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Bloom's Taxonomy of Learning Domains. Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). It is most often used when designing instruction or learning processes (Instructional Design) The Three Domains of Learning The committee identified three domains of educational activities or learning (Bloom, 1956): Cognitive: mental skills (knowledge) Affective: growth in feelings or emotional areas (attitude or self) Psychomotor: manual or physical skills (skills) Since the work was produced by higher education, the words tend to be a little bigger than we normally use. Domains can be thought of as categories. While the committee produced an elaborate compilation for the cognitive and affective domains, they omitted the psychomotor domain.

Cognitive Domain In the 1990s it was revised. Bloom's Taxonomy of Learning Domains. Note: This site is moving to Please reset your bookmark. Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). It is most often used when designing educational, training, and learning processes. The Three Domains of Learning The committee identified three domains of educational activities or learning (Bloom, et al. 1956): Cognitive: mental skills (knowledge) Affective: growth in feelings or emotional areas (attitude or self) Psychomotor: manual or physical skills (skills) Since the work was produced by higher education, the words tend to be a little bigger than we normally use.

While the committee produced an elaborate compilation for the cognitive and affective domains, they omitted the psychomotor domain. Cognitive Domain Review. Dear eLearning Designers, Please Stick To These Basic Design Principles. Dear eLearning Designers, Please Stick To These Basic Design Principles In today’s market, eLearning professionals and trainers need a good working knowledge of design principles. This is not to imply that they need to understand code or acquire a design degree, rather they ought to be able to identify what makes a good course and what a bad. This guide details the fundamental principles every course developer must know including how to utilize techniques to help workflow and produce significant effects in eLearning design. 1. C.R.A.P. for Effective Visual Design The four basic principles present in every eLearning design can be abbreviated to CRAP. According to The Non Designers Design Book by Robin Williams, the four basic principles that apply to designing anything (including eLearning) are: Contrast. 2.

Most coherent, connected, and unified designs follow the principles of Gestalt, a term which means whole. Similarity. 3. Good Design Is Innovative. Cooltoolsforschools - home. ARCS Design Process. The ARCS motivational design process is a systematic problem solving approach that requires knowledge of human motivation and progresses from learner analysis to solution design. More specifically, the process includes: Knowing and identifying the elements of human motivation, Analyzing audience characteristics to determine motivational requirements, Identifying characteristics of instructional materials and processes that stimulate motivation, Selecting appropriate motivational tactics, and Applying and evaluating appropriate tactics.

Thus, motivational design includes a systematic process that contains these steps and results in the preparation of learning environments that contain tactics, or activities, that have a predictable influence on the amount and direction of a person’s behavior. Motivation consists of the amount of effort a person is willing to exert in pursuit of a goal; hence, motivation has magnitude and direction. Keller, J. M. (2008). Keller, J. Keller, J. ARCS Model. Instructional Design. Scaffolding helps to build a framework for the learners What is Instructional Design? Instructional Design is defined as “a systematic process that is employed to develop education and training programs in a consistent and reliable fashion” (Reiser, Dempsey, 2007).

In addition, it may be thought of as a framework for developing modules or lessons that (Merrill, Drake, Lacy, Pratt, 1996): increase and enhance the possibility of learning makes the acquisition of knowledge and skill more efficient, effective, and appealing, encourages the engagement of learners so that they learn faster and gain deeper levels of understanding In a nutshell, instructional design can be thought of as a process for creating effective and efficient learning processes.

The list at the bottom of the page links to several types of instructional design processes. Some, such as Gagné and Keller, are concepts that work in most instructional design projects. Strategies of Instructional Design 1. 2. 3. Next Step. Toolkit. Essential Questions These are questions which touch our hearts and souls. They are central to our lives. They help to define what it means to be human.

Most important thought during our lives will center on such essential questions. What does it mean to be a good friend? If we were to draw a cluster diagram of the Questioning Toolkit, Essential Questions would be at the center of all the other types of questions. All the other questions and questioning skills serve the purpose of "casting light upon" or illuminating Essential Questions. Most Essential Questions are interdisciplinary in nature. Essential Questions probe the deepest issues confronting us . . . complex and baffling matters which elude simple answers: Life - Death - Marriage - Identity - Purpose - Betrayal - Honor - Integrity - Courage - Temptation - Faith - Leadership - Addiction - Invention - Inspiration.

Essential Questions are at the heart of the search for Truth. Essential Questions offer the organizing focus for a unit. EdTech 10: From Mindsets to Minecraft. This week’s Top 10 list signals a flurry of EdTech activity from mindsets to Minecraft and MOOCs. Some of our favorite kids (and adults) love Minecraft, so free MOOCs on Minecraft in the classroom and opps to learning coding are right up our alley. Upcoming Events 1. Mark your calendar. We are already gearing up for one of our favorite conferences of the year: SXSWedu (@SxSWedu) in Austin in 2015. Coming in November, the annual iNACOL (@nacol) conference will have more than 200 thought-provoking sessions and networking opportunities. While you’re at it, register now to join us at the Foundation for Excellence in Education’s (@ExcelinEd) national summit on November 20-21 in Washington D.C.

Blended Schools & Tools 2. 3. Digital Developments 4. For the Younger Set 5. Dollars & Deals 6. Smart Cities 7. Teachers & Tech 8. 9. Stem Gem 10. Canvas by Instructure, ExcelinEd, NGLC and Agilix are Getting Smart Advocacy Partners. Two classes meet via Skype | DemystifICT. Over the last semester, our school has been participating in a wonderful project called Crazy Crazes organised by Mrs Karen Stadler (@ict_integrator) of Elkanah House in Cape Town, South Africa. Schools all around the globe research the current crazes in their schools and share this information via a wikispace. My year 2 ICT class are slightly younger than most of the participants but I decided to join as the class were studying different countries with their classroom teachers and one of the boys is South African.

The project has resulted in a whole lot of learning not only for the students but also for me as I have never used a wiki. I have also learnt to use Youblisher to showcase the students’ work about our town and school and VoiceThread to allow the other classes to hear us singing the National anthem. Like this: Like Loading... How to Design Right-Sized Challenges. As teams of high school and middle school students gathered to test a mechanical device they had spent months designing and improving, spectators cheered with the fervor of athletic fans. And for good reason. The national finals of the MESA USA National Engineering Design Competition offers a chance to root for our next generation of engineers and scientists, many of whom are devoting their energy and creativity to designing a better world. It's also an opportunity to learn from the experts about how to imagine a design challenge that hits the sweet spot: relevant to real life, challenging enough to be interesting, and achievable for diverse learners.

Connecting with a Generation that Cares This year's design challenge offered students a chance to develop their humanitarian spirit along with their design skills. "We recruit students who may not be excelling in the regular classroom," Coronado says. Making Space for Playful Learning Fine-Tuning a Challenge 1. 2. 3. 4. 5. Ways To Cultivate ‘Whole-Class Engagement’

Response: Ways To Cultivate ‘Whole-Class Engagement’ is my latest post at Education Week Teacher. Jim Peterson and William & Pérsida Himmele provide practical suggestions on how to get our students participating more in class more of the time. Here are some excerpts: New Classroom Questioning Techniques for the Best Year Ever. Teachers ask 400 questions a day -- 70,000 a year, according to The Guardian.

While preparing so many questions is a lot of work, you can save time by using some of the questioning techniques (QTs) described below. But first . . . Take the Questioning Quiz QTs have been the subject of hundreds of studies, many of which Kathleen Cotton summarizes (PDF, 161KB). I've worded some of her most insightful takeaways into this short quiz. Question 1 Which is more effective for fostering learning? Answer: "A", Oral questions. Question 2 Should posing questions before a reading be done with students who are: a) Older/better readers?

Answer: "A", because young/struggling readers often only read the parts of the text that help them answer the questions. Question 3 Increasing the use of higher-order questions to ___ percent or more is positively related to student-to-student interactions, speculative thinking, length of student responses, and relevant questions posed by learners.

Answer: 50 percent. Question 4. 14 books for Experience Designers — M-C DEAN. Photo credit: poppet with a camera I read a lot of books, especially about experience design, consulting, Agile and innovation. The last few months I've read a seriously good batch of XD books, and I wanted to share with you those titles. I think they're useful for people both new to field and the vetarans too. There's such a wide choice of books around this relatively new subject, and there are a lot of useless ones too unfortunately. This list has a bunch of books I enjoyed reading and that I find useful as reference works. Enjoy. Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter) "In Seductive Interaction Design, speaker and author Stephen P.

Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules "Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. Neuro Web Design: What Makes Them Click? "We design to elicit responses from people. 10 Invaluable Books for Instructional Design. 10 Invaluable Books for Instructional Design Posted by Angel Green on Thu, Aug 14, 2014 By Angel Green, senior instructional strategist | @LearnerAdvocate Sure, we all know the classics that line the shelves of many an instructional designer. There are The Principles of Instructional Design by Gagne, The Systematic Design of Instruction by Dick & Carey and of course, Evaluating Training Programs: The Four Levels by Kirkpatrick. Most of these are likely required reading in a Master’s Degree program on instructional systems design.

But, when you’re ready to move beyond the basics, below is a list of the 10 books I believe to be invaluable resources for instructional designers. And, because being an effective instructional designer means you understand more than just the content you are delivering, I have included a number of books in my list that have nothing to do with designing courseware or adult learning theories. "Before Leaving ADDIE for SAM, I was stuck in an instructional design rut. 4 Ways to Enhance Your Class with Google Hangouts. If you are familiar with Google Tools, then you have probably heard of Google Hangouts or even used them yourself. Hangouts is Google’s video conferencing tool, and it’s an incredibly powerful way to engage with others. In addition to standard conference calls, Google Hangouts provide a broadcasting option called Hangouts on Air. This allows you to conduct your Hangout LIVE and record it to post on YouTube.

You can participate in a Google Hangout from a web browser on your computer or use one of the free mobile apps for your Apple or Android device. If you would like a quick tutorial for how to use GHO, check out this great video from Google Gooru Google Hangouts can be a great tool for teachers to enhance their classes. Virtual Office Hours Students and teachers are busier than ever. Review Sessions Gearing up for midterms or finals, state tests, SATs, and APs, students are tested more than ever.

Record Instructions For Later Playback Bring in a Guest Speaker. 30+ Resources for Students to Learn about Coding Languages. 10 Team-Building Games For The First Day Of Class. 10 Team-Building Games For The First Day Of Class by TeachThought Staff Team-building activities are great. Not only can they help establish routines, tone, and expectations, they’re also fun, and can help learners feel comfortable. Though many older students in high school and college may groan at their thought, they’re usually fun, and great ways to help students feel at ease. Note that which game you choose, your rules for the game, and any revisions to the rules depend on the nature of the class you’re using them with. 1.

Ideal Grade Levels: K-20 First student gives a fact about themselves—I love basketball, I have two sisters, etc. 2. Ideal Grade Levels: 6-20 Two chairs are placed together to resemble park bench. What: College Basketball game Who: Kentucky and Kansas When: Early April Where: New Orleans 3. Ideal Grade Levels: 3-12 In circle, first student offers two facts and one piece of fiction about themselves. 4. Ideal Grade Levels: 5-20 Leader can only reply yes or no. 5. 6. 7. 8. 9. 10 Team-Building Games That Promote Collaborative Critical Thinking. Classroom management in the BYOD classroom. Instructional Design. Instructional Design Guru. Having Your Cake and Eating It Too: Designing for Multiple Mobile Devices | SweetRush.

Designing E-learning and M-learning for PC and Tablets | SweetRush. 5 Ways for Students to Create Audio Slideshows. 321 Ελεύθερα λογισμικά για εκπαιδευτικούς - - Ανεξάρτητος κόμβος για την Αλληλέγγυα, Κοινωνική - Συνεργατική Οικονομία, την Αειφορία και την Κοινωνία των Πολιτών (ελληνικά) 4262. Creative9 - Development & Interactive Design. Creative9 - Development & Interactive Design. 25 (Free) 3D Modeling Applications You Should Not Miss. About Amici « amici Community. Appacitive - making app development simple. App Inventor. BlenderNation - Daily news, tutorials and art for Blender, the open source 3D suite.

Coral-repo - Coral. Field/ Flowlab Game Creator - Make games online. eLearing. Neuroéducation et positivisme. Newsela – Daily News Articles Customized at 5 Different Reading Levels. ABC-CLIO Corporate > Product. 15 Examples of Student-Centered Teaching. Skillfeed. Math. Cooltoolsforschools - home. Watch the Online Video Course Instructional Design Essentials: Models of ID. Activities: Create. How To Build Powerful Tech-Infused Lesson Plans.

E-Guide: E-Tutoring: Designing and supporting online learning. CTE - Formative Assessment Techniques Online – Online Classroom Assessment Techniques (CATs) Collaborative Learning Techniques: A Handbook for College Faculty - Elizabeth F. Barkley, K. Patricia Cross, Claire Howell Major - Google Books. Key_shifts_learning_centered.pdf. Start the Year Right With 3 Free Tech Tools for High School Teachers. Apps for Bloom's Taxonomy. Planning and Designing a Blended or Online Course. How to choose the best Ed-Tech tools for Online Instruction. Apps for Students With LD | Social Support and Behavior. Calm Counter - Touch AutismTouch Autism. Create and publish your own books with Book Creator for iPad. The Best Tools and Apps for Flipped Learning Classroom. 11 Great Apps to Enhance Your Evernote. 27 Classroom Management Strategies To Keep Things Fresh.

10 Benefits Of Blended Learning For Teachers [Infographic] - 8 Ways For Teachers To Save Time In The Classroom. 6 Professional Opportunities for Learning More About Classroom Design! Classroom Management. Pin by Ila McKee Lynch on Someday I will be a fabulous teacher.... | … Bloom's Taxonomy Classroom Posters | School ideas.

(1) pin από το χρήστη Georgia Georgiou στον πίνακα Timeline. ΚΑΘΗΓΗΤΕΣ ΞΕΝΩΝ ΓΛΩΣΣΩΝ. Web Tool Wednesdays - Education Technology Professional Development Academy. How Google Glass Is Being Used In Classrooms Around The World. Explore. Learn by Doing - Code School. Learn to code | Codecademy. How to choose the best Ed-Tech tools for Online Instruction. Getting the Mix Right Again: An Updated and Theoretical Rationale for Interaction | Anderson.

Questions to Consider As You Prepare to Teach Your First Hybrid Course | TeachOnline. Using Biggs' Model of Constructive Alignment in Curriculum Design/Introduction - UCD - CTAG. 20+ UK Twitter Users Educators Should Follow. Project Blog. Directory of Learning & Performance Tools. National VET E-learning Strategy. About eTRaXC® Preface | Teaching in a Digital Age. 2014 K-12 Edition. General. Choosing teaching methods for a digital age. Learning theories and online learning. DL conceptual frameworks. Directory of Open Access Journals. DL conceptual frameworks. Two Great Ways to Publish Your Own Magazine. Free Digital Publication. Joomag - FREE Interactive Service for Digital Magazine publishing and hosting. Recommended for Teachers. Kodu | Home. Bloom's Digital Taxonomy and Web 2 Tools by pip cleaves on Prezi.

Ψηφιακοί Πόροι για την Ελληνική Γλώσσα.