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IV Calculator. How to download this calculator While in your browser window, go to File > Save As... and save this page to your computer. Make sure to select HTML only when saving. You can then use it offline whenever you want. Compatible with: Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White for the Nintendo DS and Pokémon Colosseum, XD, Battle Revolution for the Nintendo Wii. About This IV Calculator / Stat Calculator / Hidden Power Calculator has been written by Hercules G. It's written in JavaScript to ensure cross-system compatibility. If you want to translate, modify this program or include it in your website, please read the License provided below. Program History ± Ø There is a newer version available! Version 9.8.2 (31/August/2012) Added Pokémon Black 2 & White 2 formes.

Version 9.7 (07/October/2010) Fixed some tiny bugs with displaying BW Pokémon, thanks Aries. Version 9.5 (26/September/2010) Updated for Pokémon Black & White. License. EV Training Guide. Introduction EV training in Black and White has remained mostly unchanged from the fourth generation games, save for a few small changes. The changes are comprised of a new mechanic, new items, and the return of a third generation mechanic regarding the EV reducing berries. The new mechanic is a change to when EVs are applied, with the Pokemon no longer having to level up for EVs to effect the stat. Wings are the new set of items introduced in Black and White that give 1 EV to a specific stat with each use.

The fifth generation EV system certainly brought some interesting new tools to ease the odious task of EV training, but let's first re-visit the basics of EV training. How EVs Work Effort Values, or EVs for short, allow you to further build upon your Pokemon's base stats. The following two formulas determine your Pokemon's stats (round down after every parenthesis): Where There are five basic rules that must be followed and remembered: And remember to round down, so 63.25 = 63. Pokerus 1. The Breeding Guide. Introduction to IVs and Nature Individual Values, or IVs for short (sometimes also called Diversification Values or DVs) are essentially numbers that act as the Pokémon's "genes. " Every Pokémon has a "gene" for each of its stats (HP, Attack, Defense, Special Attack, Special Defense, and Speed), which is a number between 0 and 31.

The higher the number, the better that particular stat will be for that Pokémon. The player cannot alter the IVs of any Pokémon in any way. They are set in stone the moment you encounter that Pokémon in the wild, or the moment that Pokémon's egg is given to you. Since the player cannot change the IVs of his or her Pokémon, the temptation would be not to even bother about IVs. However, IVs are very important, since a good IV may add up to 31 to a particular stat when the Pokémon is at Level 100, and sometimes even more than that, if that stat is being boosted by a favourable nature (see the next paragraph). Abbreviations Explained 1. If the stat is not HP: 2. 3. EV-enhancing items.

From Bulbapedia, the community-driven Pokémon encyclopedia. EV-enhancing items are items which enhance the EVs gained when a Pokémon is defeated. All of them halve the Speed of the Pokémon holding them in battle while they are being held. From Pokémon Platinum onward, if they are held by either parent in the Pokémon Day Care, that parent passes down its IV in that respective stat; HP for Power Weight, Attack for Power Bracer, and so on. List of EV-enhancing items Artwork These are artwork of the items as seen in the Pokémon Dream World. Trivia In The Path to the Pokémon League, A.J.' Nature. From Bulbapedia, the community-driven Pokémon encyclopedia. Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.

Relaxed redirects here. For the Super Contest dress-up style, see Visual Competition. Natures (Japanese: せいかく Personality) are the Pokémon analogue of personalities. They were introduced in the Generation III games. Every Pokémon in these games has one of these 25 Natures, listed and described in the section below. A Pokémon's Nature usually affects the growth rate of two of its stats, ultimately increasing one of its stats by 10% and decreasing another by 10%.

Pokémon's natures are determined when it is generated by the game; when it is obtained as an Egg from the Pokémon Day Care, encountered in the wild, or given to the player by an NPC. Starting in HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature has a red or blue highlight (respectively) when viewing that Pokémon's summary screen. List of Natures Nature table Battle style. Characteristic. From Bulbapedia, the community-driven Pokémon encyclopedia. A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as modulo operation in programming). Since it is built this way, Pokémon transferred from the games of Generation III via Pal Park have a Characteristic without their stats being changed. List of Characteristics Note that having a certain Characteristic does not necessarily imply that the highest possible value for an IV is present.

A Pokémon with an "Alert to sounds" Characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed. Mistranslations In Generations IV and V, two of the characteristics were not properly translated from the Japanese releases: "Scatters things often" is correctly translated from ものをよくちらかす, which means the exact same thing. Ties Start with the Pokémon's personality value mod 6.

Examples See also. Ability. From Bulbapedia, the community-driven Pokémon encyclopedia. Abilities (Japanese: とくせい special characteristic) are a game mechanic introduced in Generation III. Individual Pokémon may have only one of these special attributes at a time, which generally serve to assist them in battle. Prior to Generation VI, an Ability could not be changed after a Pokémon is obtained except by evolution, where the Ability it changes into is determined by the former Ability and form change.

Not every Ability is beneficial; some will hinder the user. Mechanics When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. Some Abilities also have effects outside of battle. Hidden Abilities Beginning in Generation V, most Pokémon were given access to another Ability, referred to in-game as a Hidden Ability, if obtained under certain circumstances: Abilities and breeding List of Abilities In Pokémon Conquest Main article: List of Abilities in Pokémon Conquest In the anime In the TCG Trivia.