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Canvas tutorial - MDC Doc Center. <canvas> is a HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on the right show examples of implementations <canvas> which they will be in the future in this tutorial.

<canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. Gecko 1.8-based browsers, such as Firefox 1.5, also support this element. The <canvas> element is part of the WhatWG Web applications 1.0 specification also known as HTML5. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. The examples provided should give you some clear ideas what you can do with canvas and will provide code snippets that may get you started in building your own content. Before you start In this tutorial See also A note to contributors Document Tags and Contributors. How to Draw with HTML 5 Canvas. Among the set of goodies in the HTML 5 specification is Canvas which is a way to programmatically draw using JavaScript. We’ll explore the ins and outs of Canvas in this article, demonstrating what is possible with examples and links. Why Do You Need Canvas?

Canvas can be used to represent something visually in your browser. For example: Simple diagramsFancy user interfacesAnimationsCharts and graphsEmbedded drawing applicationsWorking around CSS limitations In basic terms it’s a very simple pixel-based drawing API, but used in the right way it can be the building block for some clever stuff. What Tools Are at Your disposal? Drawing tools RectanglesArcsPaths and line drawingBezier and quadratic curves Effects Fills and strokesShadowsLinear and radial gradientsAlpha transparencyCompositing Transformations ScalingRotationTranslationTransformation matrix Getting data in and out Loading external images by URL, other canvases or data URIRetrieving a PNG representation of the current canvas as a data URI. Chris McCormick - News. Feb. 1, 2012 Here is what I ended up with at the end of GGJ 2012.

I've cleaned it up a bit, got it working under Internet Explorer (mostly) and put it online here. I ended up with more of a virtual world or virtual ecosystem than a video game. I ran out of time to put probably the most important thing into the game - game mechanics. Also no time for sound, the player has very little agency in the world, and there are no win or lose conditions. Overall it was a lot of fun to build though, and I got some pretty neat new technology for jsGameSoup out of it, namely the isometric camera library, and a lightweight vector math library.

GGJ was also really fun just because of the social aspect of being crammed into a room with like minded people for 48 hours. Jan. 29, 2012 End of Saturday night, day two: Got some sleep. Jan. 28, 2012 The theme is "Ouroboros". I have a reasonably concrete idea of where I am going. Jan. 24, 2012. HTML5Contest.com - Win Cash Prizes For HTML5 Mobile Games.

The HTML5 Experiments of Hakim El Hattab. Experiments This is my creative lab and interactive playground. It's focused on the exploration of interaction, visual effects and technologies. Flipside Flipside A button that seamlessly transitions from action to confirmation Monocle List Monocle List Scroll the page and see list items expand under the magnifying area. Checkwave Checkwave Check a checkbox to generate a wave of checkboxes. Device Loop Animation View the device loop A device loop animation that I created for the new slid.es home page. Flexing Pagination View Flexing Pagination A UI experiment with pagination arrows that "flex" when you hover or press them. Assorted CSS Animations I've been having a lot of fun creating these small CSS-only animations lately. View Cloud Animation View Spinner Animation View Hole Animation Ladda Open Ladda A UI concept which merges loading indicators into the action that invoked them.

Kontext Open Kontext A context-shift transition inspired by iOS. Hypnos Open Hypnos Kort View demo Fokus Linjer Avgrund meny Radar Coil. Javascript and HTML5/Canvas Game, No Flash. JsGameSoup documentation: a game library for Javascript. HTML5games.com | HTML5 Games - No Plugins Required. Www.benjoffe.com | Canvascape / Textures. The Ultimate List of HTML5 Games. Alright guys, here comes the whole new stage in our HTML5 research. But this time it’s it is going to be a lot more fun than ever before! Actually we know that HTML5 has caused a real social media boom and there is a lot of different information concerning this topic. Also there is a common thing about many web users – now they can tell you what the main features of HTML5 are.

And every kid knows that there’s a rivalry between HTML5 and Flash, Adobe and Google etc. etc. So all this being said, in today’s post we’re presenting a mixture of fun and useful information because all of the HTML5 applications that you’ll find here are great proofs of the great HTML5 and JavaScript performance. Wolfenstein 3D This is a Javascript and HTML5 implementation of id Software’s 1992 game called Wolfenstein 3D.

Adventure Land Adventure Land is an iPhone game where Fred Jones does Mario-like tricks in Adventureland. Asteroids This is a classic space shooter – asteroid game (you know what do we mean). Akihabara Tutorial, Part 1: Title Screen — Boston Game Jams. This is a multi-part tutorial where we will teach you how to make an 8-way shooter in HTML5 and JavaScript using the Akihabara framework. Akihabara is a set of Javascript libraries that take advantage of some of HTML5′s unique features to facilitate game creation. One of the best things about writing a game in HTML5 is that it will run in any browser that supports HTML5 on any platform.

This includes Chrome, Firefox, Safari, and WebKit browsers on iPhone/iPad, WebOS devices, and other mobile platforms. In part 1, we will walk you through the very basics of Akihabara and show you how to render a title screen. The Final Product To see the end product of this tutorial, a title screen for a game called 8by5, go here. Installing Akihabara Download Akihabara 1.3.1 and open it. The Document Format Open index.html and create a basic page framework: The head tag is where you’ll include all the Akihabara JS files and set the appropriate information about scaling for different displays. Pretty simple. Akihabara. Update your browsers to the latest stable version! The Z key is the A button, the X key is the B button and the C key is the C button.Move with arrows keys. Touchpad is available for touch devices.Wii users, grab the Wiimote sideways after loading! Not happy or confused by default settings? Hating the keyboard settings? Audio doesn't work or works really bad so you want to enable/disable it?

Configure the games here. Remember to enable cookies! Credits for music artists are on staff rolls of each games and here.Feel brave? HTML5 is my Arcade. Akihabara is a major Tokyo shopping area for electronic, computer, anime, and otaku goods. The Akihabara which you can download here is my personal dream too. I wrote this for fast game developing/prototyping, since Javascript is not only a funny scripting language but is also available quite anytime during the day, for some coding-on-lunch-break (my unique spare time). Show me the pixels.

Tool module provides simple developing tools. Download Who? Canvex - canvas-based FPS game. HTML5Gamer « Playing and Building HTML5 Games.