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Recently I found myself cleaning up quite heavy terrain mesh where many tiny edges had to be collapsed.PolyNurbs 1.0 - Released
PolyNurbs is a tool to convert nurbs objects to quad poly. A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.Resize Splines From First
Geometrical calculations : points, lines, planes : intersections, distances, angles
BerconMaps development thread
<p><img src="http://www.cgsociety.org/piwik/piwik.php?idsite=1" style="border:0" alt="" /></p> LoginMaxscript NURBS
<p><img src="http://www.cgsociety.org/piwik/piwik.php?Image controlled Parameters
<p><img src="http://www.cgsociety.org/piwik/piwik.php?I need some brave betatesters for a proof of concept.

