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» Hot Guys Making Out these are our games. Hot Guys Making Out is about the relationship between Honoré, a former nobleman, and Gonsalvo, his ward.

» Hot Guys Making Out these are our games

They are both totally gorgeous and have the hots for each other. Also pretty often there are other people trying to kill them. It is set in a remote village in the Pyrenees during the Spanish Civil War (1930s) but you don’t have to know anything at all about the history or setting to play. It takes 1-2 hours to play (in a 4 hour “one shot game” slot you can play two games!) On Alignment, by Gygax. HPLHS Free Prop Documents. The Shadow of Yesterday: Main Rulebook. Once upon a time, there was a world named Near.

The Shadow of Yesterday: Main Rulebook

It was Near, because it was all its people knew. It was composed of one Empire, taking the best of every civilization it contained and melding it into a cornucopia called Maldor. Whether jungle dweller, plains rider, grubby goblin, wolf-chaser in the snow, or wandering elf, all belonged to Maldor. Three centuries ago, the Maldor Empire stretched from ocean to mountain, gleaming cities sprouting like flowers in its wake. John Kim's RPG System Design Page. What's New • About This Site • Site Map • What is an RPG?

John Kim's RPG System Design Page

• Company List • Bigass List of Games • Free RPGs • Murder Mysteries • RPG Theory • System Design • Systems & Reviews • Games&Copyright • My Campaigns • Convention Reports • Links • Blog This is a collection of essays on role-playing game system design. I have tried to make them fairly general. RPG Design Glossary This is a general glossary of RPG design terms, my shot at a common set of terminology even though game companies and games vary in usage. Mysteries in games and fiction. I was recently reading through a mystery novel and developing a bit of impatience, trying to see how long the author would take to develop the story to a point where I would care about this investigation.

Mysteries in games and fiction

(Answer: looks like page 95, which is definitely too long.) Since then, I’ve been thinking about this topic in the context of games, as well as fiction. When do we get interested enough to actually want to go along with a mystery story? How do I get my players to jump in, rather than feel like rats going through a laboratory maze? I identified the following components as essential to my own interest. What it takes to draw me in 1. 2. 3. 4. The first two are a matter of supplying enough information to meet a minimum threshold. Satisfying solutions As the mystery develops, we run into additional conditions for player, viewer or reader satisfaction: 5. 6. In play As game masters, how do we address these components in a game in order to get the players invested in the story? Resources. Howling Tower: Chase Scenes / Kobold Press. April 10, 2012 / Steve Winter.

Howling Tower: Chase Scenes / Kobold Press

Map-a-Week. Atlas Games: Charting New Realms of Imagination. Unknown Armies Unknown Armies is the roleplaying game of transcendental horror and furious action: Pulp Fiction meets Hellraiser.

Atlas Games: Charting New Realms of Imagination

In Unknown Armies, players take the roles of movers and shakers in the occult underground, fighting a battle for the ultimate prize: ascension to a higher plane and a hand in creating the next incarnation of reality. Rpgchart1.gif (GIF Image, 1627 × 1052 pixels) - Scaled (78%) The 12 Days of Christmas Card Game. On the 12th day of Christmas, my true love gave to me... a card game completely for free!

The 12 Days of Christmas Card Game

The 12 Days of Christmas is a new holiday card game for 3 to 5 players. It was invented by James Ernest and Mike Selinker, who were absolutely amazed to discover in 2011 that no one had done this game before. (Since then, of course, someone else has done it. Bhaloidam. I mentioned in the last journal entry that I was going to do away with the random element of Bhaloidam and replace it with comparative values.

Bhaloidam

This entry is going to unpack that idea a bit more. The random elements in Bhaloidam tabletop are there for a very specific reason. The challenge of incorporating undesired outcomes into our narratives forces us to reconsider our notions of failure, encourages us to recognize that success is ultimately reliant upon failure, and empowers us to re-contextualize the impact of our failures free of external imposition of conditions. It's also important to recognize that Bhaloidam tabletop allows you to completely bypass the randomness and guarantee all favorable outcomes, should you so desire. So the random element isn't even required in the tabletop platform. The core interaction model for BA is a straight-forward one-to-one comparison of like Influences. Pelgrane Press Ltd » GUMSHOE.

What Are the Best Swashbuckling Roleplaying Games? Fox - Pathfinder_OGC. Template - Spirit Of The Woods. The spirit of the woods is a force of nature with sentience and great power, but no form.

Template - Spirit Of The Woods

Despite its name, these spirits are not limited to woodlands. There are spirits of the deep, spirits of the plains, spirits of the mountains, and so on. Often patrons and friends of rangers and druids, these spirits embody the will of the land and all creatures in it. These mutable creatures typically drift in the Ethereal Plane, hovering just beside the lands that spawned them.

Although this prevents the spirits from manifesting most of their power, they can still be dangerous foes if provoked, for the creatures of the wilderness love these benevolent protectors and savagely attack all who anger them. Creating a Spirit of the Woods The spirit of the woods is a template that can be applied to any animal (referred to hereafter as the "base creature"). Greenbound Creature. In the crumbling Siluvanedenn ruins of Telardon, powerful and ancient magical energies seep from an unknown number of buried arcane treasures.

Greenbound Creature

These energies transform hapless creatures nearby into plantlike beings of great strength. A greenbound creature looks much like it did before transformation, although certain changes are apparent. Random Encounters: Wild Life - Animal Companions for Any Character. Animal Companions for Any Character The animal companions of druids and rangers, along with the paladin's magical mount and the familiars of arcane spellcasters, all provide interesting ways to bring animals into an adventuring party, but as interesting as these options are, they do not allow for characters of other classes to form a bond with a single animal. Many DMs allow the Leadership feat to be used to call strange and exotic creatures, many of which serve ably as mounts or guardians, but again, the idea of a lone wanderer and his trusty mount or animal companion is only partially served by the rules -- in this case the animal comes, but it comes accompanied by as many as a hundred humanoid followers.

The Wild Cohort feat described below addresses many of these problems, but like the Leadership feat, it is meant as an option that DMs and players discuss together. Wild Cohort [General] You have a special bond with a wild animal, and it is willing to travel and adventure with you. Random Encounters: Wild Life - Tricks and Training for D&D Animals. Tricks and Training for D&D Animals Animals, especially those used as guards or mounts, are capable of learning a wide variety of tricks and combat techniques. This section of Wild Life explores feats and tricks that riders, handlers, and animals themselves can use to make them more effective both in and out of combat. Many of the feats allow riders with special abilities, like barbarians or spellcasters, to take better advantage of those abilities while mounted on a properly trained mount.

New Feats.