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MaKey MaKey: An Invention Kit for Everyone (Official Site) Revolutionary User Interfaces. Character Interaction with Handheld Projectors.

iPad & Tablets

GigantiCo - The blog of Chris Grayson, Digital Creative Strategist - .. - You can hack it. Microsoft has a hit on its hands.

GigantiCo - The blog of Chris Grayson, Digital Creative Strategist - .. - You can hack it.

From Israeli military hardware to Microsoft game controller to … to whatever you can get away with. The XBox 360 Kinect is a hit. When Adafruit announced a cash reward to the first person to write an open source driver for the Kinect, the Microsoft legal department kicked in, issuing a statement to CNet: Microsoft does not condone the modification of its products. With Kinect, Microsoft built in numerous hardware and software safeguards designed to reduce the chances of product tampering. But cooler heads prevailed, and only days later the company took an about face. Nope.Absolutely not. For whatever the spin, Kipman went on to express his and Microsoft’s support for the enthusiastic embrace the Kinect has received from the open-source development community.

The sheer velocity that community has sprung up around hacking the Kinect far surpass even that which grew around the Wii, which was impressive in its own right. . … while Henry Chu boxes himself … KinectHacks.net. Yes we Cannes: NUads and Kinect Deliver on the Promise of Interactive TV. Tipping the Scale If ever I needed a reminder about what really matters to advertisers, I got it earlier this month at the tech-media-gadget-advertising-palooza otherwise known as CES in Las Vegas.

Yes we Cannes: NUads and Kinect Deliver on the Promise of Interactive TV

Simply put, in the 30+ meetings Microsoft Advertising held with... Microsoft, Warner Bros. UK Launch First Ad Campaign Featuring 3D Printing Today is a definite first for me, and for Microsoft Advertising, as we launch the new campaign for The Hobbit: Desolation of Smaug on Windows 8 Ads-in-Apps, followed by a cross-platform solution on MSN and Xbox 360 on 13 December. Microsoft and AOL Partner to Bring Video to MSN and Bing Apps Today, in partnership with our friends at AOL, I’m happy to announce a content distribution agreement that will bring some of the best video content available from AOL to Microsoft’s video platforms, including MSN, with an audience of nearly 450... Teachers for Tomorrow: Recruiting Generation Next Our Fight Against Fraud Bing Ads is Off to a Great Start. Touch Gesture Reference Guide.

The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.

Touch Gesture Reference Guide

The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures (below). Download Touch Gesture Reference GuideTouch Gesture Cards For wireframes and mock-ups:Visuals only (PDF)Visuals only (EPS)Visuals only (OmniGraffle Stencil)Visuals only (Visio Stencils)How to Guide (Visio) Touch Resources Touch Target Sizes: outlines recommended touch target sizes from Apple, Microsoft, Nokia, and academic research.

Touch Gesture Diagrams: listing of touch gesture diagrams that illustrate how users can interact with multitouch interfaces. Platform Support. TouchGestureCards. Storyboarding iPad Transitions. If your clients are not yet asking you to design transitions, they will likely do that on your next project.

Storyboarding iPad Transitions

Transitions are hot, and not just because they entertain the eye. In confined mobile computing interfaces, on tablet devices or in complex virtual environments, transitions are an authentic, minimalist way of enabling way-finding, displaying system state and exposing crucial functionality – in short, they are key in creating a superior user experience. Transitions as design elements Since the 1980s, designers have been drawing wireframes to represent web pages and device interfaces.1 In the beginning, wireframes were static schematics that showed a single state of the page.

With the emergence of dHTML in the 1990s, it became necessary to draw different states of specific dynamic page elements, so the designers adapted the wireframe methodology to document the beginning and end states of the dynamic elements. Transitions Require Thinking Differently Understanding iPad Transitions. Joshfire Framework. Patterned by Nature.