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Training Videos: Lights, Camera, Action... Let’s Review! Recently I was given the task of revising one of our older training programs. It was your generic, synchronous eLearning program talking about professionalism in the workplace; not a lot of interactivity or graphics in it, but it got the job done. In addition to adding colorful backgrounds and activities to the program, I decided to add a video to the end of the program that would allow the employees to review everything they had just learned in a fun, visual format. What follows is an example of how training videos help with reviewing training material and enhance the corporate learning experience. The idea for the video was to show various situations throughout the day in which the employees in the video were not being very professional. Most of the scenes were portrayed as over-the-top as possible, so that it was obvious what the employees were doing wrong.

Trainees were given a worksheet and told to keep track of all the things they noticed as unprofessional in the video. Tours & Collections. World History Connected | Vol. 4 No. 2 | Aaron Whelchel: Using Civilization Simulation Video Games in the World History Classroom. Endotes 1 For a full discussion of the development of the world history sub-field, see Patrick Manning, Navigating World History (New York: Palgrave Macmillan, 2003). 2 The Entertainment Software Association, 2006 Sales, Demographic, and Usage Data < (15 June 2006), Entertainment Software Association. 3 Scott Carlson, "Can Grand Theft Auto Inspire Professors?

," The Chronicle of Higher Education no. 49, (15 August 2003), 31-33. 4 James Gee, What Video Games Have to Teach Us About Learning and Literacy (New York: Palgrave Macmillan, 2003), 48. 5 Susan McLester, "Game Plan," Technology and Learning no. 3 (2005), 18-26. 6 Kurt Squire, Replaying History: Learning World History Through Playing Civilization III (Unpublished Dissertation, Indiana University, 2004), 153. 7 Squire, Replaying History, 147. 8 School Library Journal, "Computer Games May Foster Learning," School Library Journal no. 11 (2005), 20. 15 Squire, Replaying History, 345. How to teach history (and lots more) with Minecraft | GamesBeat. Randy Fujimoto has a mission statement on his website: “A quest to transform education through game-based learning.” That’s a big idea, to be sure, but we think he might have a chance to succeed, especially with his new model for teaching history using, of all things, Minecraft, the new indie gaming sensation that has players exploring, mining and creating in an open, sandbox world.

The new project shows the unintentional, creative consequences that result when developers create an open world game. We were able to chat a bit yesterday on the phone with Fujimoto about his current and future projects involving using Minecraft to teach students, and we came away almost as excited as he is about the potential. Inspired by his own Minecraft experience as well as other educators using the game, Fujimoto set out to create a workshop to teach high school and middle school students about the incarceration of Japanese Americans during World War II. Don't let cyber attacks kill your game! History.