Second Life Education: Second Life as a Virtual Learning Environ. Implementations Moodle ( moodle.com ), an open source e-learning platform, has partnered with Second Life in an integration project called Sloodle... This Adobe file describes Second Life as a new logic and presentation shell over existing data.... Putting a Second Life "Metaverse" Skin on Learning Management S Giving a PowerPoint Presentation in Second Life... Videos have been effectively used in Second Life, including full movies and streaming media...
Requirements Register for a free account with Second Life to obtain an avatar to interact with this virtual world. The software is free and available for download... It is necessary to use a computer which has the minimum system requirements to use the Second Life software. Pricing All pricing is subject to change without notice here. Development Events. The Academic Culture and the IT Culture: Their Effect on Teachin. © 2004 Edward L. Ayers EDUCAUSE Review, vol. 39, no. 6 (November/December 2004): 48–62. Edward L. Ayers Edward L. A year ago, my colleague Charles Grisham and I wrote an EDUCAUSE Review article entitled "Why IT Has Not Paid Off As We Hoped (Yet). " The Invisible Success of IT Those of us who have been involved for a while in the long courtship between higher education and information technology can recall many ups and downs in the last thirty years or so.2 We remember when we first saw Mosaic, Netscape, and the World Wide Web.
In particular, we waited for the time when the very heart of education—the classroom and the scholarship taught in that classroom—would be transformed. Very real technological accomplishments have tended to become invisible because they have been so successful. Similarly, college and university IT professionals have done more than anyone has asked them to do. The Academic and IT Cultures Nobody seems to like the word academic. 1. 2. 3. 4. 5. So what should be done? Piloting a decentralised learning environment using standards ba. Background / ContextProject Final Report1 The University of Chester will seek to develop the tools and practice required to facilitate the usage of institutional data by user-owned technology.
The project will build on current work in the area of personal learning opportunities already provided, or already in a short term development schedule, by IBIS, the University VLE, having been identified through the University’s participation in the HE Academy's eBenchmarking pilot project. Combined with research from JISC CETIS with regard to the PLE reference model, the project will enable a clear evaluation of the effects on the learner, the teacher and the wider institution in supporting and utilising this emerging decentralised delivery mechanism. Aims and Objectives The specific objectives are to: Project Methodology The proposed methodological approach embraces three major phases. Implications/ Deliverables Stakeholders University of Chester JISC ALT CETIS Project Staff Project Manager Project Team.