background preloader

Training

Facebook Twitter

IV Calculator. How to download this calculator While in your browser window, go to File > Save As... and save this page to your computer.

IV Calculator

Make sure to select HTML only when saving. You can then use it offline whenever you want. Compatible with: Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White for the Nintendo DS and Pokémon Colosseum, XD, Battle Revolution for the Nintendo Wii. About This IV Calculator / Stat Calculator / Hidden Power Calculator has been written by Hercules G. It's written in JavaScript to ensure cross-system compatibility. If you want to translate, modify this program or include it in your website, please read the License provided below.

Program History ± Ø There is a newer version available! Version 9.8.2 (31/August/2012) Added Pokémon Black 2 & White 2 formes. Version 9.7 (07/October/2010) EV Training Guide. Introduction EV training in Black and White has remained mostly unchanged from the fourth generation games, save for a few small changes.

EV Training Guide

The changes are comprised of a new mechanic, new items, and the return of a third generation mechanic regarding the EV reducing berries. The new mechanic is a change to when EVs are applied, with the Pokemon no longer having to level up for EVs to effect the stat. Wings are the new set of items introduced in Black and White that give 1 EV to a specific stat with each use. The fifth generation EV system certainly brought some interesting new tools to ease the odious task of EV training, but let's first re-visit the basics of EV training. How EVs Work Effort Values, or EVs for short, allow you to further build upon your Pokemon's base stats. The following two formulas determine your Pokemon's stats (round down after every parenthesis): Where There are five basic rules that must be followed and remembered: And remember to round down, so 63.25 = 63.

Pokerus. The Breeding Guide. Introduction to IVs and Nature Individual Values, or IVs for short (sometimes also called Diversification Values or DVs) are essentially numbers that act as the Pokémon's "genes.

The Breeding Guide

" Every Pokémon has a "gene" for each of its stats (HP, Attack, Defense, Special Attack, Special Defense, and Speed), which is a number between 0 and 31. The higher the number, the better that particular stat will be for that Pokémon. The player cannot alter the IVs of any Pokémon in any way. They are set in stone the moment you encounter that Pokémon in the wild, or the moment that Pokémon's egg is given to you. Since the player cannot change the IVs of his or her Pokémon, the temptation would be not to even bother about IVs. In addition, each Pokémon has a nature (sometimes also called personality). If you want your Pokémon to have the highest speed possible, for example, you'll want it to have a 31 Speed IV and a nature that boosts Speed. Abbreviations Explained How to discover the IVs of your Pokémon. EV-enhancing items. Nature. From Bulbapedia, the community-driven Pokémon encyclopedia.

Nature

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical. Relaxed redirects here. For the Super Contest dress-up style, see Visual Competition. Natures (Japanese: せいかく Personality) are the Pokémon analogue of personalities. A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its stats by 10% and decreasing another by 10%.

Characteristic. From Bulbapedia, the community-driven Pokémon encyclopedia.

Characteristic

A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as modulo operation in programming). Since it is built this way, Pokémon transferred from the games of Generation III via Pal Park have a Characteristic without their stats being changed. List of Characteristics Note that having a certain Characteristic does not necessarily imply that the highest possible value for an IV is present.

A Pokémon with an "Alert to sounds" Characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed. Mistranslations In Generations IV and V, two of the characteristics were not properly translated from the Japanese releases: "Scatters things often" is correctly translated from ものをよくちらかす, which means the exact same thing. Ties. Ability. From Bulbapedia, the community-driven Pokémon encyclopedia.

Ability

Abilities (Japanese: とくせい special characteristic) are a game mechanic introduced in Generation III. Individual Pokémon may have only one of these special attributes at a time, which generally serve to assist them in battle. Prior to Generation VI, an Ability could not be changed after a Pokémon is obtained except by evolution, where the Ability it changes into is determined by the former Ability and form change. Not every Ability is beneficial; some will hinder the user. Mechanics When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. Some Abilities also have effects outside of battle. Hidden Abilities Beginning in Generation V, most Pokémon were given access to another Ability, referred to in-game as a Hidden Ability, if obtained under certain circumstances: Abilities and breeding List of Abilities.