Idettman

Facebook Twitter
Java Object Tracking Detection

coffee

Pixlib Flash Platform Framework PixIOC – L’inversion de Contrôle with Pixlib enfin dévoilée PixIOC est une extension de Pixlib permettant de réaliser des architectures IoC c’est à dire avec le concept d’inversion de contrôle. Loin de moi l’idée de faire un court sur la conception IoC ici, les IoC’s Lover se reconnaitront. Pixlib Flash Platform Framework
Rework on Actionscript 3.0 with robust architecture and bunch of tools to speed up Flash development. Pixlib offers powerful event system, logging API working with many consoles, polymorphic loaders, collections java-like, abstract data services handling, strong architectural templates system and many more. Pixlib framework targets Adobe Flash Player 10, 10.1 and Openscreen projects developement using Adobe AIR Runtime 2.5 and more. The new Pixlib framework comes with : Core Actionscript 3 framework Sets of extensions to increase core features pixlib - Pixlib Flash Platform Framework pixlib - Pixlib Flash Platform Framework
zero point nine » Blog Archive » Maze Generation Algorithm zero point nine » Blog Archive » Maze Generation Algorithm A couple months ago, while I was still a full-time student, which did not last very long, but that’s another story, I created a maze generator as a way to learn some C++, now posted here just for the fun of it. I started with a description of the algorithm found on Wikipedia, worked it out in Processing (with 2D, 3D, and isometric views added as a bonus), and then ported it to C++ using openFrameworks for the basic display action. Presumably it could be used as the start of a game-like concept, if so inclined. - Processing (source + Win/Mac executables) - C++/oF (source + Windows executable)
Handpicked free fonts for graphic designers with commercial-use licenses.
Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney I did a project recently requiring a web camera recording to Flash Media Server 3. Whilst I was working on this I found out some interesting (annoying) things about the Camera class. These include : Tip 1. When initiating a connection to the Camera it's best to do this through the Microphone class. Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney
Элегантное оружие, для более... цивилизованного века - Форум Flasher.ru Речь пойдет об emacs, универсальном текстовом редакторе, но не просто редакторе. Когда я совсем только познакомился с Lisp, одним из первых вопросов был: а в чем же писать? В то время я очень поверхностно знал vim и, чуть лучше, Eclipse. Элегантное оружие, для более... цивилизованного века - Форум Flasher.ru
zero point nine » Blog Archive » FLV Encoder with Audio FlvEncoder demo implementation: Records webcam video and audio to a local file ! Update: See updated FLV Encoder post + code here A prospective client recently approached me about the possibility of adding audio support to SimpleFlvEncoder. They ultimately decided to go a different direction and so didn’t commission me for that work, but not before my curiosity had already gotten the better of me… zero point nine » Blog Archive » FLV Encoder with Audio
Author: Daniel Brauer, Adrian Description This script uses raycasting to avoid the physics engine letting fast-moving objects go through other objects (particularly meshes). Changes DontGoThroughThings DontGoThroughThings
Making shooting function with RayCast iPhone I have a Player script that shoots a bullet (rigidBody) to kill an enemy, and the same for enemy, who shoots that same bullet to kill Player. Unfortunately enemy bullets mess with my camera ( it's a 3rd person camera) when they get between camera and Player, so the camera is jerking for like one frame.I took some examples from forum to replace bullets with raycast, but with no results. Is thers some simple way to replace my current functions of instantiating bulletPrefab with raycast? Here I have 4 scripts: Player script for Shooting: Player script for lives: Making shooting function with RayCast iPhone
Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App. In Part Two you will see how to set up an iPhone Air project which will allow you to export an swf ready to be packaged up into an ipa file (the file format for iPhone Apps). Developing for iPhone (and mobile in general) We’ll skip through actually coding your application as this is a topic in-and-of itself, but for the most part it’s no different to coding any other SWF, you just have a few more considerations to make, eg. the touch interface and importantly, memory management. I don’t mean to brush over the topic but it will have to be covered in another tutorial. Installing an iPhone/Air Template into FlashDevelop Exporting for iPhone using Air 2.7 and FlashDevelop - Part Two, Creating an iPhone Project | Code and Visual Exporting for iPhone using Air 2.7 and FlashDevelop - Part Two, Creating an iPhone Project | Code and Visual
Latcho Flog » Phi
OPENCV \ library OpenCV is an open source computer vision library originally developed by Intel. It is free for commercial and research use under a BSD license. The library is cross-platform, and runs on Mac OS X, Windows and Linux. OPENCV \ library
It’s been quite a while since my last webcam tracking post but some magic has happened behind the curtains and two projects emerged during the last weeks which I don’t want to leave unmentioned. The guys at Neue Digitale did a pretty sweet job with their Audi Quattro Urban Curving Online Special which offers a game that lets you steer your way down steep roads by tilting your head left and right with the help of my tracking code. Mariusz Kreft and Matthias Gomille from argonautenG2 used my code for an awesome banner prototype as an entry for the Young Lions Award in Cannes. Let’s hope they rock the contest. Benjamin Bojko
HIDDEN HEROES
Google Swiffy
We are very pleased to announce Scala 2.11.0-RC4, the next release candidate of Scala 2.11.0! Download it now from scala-lang.org or via Maven Central. Since RC3, we’ve fixed two blocker bugs, and admitted some final polish for macros and quasiquotes. Here’s the difference between RC4 and RC3. Please do try out this release candidate to help us find any serious regressions before the final release. The next release candidate (or the final) will be cut on Friday April 11, if there are no unresolved blocker bugs. The Scala Programming Language
Last month we took a look at Naquatic's Touch Ski 3D, an iPhone touch-screen skiing game that we found to be a very well done, simple title with an interesting control mechanic. At both its initial $0.99 and $2.99 regular price, it represented a solid value and was a great ticket for on-the-go fun on the slopes. The California-based, two-brother team has just released a huge update to the already great title: Touch Ski 3D v2.0 [App Store]. 'Touch Ski 3D' Gets Massive New Content in v2.0 Update (Review)
Welcome This site is now old. Please go to: OpenCV ( Open Source C omputer V ision) is a library of programming functions for real time computer vision.
Object Detection Using Haar-like Features with Cascade of Boosted Classifiers
Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) - Naotoshi Seo
A Guide To Enjoying (And Making Your Own) GIF Art
image processing - OpenCV Object Detection - Center Point
unnamed pearl
HaarCascadesDetector - in-spirit - Viola-Jones object detection using Adobe Flash. - Eugene Zatepyakin open source stuff
iPhone Development
Khan Academy
iPhone Development
» Xcode Workspace Setup for Oolong -- Mobile Perspectives
oolongengine - Oolong Engine is an iPad / iPhone / iPod touch Engine
Haxe, iPhone & C++ At Last | Game Haxe
3dflashlo
Home > Away3D
Blob Sallad
Mastering AS3 namespaces | Leichtgewicht
Particles system with FP10 native 3D methods » ActionScript 3.0
JigLib – Bust a Cap In Papervision3D | zupko.info
I don't always open .exe files in emails from people i've never heard of But when I do, ***STOP: 0x0000D1 (0x000000, 0xF73120AE, 0xC00000000) A problem has been detected and Windows has been shut down to prevent damage to your computer | dos equis | Meme
Barrel - Part 1
Actus MEDIABOX, Centre de Formation Adobe & Apple
astatic notes | Adobe Flash experiments and stuff
WiFi Pineapple - HakShop
16 Useful Mathematical Formulas In ActionScript 3
A New AS3 Tween Engine | FlexMan
Interactive FLV video using netstream and cuepoints, Part I: Preloading an FLV or F4V | Plastic Sturgeon
Download PhysicsEditor for Windows and MacOS
Adobe ActionScript 3.0 * Using cue points and metadata
Custom blend modes for Flash 10 » Lost In Actionscript – Shane McCartney
Wonderful Special effects in FLV Editor Ultimate
FLV to Video Converter Pro 2, FLV to AVI Converter.
E4X in ActionScript 3.0
hxswfml - xml to swf and abc
Search
Mozilla Firefox
Embed Almost Anything in Your SWF | dispatchEvent() Blog™
x264, the best H.264/AVC encoder
Episode 6 Download - Telestream
Exploring Flash Player support for high-definition H.264 video and AAC audio
flex - How to play flv formatted byteArray in OSMF
LG Optimus 3D gets a 3D augmented reality browser
FLV MetaData Injector - Adds meta info to your Flash Video files
FlashComGuru.com - The Original Flash Video, Flash Media Server and Flash Platform Resource: Tools
new flash playback method [Archive] - Winamp Forums
[NetStream/Video] Seamlessly Play Consecutive Videos
AFTC: Article listing -
Learn After Effects CS4 - Exporting from After Effects to Flash via XFL
Update on Go3D API – much more simple « John Grden
Instructions, Hackintosh How To Guides @ Hackintosh.com
Video-on-Demand over P2P in Flash Player 10.1 with Object Replication
Downloads - flvslicer - A simple FLV slicer and merger
BERLIN CURRYWURST
DTV :: All the demoscene on a web TV ! - Sincere
Skip Lists | ActionScript 3 Design Patterns
Recursion | ActionScript 3 Design Patterns
ActionScript 3.0 Lazy Initialization and the Factory Method Design Pattern | ActionScript 3 Design Patterns
zero point nine » Blog Archive » Updated FLV Encoder, 3.5x faster with Alchemy
Lazy Initialization | ActionScript 3 Design Patterns
Lazy instantiation | ActionScript 3 Design Patterns
live video streaming online | Adobe HTTP Dynamic Streaming
ActionScript 3.0 and Parallel Programming: Get Ready for Decomposition | ActionScript 3 Design Patterns
frameworks
FlashRealtime.com
Introducing M2D – GPU accelerated 2D framework for Flash ‘Molehill’ API
ActionScript 3.0 Design Patterns
ActionScript 3.0 Saturated Bridge Design Pattern 1: Intention | ActionScript 3 Design Patterns
Visual vs Action Oriented Design [Game Design]
Introducing FLVSlicer (slicing and merging capabilities)
Why I'm Moving From HTML5 To Flash
Fake Functions « JacksonDunstan.com
AS3 vs. JavaScript Performance Followup (March 2011) « JacksonDunstan.com
Arduino - HomePage
Mozilla Firefox
H.264 for Image Compression in Flash
Work

Flash

Reference