Prisoner's dilemma. The prisoners' dilemma is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Conscious Entities. WHY PEOPLE THINK COMPUTERS CAN'T Marvin Minsky, MIT First published in AI Magazine, vol. 3 no. 4, Fall 1982.
Reprinted in Technology Review, Nov/Dec 1983, and in The Computer Culture, (Donnelly, Ed.) Associated Univ. Presses, Cranbury NJ, 1985 Most people think computers will never be able to think. That is, really think.