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Empressr - The Best Online Rich Media Presentation Application. Presentation Software that Inspires | Haiku Deck. Presentation tools and free presentation software. Online Presentation Tool | Zoho Docs. SlideSnack | Upload & Share Presentations Online. RawShorts - Explainer Video Software. Sparkol. 3D presentation tool. Present. Engage. Grow. - Presentain.

Positive Education. VisualEyes. Piktochart: Infographic and Presentation Tool for Non-Designers | Infographics | Best Info graphic Design. 30+ Cool Content Curation Tools for Personal & Professional Use. As the web becomes more and more inundated with blogs, videos, tweets, status updates, news, articles, and countless other forms of content, “information overload” is something we all seem to suffer. It is becoming more difficult to weed through all the “stuff” out there and pluck out the best, most share-worthy tidbits of information, especially if your topic is niche.

Let’s face it, Google definitely has its shortcomings when it comes to content curation and the more it tries to cater to all audiences, the less useful it becomes. The demand for timely, relevant content that is specific to our unique interests and perspectives has given rise to a new generation of tools that aim to help individuals and companies curate content from the web and deliver it in a meaningful way. These new tools range from simple, application-specific types such as social media aggregators and discovery engines, to more complex, full-blown publishing solutions for organizations. Comments(65) Live Binders. Other questions? Browser Support For PC users, LiveBinders is compatible with Firefox 21 and higher, Safari 4.0.5 and higher, Chrome 30 and higher, and I.E. 9.0 and higher. For Mac users, LiveBinders is compatible with Safari 6.0.0, Chrome 30 and higher, and Firefox 21 and higher.

You must have javascript turned on in your browser in order to see the contents of a binder. If the binder opens, but none of the content loads, please check your javascript settings. Other Requirements While not a requirement, we suggest that you add the "LiveBinder It" bookmarklet to your browser, which lets you add webpages to a new or existing binder while you are browsing the web. Change Your Password, Preferences, and Email Address To change your email preferences or email address, just click on your username at the top of the page.

Add Your Description/URL and Picture to Your Account Your description and picture can be added on your account information page. Delete Your Account. 5 facettes pour construire un dispositif hybride : du concret ! Après une introduction à la notion de dispositif hybride pour enseigner et apprendre, nous donnons quelques conseils concrets (point 5) « pour enseigner et pour favoriser l’apprentissage en ligne » basés sur les 5 facettes de « notre » modèle pragmatique d’apprentissage (Lebrun, 2005). J’illustre ce modèle dans un autre billet « J’enseigne moins, ils apprennent mieux« . 1. Un dispositif hybride, qu’est-ce que c’est ? Le mot « dispositif » est fréquemment utilisé dans la littérature et ce dans différents domaines : appareillage sophistiqué, stratégie militaire, campagne de presse … Nous entendons par dispositif un ensemble cohérent constitué de ressources, de stratégies, de méthodes et d’acteurs interagissant dans un contexte donné pour atteindre un but.

Le but du dispositif pédagogique est de faire apprendre quelque chose à quelqu’un ou mieux (peut-on faire apprendre ?) De permettre à « quelqu’un » d’apprendre « quelque chose » (Lebrun, 2005). 2. 3. 4. 5. Références Lebrun, M. (2007). Studies Confirm the Power of Visuals in eLearning. We are now in the age of visual information where visual content plays a role in every part of life. As 65 percent of the population is visual learners, images are clearly key to engaging people in eLearning courses.

Moving and still images have been included in learning materials for decades, but only now has faster broadband, cellular networks, and high-resolution screens made it possible for high-quality images to be a part of eLearning visual design. Graphic interfaces made up of photos, illustrations, charts, maps, diagrams, and videos are gradually replacing text-based courses. In this post, we will dig deep into some statistics and facts to further convince of why eLearning developers should embrace visuals when creating their courses. 1. Both the short-term and long-term memory store information in chunks, but the former is limited. According to Dr. Furthermore, this effect increases over time. 2. According to the Visual Teaching Alliance: Image source: Uberflip Blog 4. 5. 6. The 100-Second Guide To Gamification In Education. 3 Edtech Tools You Can Use To Gamify Your Classroom. Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner.

There is an explosion of EdTech tools destined to gamify the classroom, most of which are web-based, while others come in the form of an app. Understandably, a teacher might wonder what is the best way to navigate through this sea of new, and subsequently, not thoroughly tested activities and tools. Throughout the school year I tried several game-based platforms with my students. Here are three game-based classroom solutions that helped me transform my fourth grade classroom into a dynamic learning environment. Socrative The first, and probably the most popular game-based classroom platform is Socrative.

Socrative supports multiple choice, true/false, and open response items. Kahoot FlipQuiz. How To 'App Smash' And Implement Digital Storytelling On The iPad. App smashing, the process of using more than one apps in conjunction with one another to create a final product, is a concept that allows students to create engaging educational projects and illustrate their creativity in multifaceted ways. One of the most gratifying and effective ways to use app smashing in the classroom is to create digital storytelling projects. The concept of digital storytelling is emerging as a form of personal and collective expression of knowledge, ideas, and perceptions.

Its numerous and positive effects on students’ communication skills are well documented. Digital storytelling is the perfect vehicle for the delivery of visual and audio stimuli that greatly enhance a storyline or a simple narrative. Here is an iPad app smashing activity you can use in your classroom in order to create professionally looking digital storytelling projects. Getting Hands-On: The Project A typical app smashing activity has four steps: First, you start with the end product in mind. 10 Ways To Start Using Skype In The Classroom. Skype can connect your classroom to the rest of world with ease. There’s an entire site called Skype in the Classroom that’s packed full of useful ideas. As you can see in the above video, technology enables classrooms to connect like never before. Tools like Skype are some of the most important pieces of education technology out there, in my opinion.

Skype, despite a few flaws like dropped calls and all that, is like having something out of The Jetsons in your classroom right now. Below are just a few of my favorite ways to use Skype in the classroom. 1) Connect with international classrooms It’s as simple as setting up a free account. 2) Learn a musical instrument Ever wanted to learn violin or another instrument but couldn’t find an instructor nearby? 3) Professional development Skype benefits more than just students, as educators themselves can use it to plug in and keep their career skills sharpened and broadened. 4) Meet with librarians 5) Guest lecturers 6) Practice interviews. A window on the world: Using Skype in the classroom. A class of second-graders sits and waves to themselves on screen as the teacher tests the web camera. The students know they’re about to make a video call using Skype. This is the first time they have ever heard about Skype, so they are not sure exactly what’s going to happen.

For now, they are fascinated with just seeing themselves on screen. While waiting for word on the other end, the teacher pulls up a Google Map to show the caller will be speaking to them from many miles away in Louisiana. A message flashes at the bottom of the screen indicating the caller is ready. When a familiar face appears on screen, the students whisper, “I know him.” Skype is a free software program that allows you to make free voice and video calls to any other computer in the world via a high-speed internet connection. Getting started To use Skype in your classroom, the first thing you’ll need to do is install the free Skype software on your computer and set up a user name. A word about etiquette. Using VoiceThread to communicate and collaborate. One of the best free Web 2.0 tools available to teachers and students is VoiceThread. Initially defined as a “group audio blog,” VoiceThread allows users to have ongoing digital conversations built from text, audio, and/or video comments added by small groups of participants around any content imaginable.

Some teachers upload PowerPoint presentations filled with quotes, charts, graphs, and statistics for their students to study. Others upload Word documents, provocative images, and/or short video clips. Regardless of the kinds of content choices that you make, VoiceThread has the potential to engage your students and — if you’re willing to find professional partners to play with — to connect your class with students across counties, countries, or continents. VoiceThread has three distinct advantages for teachers interested in making digital communication a part of their professional practice: Curious about what VoiceThread presentations can look like when created by kids? Conclusion. Asynchronous conversation matters: Part I. Have you ever tried to take a cell phone or Internet privileges away from a 21st-century teenager?

Mayhem breaks loose pretty darn quickly, doesn’t it? Teeth gnash, tears fall, and curses are muttered. To the untrained eye watching this tantrum, you’d think that the world as we know it has ended. Look a little closer, however, and you’ll quickly realize that losing access to online communities is the end of the world for many connected teens. Where the children of earlier generations gathered in the neighborhood to experiment with identities and enjoy each other’s company — heck, the parents in my neighborhood wouldn’t even let us kids come home until the streetlights turned on — today’s teens are so over-scheduled that there are few informal opportunities to interact away from the watchful eyes of adults.

Instead, typical kids spend six hours in school each day, only to rush home for soccer practices, dance classes, piano lessons, or church youth groups. Learning theories and online learning. Robert W Van Houten Library: Computerized Conferencing and Communications Center: Report Title List. Stephen Downes’ overview of e-learning: and a little history lesson. Four e-Learning Design Practices to Leave Behind. Four e-Learning Design Practices to Leave Behind Posted by Richard Sites on Thu, Oct 17, 2013 by Richard Sites, vice president - training & marketing | @rhillsites The red, gold, and orange leaves are beginning to fill trees and landscapes.

Pumpkins, hay bales, ghosts, and other scary decorations are showing up in front yards. It’s the time of year when the seasons change from the warm, sunlit days of summer to the short, cooler days of fall. Many of us look forward to the changing of the seasons, particularly autumn. (Since I live in Florida, seasonal change really has more to do with changing our clocks than anything else, but who’s asking!) Like the leaves shedding from the trees, perhaps it’s time we also think about letting go of some of the ways we approach our work. 1. e-Learning design starts with content. Ok, I can hear a lot of people scoffing when they read that one. Engaging e-learning starts with performance—not content. 2. Storyboards are so last season! 3. 4. Can We Stop Hiding Behind Failed e-Learning Design Models? Can We Stop Hiding Behind Failed e-Learning Design Models? Posted by Allen Interactions on Wed, Feb 01, 2012 by Ethan Edwards, chief instructional strategist I spent most of last week at ASTD’s annual TechKnowledge conference in Las Vegas.

As usual, there was an impressive array of vendors exhibiting in the Expo and a diverse collection of presenters in the sessions. I wish I felt more energized by these events. While there is still much to know about learning, there is quite a bit of knowledge we can point to on what works effectively. For a moment, consider if this were an interaction in a classroom: Instructor: Read this paragraph and tell me when you’re done.Student: I’m ready for the next paragraph.Instructor: OK. Or this: Instructor: How do you turn on this piece of equipment? Instructor: Watch this video.Student: <silent> Honestly, if those situations were to occur in a real-life classroom, those instructors ought to be fired. It’s an ICE Time to Leave ADDIE Behind.

It’s an ICE Time to Leave ADDIE Behind Posted by Richard Sites on Tue, May 08, 2012 by Richard Sites, vice president - client services | @rhillsites For many years, Michael Allen has been sounding the call to move beyond ADDIE towards a process that is more responsive, flexible, and manageable. More importantly, to move to a process that can actually produce high quality learning experiences. Yesterday at the ASTD ICE conference in Denver, he once again challenged us to leave ADDIE behind.

Before we talk about WHAT to leave ADDIE behind for, let’s discuss WHY you should leave ADDIE – and most traditional processes for that matter. Training departments spend too much money and time on training that has little, if any, impact on the performance of the learners. Let’s be honest for minute, ADDIE and other traditional processes do a great job of acknowledging risk and managing its impact, but this risk management comes at a cost. First, our process should be iterative. Classroom Materials | National Peace Corps Association.

Classroom Materials We offer many different ways to connect your classroom to the global community. Lesson Plans, Curriculum & Teaching Materials The Choices Program A Brown University-based program that offers a wide variety of classroom text and educational resources along with professional workshops for teachers of current issues. TeachUNICEF A U.S. Center for Teaching International Relations A University of Denver-based program offering K-12 instructional materials, books; Global Resource Center; Online Bookstore; World Affairs Challenge; Graduate courses related to global teaching. The Advocates for Human Rights Complete downloadable course on conflict resolution and global peace that would be appropriate for ninth grade through adults. Foreign Policy Association: Great Decisions Program Textbooks that help teachers incorporate current world issues into the classroom.

The Cyberschoolbus U.N. The Learning Web Part of the U.S. Global Classroom Connections Youthink! Global Encounters. Collaborize classroom | online education technology for teachers and students. Preface | Teaching in a Digital Age. Overheard in a coffee shop near campus: ‘Hey, Frank, you don’t look too happy’ ‘Yeah, I’m mad as hell. Our Dean called a meeting yesterday of all faculty to discuss the university’s new academic plan, and what it means for all the academic departments in the Faculty. I knew there had been meetings earlier in the year, a few of which I’d attended, but it seemed to be the same old waffle about building a university fit for a new age, and revolutionizing the way we teach. But those discussions didn’t seem to affect the courses I’m teaching – it was clear early on that there was no threat to the department being closed down. If anything, it looked like my classes would be getting even bigger, with the usual statements about having to do more with less.

But as soon as the dean started yesterday, I sensed trouble. But then the real kicker, when I knew things were going to be difficult. If any of that rings a bell, this is the book for you. Why this book? In the book, I identify: To come: Models for teaching by doing (labs, apprenticeship, etc.) Learning theories and online learning. 12 Tips for Making Sifteo Games. Intelligent Play. 12 Tips for Making Sifteo Games. Home | Learning, Design and Technology. Serious Games Development for Business Education. Virtual Worlds, Virtual World Design. Simulations, 3D Training Simulations. E-Learning Games & Training Solutions. Lectora e-learning to quickly create WCAG & 508 content for engaging, responsive solutions and manage mLearning with powerful Learning Management Systems. 3 Chunking Strategies That Every Instructional Designer Should Know - eLearning Industry. What an Instructional Designer Does? 3 Myths Revealed. What an Instructional Designer Does? 3 Myths Revealed.

What Does An Instructional Designer Do? Infographic. 5 Golden Rules of High-Quality Instructional Design Infographic | e-Learning Infographicse-Learning Infographics. Instructional Design Infographics Archives | e-Learning Infographicse-Learning Infographics. Marzano's 9 Instructional Strategies Infographic | e-Learning Infographicse-Learning Infographics. University - Sample Courses | LectoraLectora. 5 Best Practices for Incorporating Games into Training Courses - eLearning Industry. 5 Successful BYOD Practices and Policies for the Schools. Game-based Social Skills Assessments: Making the Play for Better Emotional Health. Kahoot is a Fun Free Game-Based Classroom Response System. 5 Questions To Get Started With Online Learning. 10 Types of Learners You Can Run Into When Imparting Online Training. Three Tools for Improving Flipped Video Lessons. Instructional Design Models and Theories. Thursday’s Trending e-Learning Topic: Gamification - Lectora.

Thursday’s Trending e-Learning Topic: Storyboarding. 5 Strategies for Designing Brain-Friendly e-Learning Courses. 4 Tips for Content Chunking in e-Learning. What Does An Instructional Designer Do? Infographic. Top 10 eLearning Skills That eLearning Professionals Should Have. Flowlab Game Creator - Make games online. Sploder - Make your own Games Online - Arcade, Platformer, Space & Retro Games. The Gamification of Education Infographic #gamification #edtech. Gamification and Serious Games in Organizational Learning Infographic | e-Learning Infographicse-Learning Infographics.

Gamification Is The New Corporate Performance Management. Serious Games Development for Business Education. Corporate Pain Points | E-Learning. Corporate E-Learning, Business Gamification Blog. 8 Education Technology Books Every Leader Should Read. 10 Best Free Screen Recorders. SpeechText Access - Realtime Captioning, CART, and Speech-to-Text Services - SpeechText Access - Captioning, Speech-to-Text, and CART Services. Graphite | The best apps, games, websites, and digital curricula rated for learning. MyBrainshark - Add your voice to presentations, share online, and track viewing | myBrainshark. 100 Helpful Web Tools for Every Kind of Learner.

The 100 Best Web 2.0 Classroom Tools Chosen By You. Made With Play: Game-Based Learning Resources. TD.5.2.3.Balan_etal_Instructional_Improvement_through_PD.pdf. 3 Ways Coding and Gaming Can Enhance Learning. 19 Free Text To Speech tools for Educators. Gamification Is The New Corporate Performance Management - eLearning Industry. 5 Tips for Designing E-learning for Adults with Low Education Levels. Webinars - eClassroom News. Empowering Education with Video. How to implement the ‘flipped classroom’ Teachers: Involve parents in the flipped classroom, too. Try these free resources for the flipped classroom. 10 must-watch videos for flipped learning. With flipped learning, how to make sure students are doing the work. Getting Graphic: Introducing Graphic Novels to the Classroom – Resources and Inspiration.

Engaging Reading: ‘Graphic novels’ give teachers valuable tool to reach students | Our Schools. Connecting educators to what works.