Coffee. Pixlib Flash Platform Framework. Pixlib - Pixlib Flash Platform Framework. Rework on Actionscript 3.0 with robust architecture and bunch of tools to speed up Flash development. Pixlib offers powerful event system, logging API working with many consoles, polymorphic loaders, collections java-like, abstract data services handling, strong architectural templates system and many more. Pixlib framework targets Adobe Flash Player 10, 10.1 and Openscreen projects developement using Adobe AIR Runtime 2.5 and more.
Zero point nine » Blog Archive » Maze Generation Algorithm. Handpicked free fonts for graphic designers with commercial-use licenses. Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney. I did a project recently requiring a web camera recording to Flash Media Server 3.
Whilst I was working on this I found out some interesting (annoying) things about the Camera class. These include : Tip 1. When initiating a connection to the Camera it's best to do this through the Microphone class. Sounds odd I know! There's a hang just after the allow button is selected on the security dialog panel. There will always be a delay on this code ns.attachCamera(camera); but at least via activating the Microphone first you won't get a bug like delay of the security panel not disappearing immediately after the allow button is pressed. Tip 2. When recording to a Flash Media Server make sure the camera has activity via the Activity Status Event before publishing the stream. Tip 3. To disable/turn offÃƒâ€šÃ‚Â the Camera after a recording is complete do so via : ns.attachCamera(null); Though this is actually documented for AS3 it wasn't in AS2. Элегантное оружие, для более... цивилизованного века - Форум Flasher.ru. Речь пойдет об emacs, универсальном текстовом редакторе, но не просто редакторе.
Zero point nine » Blog Archive » FLV Encoder with Audio. FlvEncoder demo implementation: Records webcam video and audio to a local file !
Update: See updated FLV Encoder post + code here A prospective client recently approached me about the possibility of adding audio support to SimpleFlvEncoder. DontGoThroughThings. Author: Daniel Brauer, Adrian Description This script uses raycasting to avoid the physics engine letting fast-moving objects go through other objects (particularly meshes).
Changes v1.1 (Boo): Making shooting function with RayCast iPhone. I have a Player script that shoots a bullet (rigidBody) to kill an enemy, and the same for enemy, who shoots that same bullet to kill Player.
Unfortunately enemy bullets mess with my camera ( it's a 3rd person camera) when they get between camera and Player, so the camera is jerking for like one frame.I took some examples from forum to replace bullets with raycast, but with no results. Is thers some simple way to replace my current functions of instantiating bulletPrefab with raycast? Here I have 4 scripts: Player script for Shooting: Exporting for iPhone using Air 2.7 and FlashDevelop - Part Two, Creating an iPhone Project. Continuing on from Part One of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial you should now have FlashDevelop primed with the Flex/Air 2.7 SDK and you’re now ready to start building your amazing iPhone App.
In Part Two you will see how to set up an iPhone Air project which will allow you to export an swf ready to be packaged up into an ipa file (the file format for iPhone Apps). Developing for iPhone (and mobile in general) We’ll skip through actually coding your application as this is a topic in-and-of itself, but for the most part it’s no different to coding any other SWF, you just have a few more considerations to make, eg. the touch interface and importantly, memory management. I don’t mean to brush over the topic but it will have to be covered in another tutorial. Installing an iPhone/Air Template into FlashDevelop In order to create iPhone projects the easiest thing to do is to install a template into FlashDevelop. Latcho Flog » Phi. OPENCV \ library. OpenCV is an open source computer vision library originally developed by Intel.
It is free for commercial and research use under a BSD license. The library is cross-platform, and runs on Mac OS X, Windows and Linux. It focuses mainly towards real-time image processing, as such, if it finds Intel's Integrated Performance Primitives on the system, it will use these commercial optimized routines to accelerate itself. Benjamin Bojko. It’s been quite a while since my last webcam tracking post but some magic has happened behind the curtains and two projects emerged during the last weeks which I don’t want to leave unmentioned.
The guys at Neue Digitale did a pretty sweet job with their Audi Quattro Urban Curving Online Special which offers a game that lets you steer your way down steep roads by tilting your head left and right with the help of my tracking code. Mariusz Kreft and Matthias Gomille from argonautenG2 used my code for an awesome banner prototype as an entry for the Young Lions Award in Cannes. Let’s hope they rock the contest. Here’s their Home Sweet Home Cinema website : HIDDEN HEROES. Google Swiffy. The Scala Programming Language. 'Touch Ski 3D' Gets Massive New Content in v2.0 Update (Review) Last month we took a look at Naquatic's Touch Ski 3D, an iPhone touch-screen skiing game that we found to be a very well done, simple title with an interesting control mechanic.
At both its initial $0.99 and $2.99 regular price, it represented a solid value and was a great ticket for on-the-go fun on the slopes. The California-based, two-brother team has just released a huge update to the already great title: Touch Ski 3D v2.0 [App Store]. And, while the first release was really two games in one (slalom downhill and ski jump), this new version brings a whole lot more to the table, while maintaining the excellent feel of the original. It features 42 course and 7 game modes across 4 difficulty levels - triple the content of the original:
Welcome. Object Detection Using Haar-like Features with Cascade of Boosted Classifiers. Introduction This document describes how to train and use a cascade of boosted classifiers for rapid object detection.
A large set of over-complete haar-like features provide the basis for the simple individual classifiers. Examples of object detection tasks are face, eye and nose detection, as well as logo detection. The sample detection task in this document is logo detection, since logo detection does not require the collection of large set of registered and carefully marked object samples. Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) - Naotoshi Seo. Tutorial: OpenCV haartraining (Rapid Object Detection With A Cascade of Boosted Classifiers Based on Haar-like Features) Objective The OpenCV library provides us a greatly interesting demonstration for a face detection.
A Guide To Enjoying (And Making Your Own) GIF Art. The past week we’ve seen a lot of chatter about how cinemagraphs are elevating the GIF to fine art, thanks in large part to an article in The Atlantic that ruffled some feathers in the art community. There’s no denying that the GIF is seeing some unlikely (and long overdue) attention from the art world more than 20 years after it first showed up to animate our web experience in 1987. In the past few months alone we’ve seen art critics like Paddy Johnson of Art Fag City call 2010 the Year of the Animated GIF (a statement she apparently believed fervently enough to curate a show about them a few months later) and Rhizome director Lauren Cornell selling GIFs at the traditionally conservative NY Armory Show this March.
It’s safe to say the cinemagraph can hardly take credit for the GIF’s transition from chat rooms and message boards to the white walls of the fine art world. Image processing - OpenCV Object Detection - Center Point. Untitled. This is an implementation of the face tracking algorithm used in OpenCV, though it's from scratch rather than a port. The base algorithm is described by Viola and Jones. The tracking algorithm is my own idea. Basically it's the Viola/Jones algorithm restricted to a window in searchspace near the previous found window. HaarCascadesDetector - in-spirit - Viola-Jones object detection using Adobe Flash. - Eugene Zatepyakin open source stuff.
Simplified for the best performance implementation of Viola-Jones object detection using Adobe Flash. Build using Apparat project Features Stump and Tree based cascades XML files Built in Region of interest support Optional start detection size, scale up speed and region analyzation step factor Optional Edges Map to speed up process by skipping low-edged areas Option to distribute computations between frames (u can divide each detection cycle to any amount of frames)
iPhone Development. Before we start writing code, we need to go over some of the basics concept and algorithms used in 3D programming. Khan Academy. iPhone Development. Sorry for the lack of posts recently. » Xcode Workspace Setup for Oolong. Download the current version of the template by clicking here. The rest of this is the "what" and "why" for first timers. Oolongengine - Oolong Engine is an iPad / iPhone / iPod touch Engine. The Oolong Engine is written in C++ with some help from Objective-C. Haxe, iPhone & C++ At Last. Hxcpp 1.0, neash 1.0, NME 1.0 The release this week of haXe version 2.0.4 officially includes c++ as a build target, for Windows, Mac, Linux and iPhone. 3dflashlo. Home > Away3D. Blob Sallad. Mastering AS3 namespaces. I know few programmers who can really say they understand namespaces in ActionScript. Aside a few rudimentary blog posts like the one at GSkinner or the wiki entry of Maashaack, google provides just very basic informations like this. 1.
Basics. Particles system with FP10 native 3D methods » ActionScript 3.0. JigLib – Bust a Cap In Papervision3D. I don't always open .exe files in emails from people i've never heard of But when I do, ***STOP: 0x0000D1 (0x000000, 0xF73120AE, 0xC00000000) A problem has been detected and Windows has been shut down to prevent damage to your computer. Barrel - Part 1. Actus MEDIABOX, Centre de Formation Adobe & Apple. Adobe Flash experiments and stuff.
WiFi Pineapple - HakShop. 16 Useful Mathematical Formulas In ActionScript 3. A New AS3 Tween Engine. Interactive FLV video using netstream and cuepoints, Part I: Preloading an FLV or F4V. Download PhysicsEditor for Windows and MacOS. Adobe ActionScript 3.0 * Using cue points and metadata. Custom blend modes for Flash 10 » Lost In Actionscript – Shane McCartney. Wonderful Special effects in FLV Editor Ultimate. FLV to Video Converter Pro 2, FLV to AVI Converter. E4X in ActionScript 3.0. Hxswfml - xml to swf and abc. Search. Mozilla Firefox. Embed Almost Anything in Your SWF. x264, the best H.264/AVC encoder. Episode 6 Download - Telestream. Exploring Flash Player support for high-definition H.264 video and AAC audio. Flex - How to play flv formatted byteArray in OSMF. LG Optimus 3D gets a 3D augmented reality browser. FLV MetaData Injector - Adds meta info to your Flash Video files.
FlashComGuru.com - The Original Flash Video, Flash Media Server and Flash Platform Resource: Tools. New flash playback method [Archive] [NetStream/Video] Seamlessly Play Consecutive Videos. AFTC: Article listing - Learn After Effects CS4 - Exporting from After Effects to Flash via XFL. Update on Go3D API – much more simple « John Grden. Instructions, Hackintosh How To Guides @ Hackintosh.com. Video-on-Demand over P2P in Flash Player 10.1 with Object Replication. Downloads - flvslicer - A simple FLV slicer and merger. BERLIN CURRYWURST. All the demoscene on a web TV ! - Sincere. ActionScript 3 Design Patterns. ActionScript 3 Design Patterns. ActionScript 3.0 Lazy Initialization and the Factory Method Design Pattern. Zero point nine » Blog Archive » Updated FLV Encoder, 3.5x faster with Alchemy. ActionScript 3 Design Patterns. ActionScript 3 Design Patterns. Adobe HTTP Dynamic Streaming. ActionScript 3.0 and Parallel Programming: Get Ready for Decomposition.