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Game-research

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Game studies. Game studies or gaming theory is an academic discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication, theology, and more. Like other media disciplines, such as television studies and film studies, game studies often involves textual analysis and audience theory. Game studies tends to employ more diverse methodologies than these other branches, drawing from both social science and humanities approaches. History[edit] Prior to the late-twentieth century, the academic study of games was rare and limited to fields such as history and anthropology.

The youth of the field of game studies is also another reason for blurred boundaries between approaches. Social sciences[edit] Jose Zagal's Home Page - Research and Projects. GameLog is an online blogging environment for supporting reflection of gameplaying experiences. By writing about the games they play, users can begin to identify gameplay features and design elements present in multiple games, and how these features interact to provide particular experiences. GameLog also support users' understanding of how a game, and the gameplay experience, can change over time. GameLog differs from traditional blogging environments because each user maintains multiple parallel blogs, with each blog devoted to a single game. When a user starts playing a new game, he simply starts a GameLog for that game and can then write his thoughts and feelings about it.

GameLog is a public site and you are invited to register and use it. Blogging for Facilitating Understanding: A Study of Videogame Education Zagal, J. Artists Re: Thinking Games Liverpool University Press - Foundation for Art Creative Tec: Amazon.de: Ruth Catlow, Marc Garrett, Corrado Morgana: Englische Bücher. Expressive Processing - Table of Contents. Mez Breeze. Work[edit] "Mez does for code poetry as jodi and Vuk Ćosić have done for ASCII Art: Turning a great, but naively executed concept into something brilliant, paving the ground for a whole generation of digital artists. " Breeze developed, and continues to write in, the hybrid language mezangelle. Her unorthodox use of language demonstrates the ubiquity of digitization and the intersections of the digital and the real that are increasingly common in 21st century life.

As well as creating static literary texts using mezangelle, Breeze also creates multi-disciplinary multimedia works online, and participates in online happenings that blur the lines between on- and off-line behavior. Code poetry[edit] "These works are not content to let code remain below the surface but rather show it erupting through the surface of the screen to challenge the hegemony of alphabetic language. " Online interventions[edit] Exhibitions[edit] Awards[edit] Publications[edit] Notes[edit] Jump up ^ Grau, Oliver.