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The Thirty-six (plus one) Dramatic Situations Georges Polti says that all stories boil down to just 36 dramatic situations and takeoffs of those situations. Somebody else out there added #37. If you're stuck for a situation, try this. A situation appears below randomly (in bold print). If you'd like more information, or want to see the subplots for the situation, click on its link below.
This article is descended from an article I wrote several years ago about plotted games, based on my interpretation of a book by Georges Polti called The Thirty-Six Dramatic Situations . There are several other improvisations on my article floating around the internet, and at least one independently written article similar to it. Parts of the Story Assuming a RPG is like a story, what are the different structural parts of the story and how do they work in the RPG? Plot. Basic form of the story, includes major incidents and encounters.