How to make Angry Birds – part 1 | Paul's blog@Wildbunny Hello and welcome back to my blog! This time I’m going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don’t often see is one that takes you through the development of a game, step by step from start to finish. This is what I’m going to attempt here. I hope that it will provide some missing insight into the components that actually make up a working game and how to go about developing them.
How to hire a programmer to make your ideas happen Do you have an idea for a website, online business, or application, but need a programmer to turn that idea into reality? Many of my friends have been in the same position, so here's my best advice, below. But first, a quick request: If you are a programmer, please leave a reply below with YOUR best advice. Feel free to include your URL and email for anyone to contact you. I know my advice is not complete, (and you may totally disagree!), so any further advice is appreciated.
Re-inventing finance: an emerging (digital) reformation by Sean Park on Prezi
In the last year I've seen thousands of startup pitches while working with the AngelList crew, coached 100+ founders on how to communicate their product, traction and team, and worked with startups in fine institutions like 500 Startups, AngelPad and Bootup. I've also dissected 500+ emails from a recent seed round fundraising to map investor response. Here's what I've learned. Startups: How to Communicate Traction... by Brendan Baker - Quora
How to start a Daily Deals Business (Part 1) // Matchbook
SaaS Metrics - A Guide to Measuring and Improving What Matters This blog post looks at the high level goals of a SaaS business and drills down layer by layer to expose the key metrics that will help drive success. Metrics for metric’s sake are not very useful. Instead the goal is to provide a detailed look at what management must focus on to drive a successful SaaS business. For each metric, we will also look at what is actionable.
Y Combinator: Startup Ideas We'd Like to Fund Startup Ideas We'd Like to Fund Paul Graham July 2008 When we read Y Combinator applications there are always ideas we're hoping to see. In the past we've never said publicly what they are. If we say we're looking for x, we'll get applications proposing x, certainly.
Web 3.0 (from social to big data). Are you... | Josh Birkholz Josh Birkholz Redefining fundraising for the 21st Century. Posting on analytics, technology, visualizations, fundraising, and other unrelated things I find interesting like Doctor Who, sci fi wierdness, crazy new ideas, and interesting people. Author of Fundraising Analytics Principal at Bentz Whaley Flessner Founder of the analytics group donorcast Acting Debut Top Chef Donorcast
Motivating Virality in Facebook Games Motivating Virality in Facebook Games [Editor's note: Brenda Brathwaite is a game designer with over 20 years of experience and credits on classic titles like Jagged Alliance and the Wizardry series. She is currently creative director at social game developer LOLapps, and a regular Inside Social Games contributor.] Getting players to post to the viral channel is a challenge every game designer faces when he or she is making Facebook games. It’s known that players are most likely to post when they’ve just started a game, but what motivates returning players? Four things:
Top 5 Elements for Virality of Social Games | Demystifying Digital Commerce For today’s social game developer, virality is key to driving user growth and lowering customer acquisition costs. Here’s a look at five elements that boost the virality of social games: 1. Publishing updates about the game through users Every game developer should allow users to publish their top scores or milestones on their news feeds and Twitter streams. By doing so, their games will be promoted to all of their users’ friends and likely attract new players. For example, Zynga’s Texas Hold‘Em Poker lets its players announce to all of their friends when they get Three of a Kind, a Flush or another great hand.
At the Social Gaming Summit in San Francisco today, the overall consensus among many speakers and attendees was that viral growth on Facebook isn’t dead yet, but it is definitely dying slowly. Kavin Stewart of LOLapps articulated the state of development on Facebook effectively when he suggested that with the ongoing changes on the Platform, it’s necessary to “keep your chin up”, as developers have historically figured out a way to continue growing. The term “viral growth” essentially means the art and science of free user acquisition. Top application developers have essentially become “viral growth scientists”, focused on two things: optimizing viral channels and finding platforms that provide those channels. As any developer in this space knows, Facebook is no longer the viral platform that it once was. Facebook App Virality: Not Dead Yet But Dying Slowly
Designing a viral loop has multiple stagesViral loops have been featured in mainstream media and there’s even a book coming out on it – but the step-by-step design of creating a new loop remains obscure, and for good reason. I’ve come to believe that creating viral loops is akin to building a software project – at best, it still comes down to a great team, a strong understanding of the tools available, and relentless iteration. There’s no recipe at the heart of it which guarantees a viral process every time, the same way that you can’t guarantee that any software project will result in market success. There are no silver bullets in viral marketingIn fact, the core of virality ensures that there will never be a dominant “recipe.” If everyone knows how to build a viral loop around social network invites, then everyone will do it, resulting in consumers will become desensitized, which finally leads to lower response rates. 5 crucial stages in designing your viral loop | Andrew Chen (@andrewchen)
Michael Wolf, the former president of MTV, and Anil Dash, one of the big brains behind Six Apart, teamed up with about a dozen other smart industry types a couple years ago to form a consulting firm called Activate. To get advice from these guys is ordinarily very expensive (and probably worth the money). Lucky you, the pair have followed up on a big presentation from last year, about how media companies should act like startups, with an even simpler presentation about big trends you need to know about. BIG TRENDS YOU BETTER KNOW ABOUT: Free Advice From Expensive Consultants
4c - Four Cups - The Need for Speed Your scarcest resource as a lean startup is undoubtably time. There's never enough of it. Sure, you could raise more, but that won't help you against your competitor who seems to have found his market fit while you were charming an investor. No matter what, somehow you're always in the second half, 10 minutes left on the clock, the score still 0:0 and the competition has the ball.
Ben Milne founded Dwolla Company: Dwolla Founders: Ben Milne Location: Des Moines, Iowa Funding: $1 million from The Veridian Group and The Members Group in Iowa. Raising another round now. 20 Innovative Startups
Fun Friday: Startup Creation Stories I absolutely love Paul Graham's story of how Y Combinator started. It has all the makings of a great startup story. Paul and Jessica came up with the idea on the way home from dinner walking through Cambridge. The sand in the oyster was the fact that Jessica hated her job. It made me think we should share startup creation stories today on fun friday. I will start with mine.
A Conversation with Peter Thiel Francis Fukuyama: I’d like to begin by asking you about a point you made about there being certain liberal and conservative blind spots about America. What did you mean by that? Peter Thiel: On the surface, one of the debates we have is that people on the Left, especially the Occupy Wall Street movement, focus on income and wealth inequality issues—the 99 percent versus the 1 percent. It’s evident that both forms of inequality have escalated at a very high rate. Probably from 1973 to today, they have gone up faster than they did in the 19th century. The rapid rise in inequality has been an issue that the Right has not been willing to engage.
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