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Unifeye Viewer Flash – BETA.

Flash AR Tracker

Senocular.com. Flash Transform Matrix.pdf Introduction Flash 8 has brought to the Flash developer a new, exciting level of control in Flash. Flash Platform * Indexed arrays. The simplest way to retrieve the value of an element from an indexed array is to use the array access ([]) operator. To retrieve the value of an indexed array element, use the Array or Vector object name and index number on the right side of an assignment statement: var myFavoriteSong:String = songTitles[3]; Jesses/wck - GitHub. Workflow: Flash - The top Flash, ActionScript, Flex, and AIR resources and tutorials, where you can find them! Makc - free stuff by makc. How to get up and running with Apparat. @joa recently posted a simple example to illustrate the power of his powerfull optimization framework called Apparat.

How to get up and running with Apparat

Apparat is a framework to optimize ABC, SWC and SWF files. From the description of the Google Code page we get a hint of what Apparat actually does: “Apparat is a framework to optimize ABC, SWC and SWF files.”. In layman’s terms: “Apparat will speed up your Actionscript projects by optimizing certain method calls.”. The Actionscript Library for example provides some ( much ) faster ways of doing math and bitwise operations. Read on to understand more about how to get up and running with Apparat.

First, a confession. Gamekit - A cross-platform 3D game engine using Ogre or Irrlicht and Bullet for Windows, Linux, Mac and iPhone. Check recent Issue Updates and Commit Activity using the Wiki Updates tab or visit the Gamekit forums The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use.

gamekit - A cross-platform 3D game engine using Ogre or Irrlicht and Bullet for Windows, Linux, Mac and iPhone

Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit. Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks Reads all data from Blender .blend files, with future FBX import planned Free from viral licenses: only using components using MIT/BSD/Zlib style licenses CMake cross-platform build system support that works out-of-the-box, see Gamekit supports Windows and Mac OSX, Linux, Android and iPhone.

Game engine with 2.25 physics. Box2d Flash World Construction Kit + Alchemy Port (AS3 Physics Engine) Box2d Flash Alchemy Port + World Construction Kit Download the Framework & Demo Files From Github Box2D Flash Alchemy Port is an AS3 interface to the Box2D C++ 2D physics engine compiled with Adobe Alchemy.

Box2d Flash World Construction Kit + Alchemy Port (AS3 Physics Engine)

Documentation located on the GitHub wiki page. View topic - Projected Motion/Trajectory? I know this page is old, but I found it via Google trying to solve the same problem myself, and figured I'd provide a more helpful response.

View topic - Projected Motion/Trajectory?

The Wikipedia page above was good, but very complicated. FlashSURF – moving further. FlashSURF Lib [initial release] Finally I finished all needed preparations for the first initial release of FlashSURF Lib.

FlashSURF Lib [initial release]

You’ve already seen some videos posted in twitter. ASSURF - in-spirit - SURF feature extraction library in ActionScript for the Adobe Flash Platform. - Eugene Zatepyakin open source stuff. My favorites ▼ | Sign in Project Home Downloads Wiki Issues Source Comment by loyal...

ASSURF - in-spirit - SURF feature extraction library in ActionScript for the Adobe Flash Platform. - Eugene Zatepyakin open source stuff

@yahoo.com, Apr 22, 2012 Hi, I want to use open SURF in AR. Can you please guide me that which function is used for getting the Projection matrix. Comment by lim.thongchai, May 27, 2013. Interactive Media Art, Music and Electronics. - Part 2. Posted on 2008-09-09 I just got a syntax highlighting plugin: Highlight Source Pro which uses GeSHi.

Interactive Media Art, Music and Electronics. - Part 2

I made a custom plugin for Processing syntax using the same colours as the Processing IDE. Shape recognition. Over the last few days I have been looking at a various algorithms and methods used in face recognition processes.

shape recognition

The first method I looked at uses a colour space known as TSL (closely related to HSL - hue, saturation, luminosity). This colour space was developed with the intention of being far closer to the way the human brain sees colours than RGB and other computationally preferred systems. Taking a webcam stream and converting all pixels into TSL colour space with [R,G,B] -> [T,S,L], I found that although in certain lighting conditions the system can differentiate between skin colour and other surfaces, the method is far from ideal.

For example the cream walls in my house can often be identified as skin colour, which clearly shows an issue. Real Time Feature Point Tracking in AS3. Its a bit late, so instead of posting a long informative post about how feature point tracking works I thought I'd just upload some of my results from this evening.

Real Time Feature Point Tracking in AS3

I think its quite exciting stuff. The image shows feature point tracking working relatively well on my pupils, and also on other facial features (the last two images). I am very pleased with the result. Zeh Fernando » Blog Archive » Benchmarking video playback performance in Flash. In my day-to-day doing development at Firstborn, it’s pretty common that we run into questions that don’t have a very clear answer – for example, what would be the best technique to do something (in terms of performance).

Zeh Fernando » Blog Archive » Benchmarking video playback performance in Flash

When something like that happens, depending on the time constraints, we may either do some quick test, or just go with what we assume is best – creating a theory and sticking with it. At times, however, a certain issue becomes so important it requires a more extensive research – having the scientific method applied to it, so to speak. FlowerTwist. Labs.zeh.com.br » Blog Archive » The search for the perfect bezier tweening syntax. Attention: you're visiting an archived version of this post on my old website. Click here to view this same post on my new website. Undoubtedly, the biggest challenge when implementing some feature on Tweener is deciding on the syntax to be used - that is, doing the syntax design itself. It can’t be too complex, or else it’ll be too convoluted to use, but it also can’t be too simple, or it won’t be able to do everything it could; it has to be flexible, but still be straightforward. The funny thing is that once the syntax is decided upon, the implementation follows easily; I’ve spent literally months deciding on how some features should work, then once the “Eureka!”

Moment arrives, it’s just a matter of a couple of hours until it’s implememented. The most recent of such challenges was implementing beziér curves on tweenings. In the most basic sense, this could easily be achieved with, say, a special property. Clean SWF's - How to clean your swf for production. (for libraries, pedants and teams) I am just in the midst of working at an application that takes a closer look at the swf’s we publish.

While doing so I recognized that there are some things one might want to consider when you finish your work at a .swf that I saw many people not take care of. 1. Wait for the stage. About Threading. Leichtgewicht. AS3 How to navigate to a certain CuePoint : Adobe Flash. Again thanks for your help. anyway you mentioned that i should use embedded cue points or nav cue points, i assume you are not referring to cu points i must add in AE. or should i? The senarion is as follows; i have a white circle that fades in and when at 100% opacity is where you should have made a choice already. so the next part is that you can choose between green and red. they also fade in. thus if you dont make a choice it just fades the white circle out. i understand the logic that you have shown me, but i still cant figure out how to create the event listener that only acts at the end of the certain cue point. i know this might be an easy solution for you, but it feels like a mountain i just cant get across. here is the code: import flash.events.*; import fl.video //----------------- // Video control assignment //----------------- // Use the skin assignment properties of the FLVPlayback // instance to associate the controls with the player. // your buttons in the library Kind Regards.

Action Script 3 Cheatsheet. Adobe HTTP Dynamic Streaming * Packaging on-demand media. FlashComGuru.com - The Original Flash Video, Flash Media Server and Flash Platform Resource: Dynamic Streaming Using F4M And Flash Media Playback Via CloudFront. Here is a quick heads up on an issue you may encounter when streaming video using Flash Media Playback and f4m files to provide dynamic streaming whereby the player will automatically pick the correct bitrate version depending on the user's connection speed. F4Pack « Tha Narie - Webdeveloper. Q: file Reference and videos. Adobe HTTP Dynamic Streaming * Overview. Actionscript - How to implement the Adobe HTTP Streaming spec without using their Streaming server.

Live JPEG Encoder 0.3. Using the built-in physics engine in Flash CS5 « //TODO: better blog title. Flash Player 10.1 + HTTP Dynamic Streaming – NOW SHIPPING « Kevin Towes on Online Video at Adobe. Today Adobe released Flash Player 10.1 and Air 2 for Windows, Mac and Linux. Adobe HTTP Dynamic Streaming * Tutorial. Requirements. Mozilla Firefox. Actionscript 3 - In AS3 while using NetStream for video playback how do I seek when I use appendBytes. [NetStream/Video] Seamlessly Play Consecutive Videos. Onebyoneblog » Glitchy Video. Sample usage of NetStream.appendBytes API « //TODO: better blog title. Vector - ActionScript® 3.0 Reference for the Adobe® Flash® Platform. The Vector class lets you access and manipulate a vector — an array whose elements all have the same data type. The data type of a Vector's elements is known as the Vector's base type.

The base type can be any class, including built in classes and custom classes. The base type is specified when declaring a Vector variable as well as when creating an instance by calling the class constructor. Using netstream appendBytes with mp4... Hyper Media Player.

3D

Actionscript 3 Blog.as. Flash Player 10.1: NetStream-Klasse kann ByteArrays abspielen. Access to NetStream in Flash Player 10.1. Adrian Parr’s Blog » Blog Archive » AS3 Code Libraries (APIs) aM laboratory. Nape - caXe/haXe/AS3 physics engine (fp9/10/10.1) FlashDevelop. Processing AS. Updated FLV Encoder, 3.5x faster with Alchemy. AS3 Mouse Events and Mouse Related User Actions *drawlogic.