1.9 E-learning and augmented learning
E-learning refers to the use of various kinds of electronic media and information and communication technologies (ICT) in education. E-learning is an inclusive terminology that encompasses all forms of educational technology that electronically or technologically support learning and teaching .
The term M-Learning , "mobile learning", has different meanings for different communities. Although related to e-learning , educational technology and distance education , it is distinct in its focus on learning across contexts and learning with mobile devices . One definition of mobile learning is: Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies. [ 1 ] In other words, with the use of mobile devices, learners can learn from various locations.
Augmented learning is an on-demand learning technique where the environment adapts to the learner. By providing remediation on-demand, learners can gain greater understanding of a topic and stimulate discovery and learning. [ 1 ] Technologies incorporating touchscreens, voices and interaction have demonstrated the educational potential that scholars, teachers and students are embracing.
Minimally invasive education ( MIE ) is a form of learning in which children operate in unsupervised environments. The methodology arose from an experiment done by Sugata Mitra while at NIIT in 1999, often called The Hole in the Wall , [ 1 ] [ 2 ] which has since gone on to become a significant project with the formation of Hole in the Wall Education Limited (HiWEL), a cooperative effort between NIIT and the International Finance Corporation , employed in some 300 'learning stations', covering some 300,000 children in India and several African countries. The programme has been feted with the digital opportunity award by WITSA , [ 2 ] and been extensively covered in the media. [ edit ] History