.0 user guide Table of contents Overall process The typical workflow for using Lamina is as follows: Step 1: Export your model from your modeling program.

Lamina Design > Reference > Lamina 1.0 user guide

Lamina can read several popular model file formats. Below, we give instructions for preparing your models for use with Lamina in various modeling programs.Step 2: Design and refine cut paths in Lamina. Step 1: Export your model from your modeling program Shapes Lamina can handle Lamina can help you fabricate a wide variety of geometric shapes, including open, sheet-like surfaces and closed surfaces that surround arbitrary volumes. However, there are a few rules which you must follow.

Array projector array projector array projector - Google Search. Software Archives - Projection Mapping Central. Projection mapping lesson 01 – introduction and fundamentals. Posted on Sep 25, 2013 by Jason in Teaching What is projection mapping?

Projection mapping lesson 01 – introduction and fundamentals

Projection mapping is the process of warping or aligning projected images and videos to match the dimensions of physical objects. Essentially it is the use of real-world objects as projection surfaces and using software to correct for distortions. How does it work? The Problem When you take an image and project it onto an arbitrary object you will find that the image simply doesn’t match up with the object. The Solution Using special software, you can “pre-warp” the image you want to project on the computer so that when it physically is projected onto the object it all appears to be undistorted.

Necessary parts In general, to pull off projection mapping you need four things: A projectorA computer with data you want to projectSoftware to warp the data onto real-world objectsAn object or environment that you want your projected data to match. Geometry, Textures & Shaders with Processing - Tutorial by @AmnonOwed. As the title suggests, I’ll be covering a lot of ground in this blog post.

Geometry, Textures & Shaders with Processing - Tutorial by @AmnonOwed

My intention is to describe and show practical examples of a number of crucial building blocks for 2D/3D projects. In that sense the tutorial is more a general reference, rather than a step-by-step towards a singular end-result. All of the shared code examples are fully commented, so reading them will tell you what each line of code does. This makes it easier to understand and adapt sketches yourself. In this tutorial I’ll start with the basics, creating custom geometry in two dimensions. Download the code examples All of the code examples mentioned in this tutorial (and more) are on my GitHub. All Processing versions (1.5.1, 2.0b8 and 2.0b9) can be downloaded here.Code examples for Processing 1.5.1. and in most cases GLGraphics 1.0.0 are in this repo.Code examples for Processing 2.0b8/2.0b9 are in this repo.

Loops – Neuromixer. Lumen Digital » Discover Australia. Creators of Riveting Interactive Content. COMMEDIA. Internet Explorer 9 – Toronto.