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Java Object Tracking Detection

Coffee. Pixlib Flash Platform Framework. Pixlib - Pixlib Flash Platform Framework. Zero point nine » Blog Archive » Maze Generation Algorithm. Handpicked free fonts for graphic designers with commercial-use licenses. Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney. I did a project recently requiring a web camera recording to Flash Media Server 3.

Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney

Whilst I was working on this I found out some interesting (annoying) things about the Camera class. These include : Tip 1. When initiating a connection to the Camera it's best to do this through the Microphone class. Sounds odd I know! There's a hang just after the allow button is selected on the security dialog panel. There will always be a delay on this code ns.attachCamera(camera); but at least via activating the Microphone first you won't get a bug like delay of the security panel not disappearing immediately after the allow button is pressed. Tip 2. When recording to a Flash Media Server make sure the camera has activity via the Activity Status Event before publishing the stream. Tip 3. To disable/turn off the Camera after a recording is complete do so via : ns.attachCamera(null); Though this is actually documented for AS3 it wasn't in AS2. Tip 4. Элегантное оружие, для более... цивилизованного века - Форум Flasher.ru.

Zero point nine » Blog Archive » FLV Encoder with Audio. FlvEncoder demo implementation: Records webcam video and audio to a local file !

zero point nine » Blog Archive » FLV Encoder with Audio

Update: See updated FLV Encoder post + code here A prospective client recently approached me about the possibility of adding audio support to SimpleFlvEncoder. DontGoThroughThings. Author: Daniel Brauer, Adrian Description This script uses raycasting to avoid the physics engine letting fast-moving objects go through other objects (particularly meshes).

DontGoThroughThings

Changes v1.1 (Boo): Added "Switch To Layer" convenience option to move the game object to a given layer and remove that layer from the layer mask (the original layer is restored if used together with "Time to Live"). Making shooting function with RayCast iPhone. I have a Player script that shoots a bullet (rigidBody) to kill an enemy, and the same for enemy, who shoots that same bullet to kill Player.

Making shooting function with RayCast iPhone

Unfortunately enemy bullets mess with my camera ( it's a 3rd person camera) when they get between camera and Player, so the camera is jerking for like one frame.I took some examples from forum to replace bullets with raycast, but with no results. Is thers some simple way to replace my current functions of instantiating bulletPrefab with raycast? Here I have 4 scripts: Player script for Shooting: Player script for lives: Exporting for iPhone using Air 2.7 and FlashDevelop - Part Two, Creating an iPhone Project. Share: Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App.

Exporting for iPhone using Air 2.7 and FlashDevelop - Part Two, Creating an iPhone Project

In Part Two you will see how to set up an iPhone Air project which will allow you to export an swf ready to be packaged up into an ipa file (the file format for iPhone Apps). Latcho Flog » Phi. OPENCV \ library. OpenCV is an open source computer vision library originally developed by Intel.

OPENCV \ library

It is free for commercial and research use under a BSD license. The library is cross-platform, and runs on Mac OS X, Windows and Linux. It focuses mainly towards real-time image processing, as such, if it finds Intel's Integrated Performance Primitives on the system, it will use these commercial optimized routines to accelerate itself. This implementation is not a complete port of OpenCV. Currently, this library supports : Benjamin Bojko. It’s been quite a while since my last webcam tracking post but some magic has happened behind the curtains and two projects emerged during the last weeks which I don’t want to leave unmentioned.

The guys at Neue Digitale did a pretty sweet job with their Audi Quattro Urban Curving Online Special which offers a game that lets you steer your way down steep roads by tilting your head left and right with the help of my tracking code. Mariusz Kreft and Matthias Gomille from argonautenG2 used my code for an awesome banner prototype as an entry for the Young Lions Award in Cannes. Let’s hope they rock the contest. Here’s their Home Sweet Home Cinema website : HIDDEN HEROES. Google Swiffy. As part of our transition of display ads to HTML5. the Swiffy Flash conversion tool is no longer available.

Google Swiffy

We will continue to serve the Swiffy runtimes, so any files you have already converted will continue to play. Today more consumers are using the web in HTML5 compatible environments than Flash-compatible environments. In order to reach as large an audience as possible, we encourage everyone to transition to HTML5 authoring. Developers who currently create Flash SWF files have several ways to switch to HTML5 including Adobe Animate and Google Web Designer. The Scala Programming Language. 'Touch Ski 3D' Gets Massive New Content in v2.0 Update (Review) Last month we took a look at Naquatic's Touch Ski 3D, an iPhone touch-screen skiing game that we found to be a very well done, simple title with an interesting control mechanic.

'Touch Ski 3D' Gets Massive New Content in v2.0 Update (Review)

At both its initial $0.99 and $2.99 regular price, it represented a solid value and was a great ticket for on-the-go fun on the slopes. The California-based, two-brother team has just released a huge update to the already great title: Touch Ski 3D v2.0 [App Store]. And, while the first release was really two games in one (slalom downhill and ski jump), this new version brings a whole lot more to the table, while maintaining the excellent feel of the original.

It features 42 course and 7 game modes across 4 difficulty levels - triple the content of the original: Welcome. Object Detection Using Haar-like Features with Cascade of Boosted Classifiers. Introduction This document describes how to train and use a cascade of boosted classifiers for rapid object detection.

Object Detection Using Haar-like Features with Cascade of Boosted Classifiers

A large set of over-complete haar-like features provide the basis for the simple individual classifiers. Examples of object detection tasks are face, eye and nose detection, as well as logo detection. The sample detection task in this document is logo detection, since logo detection does not require the collection of large set of registered and carefully marked object samples. Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) - Naotoshi Seo. Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) Objective The OpenCV library provides us a greatly interesting demonstration for a face detection.

Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) - Naotoshi Seo

Furthermore, it provides us programs (or functions) that they used to train classifiers for their face detection system, called HaarTraining, so that we can create our own object classifiers using these functions. It is interesting. A Guide To Enjoying (And Making Your Own) GIF Art. The past week we’ve seen a lot of chatter about how cinemagraphs are elevating the GIF to fine art, thanks in large part to an article in The Atlantic that ruffled some feathers in the art community. There’s no denying that the GIF is seeing some unlikely (and long overdue) attention from the art world more than 20 years after it first showed up to animate our web experience in 1987.

In the past few months alone we’ve seen art critics like Paddy Johnson of Art Fag City call 2010 the Year of the Animated GIF (a statement she apparently believed fervently enough to curate a show about them a few months later) and Rhizome director Lauren Cornell selling GIFs at the traditionally conservative NY Armory Show this March. It’s safe to say the cinemagraph can hardly take credit for the GIF’s transition from chat rooms and message boards to the white walls of the fine art world.

Image processing - OpenCV Object Detection - Center Point. Untitled. HaarCascadesDetector - in-spirit - Viola-Jones object detection using Adobe Flash. - Eugene Zatepyakin open source stuff. iPhone Development. Before we start writing code, we need to go over some of the basics concept and algorithms used in 3D programming. Essentially, we need to make sure we're all speaking the same language. In this chapter, we're going to discuss some of the most basic and fundamental concepts underlying the use of OpenGL ES 2.0, as well as some of the data structures and algorithms that we'll need to create and manipulate virtual three-dimensional objects.

We'll talk about what vertices, vectors, polygons, and colors are and how they are represented in OpenGL ES. We'll also look at some of the math that you'll need to perform on each of them. The math involved in computer graphics can be mind-numbingly complex at times, but don't worry, we're going to ease into the math slowly. The Cartesian Coordinate System The first thing you need to understand before doing any 3D graphics programming is how locations are represented in a three-dimensional world. Well, they're OpenGL units. Khan Academy. iPhone Development. Sorry for the lack of posts recently. Things have been, well… you know. Same old story. Super busy. Which is good, but it's murder on blog post frequency. » Xcode Workspace Setup for Oolong. Download the current version of the template by clicking here. The rest of this is the "what" and "why" for first timers. I’m having so much fun coding, I’m having trouble finding the time to blog.

I promised the folks over on the Oolong list that I’d post some info on setting up an Xcode workspace for an Oolong project, though, so here it is. Keep in mind that I’m new to XCode, so you guys that have been around longer please straighten me out on anything that looks incorrect. First, let me explain why this matters. Oolongengine - Oolong Engine is an iPad / iPhone / iPod touch Engine.

Haxe, iPhone & C++ At Last. Hxcpp 1.0, neash 1.0, NME 1.0 The release this week of haXe version 2.0.4 officially includes c++ as a build target, for Windows, Mac, Linux and iPhone. 3dflashlo. Home > Away3D. Blob Sallad. Mastering AS3 namespaces. I know few programmers who can really say they understand namespaces in ActionScript. Aside a few rudimentary blog posts like the one at GSkinner or the wiki entry of Maashaack, google provides just very basic informations like this.

Particles system with FP10 native 3D methods » ActionScript 3.0. JigLib – Bust a Cap In Papervision3D. I made my first JigLib Demo! Check it out. If you don't know what JigLib is yet, you are really missing out. Its a great project I'm proud to be the on the team of. I don't always open .exe files in emails from people i've never heard of But when I do, ***STOP: 0x0000D1 (0x000000, 0xF73120AE, 0xC00000000) A problem has been detected and Windows has been shut down to prevent damage to your computer.

Barrel - Part 1. Actus MEDIABOX, Centre de Formation Adobe & Apple. Adobe Flash experiments and stuff. WiFi Pineapple - HakShop. Of course all of the Internet traffic flowing through the pineapple such as e-mail, instant messages, and browser sessions are easily viewed or even modified by the pineapple holder. The WiFi Pineapple Version 2 is a specially crafted, battery powered wireless hacking device based on an Accton wireless access point running Robin Wood ‘s Jasager suite. 16 Useful Mathematical Formulas In ActionScript 3.

We have listed 12 very simple,basic but useful function source in Flex in the previous article. The mathematical calculation will be used regularly in our Flash/Flex applications, we can easily find the open source libraries like 30+ useful as3 open source projects, but it’s superfluous when we only need calculate the distance between two points, or only want to get the circle area. Here is the list of 16 useful AS3 arithmetic & formulas. A New AS3 Tween Engine. Interactive FLV video using netstream and cuepoints, Part I: Preloading an FLV or F4V. Download PhysicsEditor for Windows and MacOS. Adobe ActionScript 3.0 * Using cue points and metadata. Custom blend modes for Flash 10 » Lost In Actionscript – Shane McCartney. Wonderful Special effects in FLV Editor Ultimate. FLV to Video Converter Pro 2, FLV to AVI Converter. E4X in ActionScript 3.0.

Hxswfml - xml to swf and abc. Search. Mozilla Firefox. Embed Almost Anything in Your SWF. x264, the best H.264/AVC encoder. Episode 6 Download - Telestream. Exploring Flash Player support for high-definition H.264 video and AAC audio. Flex - How to play flv formatted byteArray in OSMF. LG Optimus 3D gets a 3D augmented reality browser. FLV MetaData Injector - Adds meta info to your Flash Video files. FlashComGuru.com - The Original Flash Video, Flash Media Server and Flash Platform Resource: Tools. New flash playback method [Archive] [NetStream/Video] Seamlessly Play Consecutive Videos. AFTC: Article listing - Learn After Effects CS4 - Exporting from After Effects to Flash via XFL.

Update on Go3D API – much more simple « John Grden. Instructions, Hackintosh How To Guides @ Hackintosh.com. Video-on-Demand over P2P in Flash Player 10.1 with Object Replication. Downloads - flvslicer - A simple FLV slicer and merger. BERLIN CURRYWURST. All the demoscene on a web TV ! - Sincere. ActionScript 3 Design Patterns. ActionScript 3 Design Patterns. ActionScript 3.0 Lazy Initialization and the Factory Method Design Pattern. Zero point nine » Blog Archive » Updated FLV Encoder, 3.5x faster with Alchemy. ActionScript 3 Design Patterns. ActionScript 3 Design Patterns. Adobe HTTP Dynamic Streaming. ActionScript 3.0 and Parallel Programming: Get Ready for Decomposition.

Frameworks. FlashRealtime.com. Introducing M2D – GPU accelerated 2D framework for Flash ‘Molehill’ API. ActionScript 3.0 Design Patterns. ActionScript 3.0 Saturated Bridge Design Pattern 1: Intention. Visual vs Action Oriented Design [Game Design] Introducing FLVSlicer (slicing and merging capabilities) Why I'm Moving From HTML5 To Flash. Fake Functions « JacksonDunstan.com. AS3 vs. JavaScript Performance Followup (March 2011) « JacksonDunstan.com. Arduino - HomePage. Mozilla Firefox. H.264 for Image Compression in Flash.

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Flash. Reference.