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Playcast. Gaikai. OTOY. OTOY TO PRESENT ENTERPRISE CLOUD PLATFORM AT NVIDIA GPU TECHNOLOGY CONFERENCE. PR Contact: Alissa Grainger OTOYalissa.grainger@otoy.com GPU Technology Conference 2010 (GTC), SAN JOSE, Calif. — Sept. 22, 2010 – OTOY announced that it will unveil its Enterprise Cloud platform at the GPU Technology Conference this week. The platform is designed to enable developers to leverage NVIDIA CUDA, PhysX and Optix technologies through the cloud.

OTOY's proprietary ORBX GPU codec will enable high performance 3D applications to render on a web server and instantly stream to any thin client. OTOY is participating in the GTC “Emerging Companies Summit,” a two-day event for developers, entrepreneurs, venture capitalists, industry analysts and other professionals. OTOY Enterprise Cloud platform The OTOY Enterprise Cloud platform sandboxes an application or virtual machine image without degrading or limiting GPU performance. OTOY will add native support for CryEngine content in 2011, starting with Avatar Reality's Blue Mars. Copyright© 2013 NVIDIA Corporation. Otoy scores important deals for its server gaming technology. Otoy, the maker of a server-based gaming technology which allows play over the Internet, is announcing today that it has broadened its reach to more platforms and has signed up a new virtual-world customer, the maker of Blue Mars.

Jules Urbach (pictured), chief executive of Los Angeles-based Otoy, said today that his company is now allied with both Nvidia and Intel in addition to its previous alliance with Advanced Micro Devices. The alliances will help the company spread its video-compression technology, which allows users to play high-end games stored on faraway servers as if they were installed on client machines. One consequence of that is that users will be able to play the coolest games such as Crysis on low-end desktops, netbooks, or even iPhones.

By allying itself with Nvidia and Intel, Otoy can broaden its reach. “CUDA is becoming dominant and we would lose clients to competitors if we didn’t do this,” Urbach said. Otoy competes with rivals such as OnLive and Gaikai. OnLive. OnLive WiFi beta goes live for all members, your Ethernet cable sings a sad song. OnLive eliminates monthly fees for games-on-demand service. OnLive, an Internet-based games-on-demand service, said today it is permanently eliminating its base monthly fee. The Palo Alto, Calif. -based company offers server-based games, which are hosted in data centers, unlike most games, which run off of physical media or downloaded copies on PCs or specialized video-game consoles. OnLive’s service allows players to log into their games from anywhere and play high-end games on any type of computer.

The service launched in June with a base monthly fee of $4.95 a month. On top of that, gamers had to pay for games that they purchased over the system. Since it carried extra costs, the monthly fee wasn’t a popular idea. But OnLive also had a special deal going where it made the first year of the service free for founding members. OnLive is a closely watched company because it can disrupt game retailers by directly distributing games to users. The price cut could make the service more popular. Don't let cyber attacks kill your game!