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Away3D

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Away3D AS3Mod Explorer | Webdevotion.be. Egreenfield/M2D - GitHub. BulletFlashTest1. Away3D. I think you're dead? Long time no blog post woohoo! This year gonna be fun because I plan to workless play more, I need my life back! It's time for having fun ;D Particle again? Yeah! 2x faster one with some clipping cheating, 3x faster for no scale via copyPixels ;) here's animated bitmap particles, while toggle render to copy pixels mode we even have some fps to add filters and blend mode there ;D It's clipping around 1,000 particles, so around 2,000 left for render time, all shared same bitmapdata OK, It's faster than before, what else? - Shared bitmapData - Support render to view/layer/bitmap (warning, bitmap approach need some change later) - Clip by RectClipping - Animate frame by frame by move their material rect - Mouse hitTest each particle can be check by particle.isHit Prove it! 2x version via Particles (2,000 Particles @ 12/30 drawRect, and @ 24/30fps via copyPixels) Source?

As you wish! Any thing else? Next? [Away3DLite] More particles! I think you're dead? Long time no blog post woohoo! This year gonna be fun because I plan to workless play more, I need my life back! It's time for having fun ;D Particle again? Yeah! It's clipping around 1,000 particles, so around 2,000 left for render time, all shared same bitmapdata OK, It's faster than before, what else? - Shared bitmapData - Support render to view/layer/bitmap (warning, bitmap approach need some change later) - Clip by RectClipping - Animate frame by frame by move their material rect - Mouse hitTest each particle can be check by particle.isHit Prove it!

Well, here's for more fancy use, magic happen when you draw model 3D to shared bitmapData 1x version via Sprite3D (2009 demo, 1,000 Sprite3D @ 10/30fps) 2x version via Particles (2,000 Particles @ 12/30 drawRect, and @ 24/30fps via copyPixels) Source? As you wish! Any thing else? Infinite turtles » AS3 code demos. A blog article recently caught my eye over at on z-sorting that i simply couldn’t resist to pick up on. Simo is someone that has great claims to geek-worship – being one of the awesome team that make up evoflash and having a hand in their latest Severity Of Grey demo, while also progressing with some amazing 3D and particle demos in recent blog posts. The latest post is about sorting in AS3, and specifically, z-sorting objects that are being drawn in a 3D scene. Having done a fair amount of research on the topic myself while putting together Away3D Lite, I was very interested in seeing an adapted Insertion Sort method that had essentially been laid down gauntlet-style as ‘The fastest way to z-sort and handle objects in AS3′.

How could i resist? A sorting algorithm in its most basic form is a function for sorting a list of objects by ordering them in the ascending or descending order of a specified property. Solid Textures in Away3D « Geepers - home of Greg Caldwell. For a while, I’ve been working on a set of new materials for Away3D. This is sort of a ‘part 1′ to the situation just to show you progress so far. I’ve got immediate plans for moving this forward, so watch this space. As such this implementation won’t be directly available in the Away3D SVN as there will be quite a significant amount of re-work under the hood. Here are a few examples of textures generated with the Solid Texture Explorer below. The Solid Texture Explorer demonstrate dynamic 3D procedural textures implemented in Away3D.

Procedural, or solid, textures are bitmap based textures that are generated through code and rely on the 3d coordinates of the surface being textured rather than the more traditional UV coordinate system for bitmap texturing. In this implementation, the UV coordinates are still used to determine the location on the bitmap where the texture needs to be rendered. Click to open the Solid Texture Explorer Solid Texture Explorer Solid Texture Explorer parameters. Mozilla Firefox. DamnRight. Away3D Lite と Flash の native 3d シーンの共存. Awd - Away3D Data file format. This Google Code project contains the open specification and open-source tool-chain for the second generation AWD file format.

The format is currently considered stable, however the tools are still being developed. The tool-chain so far comprises the following components, all of which are currently in development: libawd: A C++ library to (greatly) simplify encoding of AWD files PyAWD: A Python toolkit, offering a pythonic way to work with AWD files. Can be compiled as a wrapper for libawd, or standalone (with poorer writing performance) and works for both Python 2.6 and 3.x. Maya exporter: AWD exporter for Autodesk Maya Blender exporter: AWD exporter for Blender 3ds Max exporter: AWD exporter for Autodesk 3ds Max Exporters for more 3D packages are planned. What is AWD?

AWD is a binary file format for 3D scenes, objects and related data. What is the status of AWD? Version 2.0 of the file format is stable, however the SDK and exporter plug-ins are still in development. How can I help? Flash Player 10 | Der Schmale - David Lenaerts's blog. Since I’ve been working on Away3D 4.0 (Broomstick) for the past few months, it was pretty hard to find the energy to keep this blog up to date, and the promised part 2 of Hacking the Lite kept getting delayed.

And delayed. And then delayed some more. Having access to the GPU also caused some… Exciting times afoot! As a continuation of an earlier post, here’s a variation of the Fresnel Pixel Bender material. Today, we’re happy to announce the release of Away3D 2.5.0 and 3.5.0. It’s no secret that I like graphics. ExMQO. Flash Engine » Away3D Environement Normal Mapping.

13 Sep 2007 by It's been a while since my last post on materials. I thought it might be good to let see we are VERY busy right now with Away3D. One of the latest feature, like this demo shows, is the normal mapping. Now natively implemented in the engine. Any mesh using this new Material will reflect the environement or a given reflection map. This is the first of this kind of materials and i have already a few more in the making. How would you find being able to add phong shading coming from a given light source to your model? Made some tests last nite. Away3DLite « Professional Papervision3D Book. Blog.tartiflop » Blog Archive » First steps in Away3D : Part 6 - Normal mapping and environment mapping. Back again after a break longer than predicted! In this tutorial I’ll show how we can add more stunning visual effects to objects by applying normal maps (to give the impression that an object is composed of many more triangles from the rendered shading) and environment maps (for objects to appear shiny and reflecting the surrounding environment).

An equivalent tutorial for Papervision3D can be found at my post on texture mapping with lighting, bump mapping and environment mapping. Previous articles summary : First steps in Away3D : Part 1 – Getting started Creation of a new Away3D project within eclipse or Flex Builder 3 and a simple example of a 3D scene illustrating some basic Away3D classes.First steps in Away3D : Part 2 – Animation Adding some basic animation to the scene by modifying 3D object parameters when entering a frame.First steps in Away3D : Part 3 – Texture mapping Create materials using bitmap data with the aim of having more detailed or realistic objects. Advanced Mediocrity » 2010 » April. Thanks to Ralph Hauwert for his Arcball example . Now because I work with Away3D as my 3D engine and because Away3d has Flash Player native 3D API version – Away3DLite I just ported Ralph’s example without problem .

Here is example ……………………………. Here is the code : Sorry guys , have no time to explain this step by step . Those who read Hebrew can read the full article on Flashoo . The rest of you just take this code as it is ,and additional thing : you need to add 3 functions to Quaternion.as in Away3d SVN . Yes Yes , that was the average speed that first 50 tickets to FOTB2010 were sold today . ) .” See you on FOTB2010.