Allegro is a game programming library for C/C++ developers distributed freely , supporting the following platforms: Unix (Linux, FreeBSD, etc.), Windows, MacOS X and Haiku/BeOS. Older versions also support DOS and QNX. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
Français : Vous pouvez trouver ici quelques hacks, papiers et choses aussi diverses que variées que j'ai écrits pour m'amuser ou en pensant que ça me servirait... English : You can find here some hacks, papers and various things I wrote for fun or thinking I would use them... Mac OS X (Jigplay) Androïd (AndroJig, DroiDic) iTouch - iPhone (iBlabla, iDic for iTouch, JigPlay) Divers utilitaires / Miscellaneous utils (Mérimé, UbiEst, Caml Light Amiga, Ml2Html) Nintendo DS (ReboNDS, Fushido, Test glyphe, QBX) Gameboy Advance (Blabla, Motus Advance, Blocktrap, Tetrigram, Tetravex, Yatlike) Wii sample codes (3D diabolo, Framebuffer filling, Wimote, Sprites) 3D et graphisme / 3D and graphics (OCamlQuake, BSPs, OCamlDoom, morphing) Pocket PC - Ipaq (7 Colors, IDic, Lucifer, PocketMotus) Palm Pilot (Units, the Same Game, Dotty, floatting point .h header hack) <a href="http://www.statcounter.com/" target="_blank"><img src="http://c21.statcounter.com/counter.php?
General It is the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy.
<a href="http://flattr.com/thing/312846/Hexalate" target="_blank"><img src="http://api.flattr.com/button/flattr-badge-large.png" alt="Flattr this" title="Flattr this"></a> About • Screenshots • Release Notes • Translations • Bugs About Hexalate
Amju Super Cool Pool is the grooviest 3D pool game ever! Available for Mac OS X and Windows! Play against a friend or against computer Marin - she's hard to beat! 6 Ball, 9 Ball, US 8 Ball and UK Pool, Crazy Pool and Trick Shots! Seven different tables!
Crayon Physics Deluxe out now for iPad November 30th, 2012 Crayon Physics Deluxe is out now for iPad! And it’s free for the first 24 hours. Get it from iTunes . We finally made a proper iPad port of Crayon Physics Deluxe and to celebrate its launch we’re giving it away for free.
PCGen is a FREE Open Source character generator and maintenance program for role-playing games. It currently supports the d20 RPG system and includes data sets based upon gaming material from Wizards of the Coast, Paizo Publishing and dozens of other publishers. The project's current focus is on gaming material released under Wizards of the Coast's Open Gaming License (OGL) but the PCGen team also works with publishers to get permission to include limited Closed Content as well. PCGen runs on Windows, Mac OS X and Unix/Linux using Java (see Technical Requirements section below). To be the world's most flexible d20 character generation and maintenance software.
Gridlock is collection of over 25 abstract strategy board games, including Ataxx, Reversi, Checkers, Chess, Connect Four, and many others. Most of the games are for two players; you can play against computer opponents of adjustable difficulty, or human opponents over the network. There are also several solitaire games. Some of the games can be played in 3-dimensional boards. You can browse the documentation for Gridlock; it is also available in the game from the Help menu. Screenshots
Overview In this binary input video game, you will navigate your spaceship through a world of asteroids, stars, and planets, using their gravity to guide you to your escape. Features
Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes. Is your version of Flash current?
It was Easter and the kids were home so I thought I'd give my work on my other projects a break and do something else. I knocked this up for fun and learned some important lessons about using custom subclasses of NSView and internationalization at the same time. It took me about a week to go from idea to version 1.0.0, including some tricksy debugging and designing all the graphics for the game. I'm sure I couldn't have done this as quickly using anything other than Apple's Cocoa IDE. Of course, it's then taken a year to add the polish that makes up version 1.3.0... OpenGL for Lightspeed!