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Day 482 - April 26th, 2013 20 minutes. Day 481 - April 25th, 2013 20 minutes. Day 480 - April 24th, 2013 25 minute paintover of Day 472 (40 minutes total) Day 479 - April 23rd, 2013 15 minutes. Day 478 - April 22nd, 2013 15 minutes. Day 477 - April 21st, 2013 10 minutes.
Snake, Hebi They are said to have supernatural abilities, such as protection against illness, disaster, bad fortune and like the dragon can bring rain. Snakes have the ability to transform themselves into human forms, usually that of a vengeful, jealous or wronged woman. One of the best stories of this transformation is in the tragic story of Kiyoshime and the priest Anchin.
Here are some examples of elephants used in movies that you never even knew were there. The Bantha wich appeared in the first Star Wars movie, A New Hope, was played by an female Asian elephant in a large custom made costume. However, during shooting the elephant would frequently take off the costume because it wasn't accustom to the extra warmth generated from wearing it in the California heat.
Qutub-Minar in red and buff standstone is the highest tower in India. It has a diameter of 14.32m at the base and about 2.75m on the top with a height of 72.5m. Qutb-u’d-Din Aibak laid the foundation of Qutab Minar in AD 1199. The minar was said to have been built to celebrate the victory of Mohammed Ghori, the invader from Afghanistan, over the Rajputs in 1192.
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Welcome to the website of artist, writer and friend to robots, Greg Broadmore. During the day he works as an illustrator, writer and conceptual designer for Weta Workshop and has designed for the motion pictures: District 9, King Kong, The Lion, the Witch and the Wardrobe, and Black Sheep amongst many, many others. Through Weta Workshop , he is the creator and designer of Dr. Grordbort's world of Rayguns and contraptions. Go and click the link and check it out, it's really good and I'm not just saying that! It's not all roses and lollipops though - he worked on the feature films, Halo and Evangelion , both of which fell over during production, but there are no surviving documents that prove that it was his fault.
Hired from the mod scene into 3D Realms , I was all a-jig with the thought of working on DNF, arguably the most anticipated Unreal Engine game of it's time. So a-jig was I, there was even an interview with Stomped. DNF was of course later known for it's absurdly protracted development cycle -- wherein the term "cycle" is perhaps incisive. For me it always boiled down to being nimble and evolving; every time we switched engines or introduced a new technology, new skills and software had to be learned. Autodidactically speaking, it was Paradise.
Well, I am finally back from my Greece/ Russia trip. I had an AWESOME time!!! Greece was just plain beautiful, and Russia was exciting as well. I did a lot of sketching as you can imagine, but I also took plenty of time to just relax. This is going to be a really crazy month for me, so I am glad to feel rested and ready to tackle the work ahead. I will be posting more sketches, once I get the opportunity to scan them in....Here are a few that I put together.