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Max Cooper - Seething - Official Video by Andy Lomas. KILIAN ENG / DW DESIGN.

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GOLEM. Week 1: Master Studies - Noah's Art Camp. Thoughts on The Last of Us. I have now finished playing The Last of Us and feel it has quite a few things worth discussing. Overall it is a great game and there is a lot that can be learnt from it. Especially noteworthy are the nerve wrecking encounters. When at its best they top even the ones in Resident Evil 4 (2005), which I think features some of the best action gameplay ever. It also manages to use just about every trick in the book to tell its story. It is a very solid package and masterfully crafted. Before The Last of Us can be properly analyzed, we need to go back to the early days of the game industry. In Asteroids (1979) the visuals consisted of simplistic line drawings, but in the mind of the players they controlled a spaceship blasting incoming chunks of rock.

For the remainder of this article I will refer to this extra high-level concept as the story layer. While these high level concepts were (and often still are) very simplistic, it is pretty clear that they are essential. Notes. Notes: