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Recently I found myself cleaning up quite heavy terrain mesh where many tiny edges had to be collapsed.
Author Name: Sergo Pogosyan
SplineTrace is a MaxScript that can be used to:
PolyNurbs is a tool to convert nurbs objects to quad poly. A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want.
The script is 'sort of' a spline normalizer with a little different twist.
Tools that resize spline sub-objects in regard to their first vertex, one with a scaling factor, the other using a fixed size.
Geometrical calculations : points, lines, planes : intersections, distances, angles I am trying to collect the most usual functions for the geometrical calculations : Intersection point, projection, distance, angle, ...
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I need some brave betatesters for a proof of concept.