Substance Painter Texturing for Beginners. Login to the Network. Not so Good Vibrations on Bevel. Tutorials - FlippedNormals. Kuadro. What's New For release updates follow us on Twitter and on Facebook.
One Pixel Brush. Kruel Games. Paul Gaboury - Creating A ZBrush Spaceship Lesson - March 2015. ArtStation - Mask HP, Chris Wells. Using Bitmap2Material 3 in Unreal Engine 4. Unreal Engine 4.7 Released! Unreal Engine 4.7 is our biggest release yet, with the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements.
Many highly-requested features have been added: You can now assemble new actors using components right in your level, and even create your own custom component types using Blueprint visual scripting or C++! Speaking of scripting, the Blueprint Editor UI has been redesigned with a clean, unified layout. And it’s never been easier to import content in your project -- Unreal Editor now detects new asset files and imports them automatically! HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click! You can also now build, cook and deploy Android devices on Mac. Gravity Actors - A new dimension to gamelpay. The one primary thing that I've always found weak in Unreal Engine 3 was very limited options for using gravity in creative ways.
I've always wanted to take UT3 to the 'next level' and I'd like to hope that the programmers at Epic could make my dream a reality for the new Unreal Tournament and give us 2 new actors that manipulate gravity and player orientation within the game.What I suggest below will add a whole new dimension to gameplay in Unreal Tournament allowing level designers to reach new heights in creative level building. VFX Mill - One Stop Shop For Everything VFX!
Brain Storm School. Gadgets shop — akromatic. Substance Painter Tutorials. Substance in UE4. All UE4 Tutorials. Substance Snippet - Multi Brick Generator Tutorial - Substance Designer 4. Creating Your First Game in Unreal Engine 4: Part 1 - Setting up The Camera. February 17, 2015 4:21 am Mark Masters When it comes to learning game design the best route to take is to jump in and start creating a game.
No, I don’t mean the next best first person shooter. As someone just starting out you need to take it slow. Modo 701 Soft Body Physics: Stiffness, Struct, Sheer and Friction. Using Bitmap2Material 3 in Unreal Engine 4. BadKing. Breakdown of Character Design in Uncharted 4: A Thief's End. January 8, 2015 4:30 am Brian Collins A panel of character artists from the game studio, Naughty Dog, spoke at today’s Sony’s Playstation Experience discussing the design approach to Nathan Drake, Uncharted 4’s digital protagonist.
The 3D team talked about how they achieved a cinematic realism with Drake’s physical appearance. The entire discussion (below) was over an hour long, so I’ve […] A panel of character artists from the game studio, Naughty Dog, spoke at today’s Sony’s Playstation Experience discussing the design approach to Nathan Drake, Uncharted 4’s digital protagonist.
16210-tilt.jpg (JPEG Image, 1715 × 624 pixels) - Scaled (59%) How to create sci-fi shooter. I love QuakeLive and fraggin' everyone using rail so sci-fi game will definitely have similar weapon.
Rail spec:Big Damage, Long reuse time,No spread - possibility to aim to specific spot on enemies, (this will add more variety to gameplay) Preparation: 1. Import the model, 2. 3. Tilt and Gravity will cause the Rolling Template to not animate ball? - UE4 AnswerHub. Installing the latest Intel HD Graphics Driver on Microsoft Surface Pro, Pro 2 and Pro 3 - lifeisabug.com. The Microsoft Surface Pro, Pro 2 and Pro 3 fetch all needed device drivers from Windows Update.
This is a very neat thing because you don’t have to bother with searching and manually installing them. The only problem I see there is that the graphics drivers for the Intel HD Graphics chipset are not up to date with the most recent upstream driver from Intel. As I occasionally play games (also my Surface is plugged in to A/C the most of the time I am using it) I want the best GPU performance possible (read: latest driver). The Microsoft-provided Intel GPU driver is a customized version – mainly to to optimize the battery life and ‘fit’ the device more nicely. It is probably not a good idea to follow this post if you mainly use the Surface on battery power. Tilt and Gravity controls on Android sensitivity - UE4 AnswerHub.
Hi Bergwen, I don't know if you have exactly the same problem as I had, but the high sensitivity of the tilt values on Android devices is the result of wrong axis values (at least in my case).
While I was building a roller game on my Nexus 7 I noticed that if the screen was facing up, the X and Y tilt values wrapped from -3.14(...) to +3.14(...). If the screen was facing down, the axies behaved as they should. So I made myself a little function that recalculates the axis values on android devices, so that (0,0) is facing up, not down: Now my tilting works as expected. The Matte Department. 3D Matte Painting Video Tutorial - Art of Anthony E. Environment Tutorial 1. 10 things you probably didn't know you could do with ZBrush. As the industry standard in digital sculpting, ZBrush's toolset is flexible enough to allow it's users to choose a workflow that suits them best.
With so many options available it can be easy to miss less used or older features that might be perfect for a particular situation. What follows are 10 things that you may or may not have known about ZBrush, mostly aimed at beginner and intermediate users - but there might be the odd one that is useful to seasoned users depending on your workflow of choice. 01. Sketching ideas in PaintStop. Exploring UV Maps. Game Environment Art Design. Prototype - Improving Controls. Basically the game should support PC and Mobile controls so we need to keep that always in mind when prototyping.
In this post I will focus only on Mobile Controls. There will be two major control schemes: Gyro/Accelerometer looking, Touch looking, Jewelry Design with Tomas Wittelsbach - Webinar Replay - November 2014. An Interview with Bungie's 3D Character Art Lead. October 15, 2014 7:19 am Dan LeFebvre For over a decade, the terms Bungie and Halo were synonymous. Building Middle-earth: Shadow of Mordor World. November 2, 2014 4:47 am Mark Masters The world of Middle-earth is massive, with books, several movies and a multitude of video games that all build on the lore of the world. Substance Painter Tutorials.
Redshift. INFOGRAPHIC: Exclusive Data on How to Sell 3D Models - Blog- CGTrader.com. This is a big time for us all, as we enter the magical realm of big data. We had a few busy months crunching data, trying to make sense of all the tips & tricks and industry secrets. Finally, we have something really cool to show you! Game Environment Tips from a Halo Artist. October 24, 2014 11:43 am Mark Masters The Halo franchise is arguably one of the most popular video games of this decade. With numerous new titles and spinoffs (ODST, Reach), the world of Halo is fascinating and full of interesting characters. Above all, it’s a blast getting to crush the Aliens threatening your survival as Master Chief. BOOK - [Blueprints] - Master the Art of Unreal Engine 4 - Blueprints.
3D-Polygon-Design-l.jpg (JPEG Image, 1200 × 600 pixels) - Scaled (85%) Environment Sculpting and Tiling Techniques [Zbrush] Unreal Engine 4 Documentation. 3DTuts - Free Tutorials by 3D Modeling, Texturing, Animation. Texturing Image Breakdown: Slums by Richard Tilbury. Fig.08 shows Layer 1, which has been color corrected to look green in the render. Fig. 08 Fig.09 shows Layer 2, which has also been color corrected to appear dark green and also uses a mask to ensure it doesn't cover the previous texture completely. Fig. 09 Fig.10 shows Layer 3, which again has been color corrected to make it blue and also takes advantage of a mask restricting it to the left hand side.
This layer has been set to Screen mode in order to lighten the effect in relation to the ones below it. Wes McDermott on Vimeo. Wes McDermott - The 3D Ninja. Seamless textures tutorial part 2 - Metal Paneling. Welcome to the second part of the seamless textures tutorial: Metal panelingIn this second tutorial, you'll se how you can realize some BASIC and GENERAL metal paneling...Let's start! First of all open a new file (I'm working with a 600x600 canvas) Now choose a base color I think you'll find useful some grid lines (just click and drag these lines from the rulers at the border of your window, to show those rulers click "Ctrl+R" ) Now using the grid lines as reference, use the square selection to "draw" the first layer of your panels...
(you can aways draw INSIDE the canvas and then use the filer "Offset", if you want to know how it works, just check my previous tut) Fill these selection with another colour (or the same) and repeat this operation again until you are happy with the level of detail. In this case I've used a lighter color for the "panels" and I've set the Layer style on "Soft Light" and this is the result... Onformative's Photostream. The World's Best Photos of heightmap. Flickr Hive Mind is a search engine as well as an experiment in the power of Folksonomies.
All thumbnail images come directly from Flickr, none are stored on Flickr Hive Mind. These photos are bound by the copyright and license of their owners, the thumbnail links take to you to the photos (as well as their copyright and license details) within Flickr. Because some other search engines (Google, etc.) index parts of Flickr Hive Mind, you may have been led here from one of them. Ziya Göncü's Free Webinar Replay - Oct. 2014. Tutorials and Training for CG, 3D, Animation and VFX. Making of Evening Exterior Scene.
This scene is included in Archexteriors vol. 20. The Gnomon Workshop. Digital Production The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries. 3D Look Development in Modo. Environment Creation Using Modo. Concept Design Workflow Vol 2: Using Modo and Photoshop to Visualize Design.
Hott3D. Game Art Apprenticeship with Brett Briley - Game Art Critique - September 2014. Designing 3D Environments: Lights, Camera, Polygons? Action! The Online Art School. Pinterest. Level Design Tutorials, Advice, Workflow and Tips. Level Design tutorials that are non-game specific but cover important timeless principles of gameplay, design, theory, layout and workflow using various games, level editors and game engines.
These tutorials should apply to most games. Game Environment Modeling Tutorials. Creating a realistic skin shader. Skull Sketcher. Introduction. Modo: Introduction to Grass. Animating blowing wind in the grass. CG artists homepage with fresh CG industry news.
ZTree Plugin. ArtStation. Creating Terrain. Studio, Resources for 3D Artists. Tutorials. CGWorkshop. Allegorithmic. Can a mesh with fur material be instanced? Furry trees a quick tutorial. MODO Make Like a Twig and Leave. Building a tree with replicators. Modo Education. My First Particle Training Video. Create Snow Tutorial. Download Center. Variation texture: How do the ramp values work ? Pushing Points Toolkit v1.6 – Updated July 5, 2014.
ETEREA Swiss Knife 2.0 - Updated January 18, 2014. Asset Sharing. The ever growing list of modo tutorial videos (eglomot!) Modo 601 - Volumes - 01 - Render Booleans. Eglomot (the Ever Growing List Of MOdo Tutorial videos) Environment Sculpting and Tiling Techniques [Zbrush]