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SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement. Erica Gangsei, San Francisco Museum of Modern Art, USA www.sfmoma.org/artgamelab Abstract ArtGameLab is an interactive exhibition of crowd-sourced game prototypes that opened at the San Francisco Museum of Modern Art on January 15, 2012.

SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement

The exhibition engages the museum’s community to invent games that test out new ways of experiencing the museum, and is populated by five responses to an open call for game designs. The exhibition also provides ongoing opportunities for continued community dialogue about games—through online channels, onsite visitor feedback mechanisms, and live programming focused on games. The mini-workshop connected with this paper will provide hands-on opportunities to play the five games that are part of ArtGameLab. Keywords: games, community, crowdsourcing, analog/digital, audience interaction, prototyping An open call Figure 1: An installation view of ArtGameLab There were also user-experience advantages to selecting paper-based games. Producing games Super Going Money. SFMOMA Gets Its Game On with ArtGameLab. From the museum that brought visitors the very first interactive multimedia gallery tour back in 2001 comes a new way to explore modern and contemporary art.

SFMOMA Gets Its Game On with ArtGameLab

The San Francisco Museum of Modern Art (SFMOMA) presents ArtGameLab, an ongoing exhibition in the museum’s Koret Visitor Education Center that presents a selection of prototype crowdsourced games designed by SFMOMA’s community, for SFMOMA’s community. Last summer SFMOMA issued an open call for simple games devised to be played inside the museum for audiences of all ages.

Visitors can now view the results and pick up instructions for playing five of the 50 game proposals that artists and game designers submitted, along with a series of digital games designed by the museum’s education department. The exhibition is organized by Erica Gangsei, manager of interpretive media at SFMOMA. Extending that legacy of innovation, ArtGameLab presents the following games and game designers: The Curious Scholarship of Dr. Super Going Didactic Mad Libs. Posts Tagged ‘weekend hashtag project’ Weekend Hashtag Project is a series featuring designated themes & hashtags chosen by Instagram’s Community Team.

Posts Tagged ‘weekend hashtag project’

For a chance to be featured on the Instagram blog, follow @instagram and look for a post announcing the weekend’s project every Friday. This weekend’s project draws its inspiration from a video series started by New York City Instagrammer Alice Gao (@alice_gao). The goal this weekend is to take a creative video using bokeh: the blurred part of your image that’s out of focus. Some tips to get you started: To create bokeh, get up close to a nearby object first and lock your focus on it. For more inspiration, browse the #bokehinmotion and #bluronpurpose hashtags. PROJECT RULES: Please only add the #WHPbokehinmotion hashtag to videos taken over this weekend and only submit your own videos to the project.

Am. Case Study 32: Mobile games and museums : Museum Media. SOURCE: Posted: April 20th, 2010 | Author: Jasper Visser Wrap up of post-MW2010 unconference session Although the most popular location based mobile games, Foursquare and Gowalla, still have limited user bases, their potential is huge.

Case Study 32: Mobile games and museums : Museum Media

At the moment, Facebook has over 100 million mobile users, a number that is growing with the second. As a part of the official post-MW2010 programme, Paul Stork and I hosted an unconference session about mobile games and museums. These are my notes, please add your thoughts and opinions through the comments. What is mobile gaming? Both Foursquare and Gowalla work alike. In addition to that, people can leave “tips” at a venue.

For both Foursquare and Gowalla you need a smartphone and an internet connection. Meaningful service and engaging gameplay When it comes to mobile games, the old dispute between education and entertainment fires up again. “You have to start with a great gaming experience.” People first have to like to play the game. Objects can be games. Case Study 32: Mobile games and museums : Museum Media.