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QuackShot. The game was part of a series of games that Sega of Japan produced for its Sega Mega Drive/Genesis console systems based on Walt Disney cartoon characters.

QuackShot

Its 8-bit counterpart is Lucky Dime Caper, released only for Sega Master System and Sega Game Gear. The game also was on a cartridge entitled "Disney Collection" bundled with Castle of Illusion in 1996.[2] QuackShot was converted for the Sega Saturn and released together with Castle of Illusion only in Japan as part of the Sega Ages series in 1998.

It is a straight conversion of the game with no substantial changes. Gameplay[edit] The player, as Donald, ventures through a variety of side-scrolling levels. Donald is armed with a special gun that can shoot plungers, popcorn or bubblegum. Characters[edit] The following well-known Disney characters appear in the game: Plot[edit] While Donald is flipping through some books in Uncle Scrooge's library, a treasure map from King Garuzia, the old-time ruler of the Great Duck kingdom, falls out. Quake. "Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting.

Quake

Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Shambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers. " — id Software overview[1] Quake is a first-person shooter video game that was developed by id Software and published GT Interactive Software for the original port on the PC. The game was released on June 22, 1996 for DOS. On February 24, 1996 the multiplayer demo, Qtest, was released. Story Edit Main Article: Quake Story "Quake has two basic goals. . — Goal of the Game Quake Soundtrack - Persia Inversion Quake Theme(04:48) As the sole surviving protagonist in Operation Counterstrike, the player must advance, starting each of the four episodes from a human held but overrun military base, before fighting through other dimensions, traversing these via slipgate or their otherworld equivalent. Levels Edit Difficulty. Quake 2. "Shortly after landing on an alien surface, you learn that hundreds of your men have been reduced to just a few.

Quake 2

Now you must fight your way through heavily fortified military installations, lower the city's defenses and shut down the enemy's war machine. Only then will the fate of humanity be known. " — id Software overview[1] Quake II was released on December 9, 1997, developed by id Software and distributed by Activision. Quake II isn't the sequel to Quake, it merely uses its name due to Id's difficulties in acquiring the trademark for an alternative title. The Story Edit Click Here to see the full story of Quake II.

Plot Quake II takes place in a futuristic sci-fi environment. Operation Alien Overlord has 4 key objectives that Bitterman must complete over the course of the game. The player will complete other smaller objectives in between these four main objectives, such as destroying the Security Grid to gain access to the Big Gun. Gameplay Single Player Edit Multiplayer Units Multiplayer Maps. Quake 3 Arena. "Welcome to the Arena, where high-ranking warriors are transformed into spineless mush.

Quake 3 Arena

Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished. " — id Software overview Quake III Arena is a multiplayer-focused first-person shooter released on December 2, 1999. Notable features of Quake III include the minimalist design, lacking rarely used items and features, the extensive customization of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping that give more speed with greater skill in contrast to the digital, all or nothing design of many computer games.

Note: Unlike its predecessors, Q3A does not have a plot-based single-player campaign.