The art of 3D artist Andre Kutscherauer. The Tool AK3D ScatterFX is a Map Controlled Scatter Tool for 3ds Max.
It is designed for maximum creative control about the scatter process and it´s made for Free Art Projects, Marketing Projects, Architecture Projects and Map Controlled Crowd Population. The Idea The workflow is as easy as in this screenshot. Creative Scratchpad. Recently I found myself cleaning up quite heavy terrain mesh where many tiny edges had to be collapsed.
Yet another task for maxscript, and as this time I had some time extra I expanded the tool to work on editable splines as well: try destroyDialog segmentsSelectByLength catch()rollout segmentsSelectByLength "Select by Length"( spinner spnMinLength "Min. Length: " offset:[-12,0] range:[0,10000,5] enabled:false spinner spnMaxLength "Max. Select Similar Spline. VertexTools. SplineTrace. SplineTrace is a MaxScript that can be used to: - convert a 2D Image into spline shapes, where each spline corresponds to an interior or exterior contour (outline) in the image.
Works best on Black/white images but can be used on Colour images by adjusting threshold value. - create a flat 2D object which corresponds to the "black" areas of the image. Any internal "white" areas are removed from the object. PolyNurbs 1.0 - Released. PolyNurbs is a tool to convert nurbs objects to quad poly.
A lot of us want to use nurbs or spline to make our quad meshes. I have tried a lot of solutions, scripts, surface modifier, turn to poly and detriangulate... but no one works as we want. Conform to Spline. ShapeShifter. The script is 'sort of' a spline normalizer with a little different twist.
It also has limited functionality when used on nurbs curves. All actions are based on a calculation between total spline length and 'travel' length. So basically we 'travel' down a splineshape while creating a new spline - adding knots at 'travel' length increments until we reach the end of the subject splineshape. This creates a new splineshape that can be similar to the original or quite different but with a relationship to the subject splineshape. The idea was more to 'equalize' segment lengths - rather than to have strict lengths enforced. Additional Info: Written using Max 7.xVery limited testing in Max6 & Max5.1 but it seems to work. Enjoy! Fuse n' Weld. Resize Splines From First. SplineControl. Fibermesh to spline: Help me improve it! Hello!
I thought it would be a great idea to post the first script I've written that deals with editable polys, verts, edges and all that stuff. I learned a lot writing the script and I hope perhaps other beginners do as well. I also have got some question as to how I could improve the speed of the script. First a small introduction: The latest version of Zbrush allows you to create what they call "fibermeshes". There is already a plugin released not long ago that does this.
Here is a video of my script in action: Each hair strand basically looks like this: All the individual hairs will have the same amount of sides, segments and verts. Here is the code so far: Code: As you can see I have a question regarding the first bit in a bitarray. Last but not least a sample max scene for you to try it out. Do you guys have any idea how I could speed up or improve the script? Geometrical calculations : points, lines, planes : intersections, distances, angles.
Geometrical calculations : points, lines, planes : intersections, distances, angles I am trying to collect the most usual functions for the geometrical calculations : Intersection point, projection, distance, angle, ...
Of course there are many Web sites about this, but I do not seek the mathematical formulas but functions 'ready-to-use' in maxscript. I start by giving the formulas which I know already. If you know other formulas do not hesitate to add them. Let's say that you have 4 points: pA=[ax,ay,az] pB=[bx,by,bz] pC=[cx,cy,cz] pD=[dx,dy,dz] With these points you can define a vector, a line, a plane. Vector: vAB=pB-pA vAC=pC-pA vCD=pD-pC Vector Normalization : length vector = 1.0 see also : Eric W.
(Rhetorical question) is it possible to define structure inside structure. BerconMaps development thread. Maxscript NURBS. Background worker updating meshes. Image controlled Parameters. Telnet <-> MaxScript. I need some brave betatesters for a proof of concept.
For this test you can send text from a website form straight to maxscript. How to make it work: **edit: you'll have to run the script twice, first time you'll get an error, second time works, and make sure not run it more then twice! ** Copy/paste this maxscript in the script-editor and set node_id="" to something unique, use your forum name or something. Adding Knots and Change Handlers. (Rhetorical question) is it possible to define structure inside structure.
Script to make a bezier line segment touch several specified points? DotNet UI.