background preloader

World

Facebook Twitter

DYNAVISION - Dynamic Depth of Field at Skyrim Nexus. Update version 2.21. Switch Dynamic DoF off when riding. Static DoF will remain if set.2. Added the option to have a different strength Dynamic DoF when talking to someone. This allows you to have a subtle DoF while playing, but much stronger when talking to someone.

Or vice versa. DYNAVISION provides a dynamic depth-of-field and auto-focus effect similar to a camera. In other words, when you're close to something and looking right at it, the subject stays in focus while the background blurs. You may adjust DYNAVISION as you like, in-game using the MCM system that comes with SkyUI 3 or later. Currently available features are: DYNAVISION can be ACTIVATED or DEACTIVATED in-game! The DYNAVISION effect can be changed depending upon whether you are RUNNING, in COMBAT and in INTERIORS all from the ADVANCED menu.

Increases or decreases the overall DYNAVISION blur. Adjust the speed at which DYNAVISION shifts focus. What you're looking at would be considered the SUBJECT. Yes. Dynamic: bDoDepthOfField=1. T.A.Z Visual Overhaul at Skyrim Nexus. This is a complete visual overhaul of Skyrim (WIP).It comes with completely reworked weathers, newly added weathers, adapted climate templates and a ENB configuration to compliment these changes.I tried to achieve a very balanced, natural look while adding a slight cinematic touch to the whole scene. One major focus is graphical consistency, so that you'll never notice major differences in graphical quality during different weathers/times/landscapes/interiors.This time around I also focused heavily on sunset/dawns and proper weather distribution. Skyrim now has an overall colder feel, snowy regions tend to have brighter days/nights, the throat of the world is now cloud free (you are over the clouds, you will see dense clouds below though) Riften isn't nonstop foggy anymore, nights featuring auroras will be brighter, the auroras will even cast light when on top of the throat of the wolrd etc., you get the idea.

Thanks to Hodilton and MMOxReview for feautring the mod on their channels! Lights. Thanks for all the endorsements, donations and suport, it's a lot work to develop this mod, but I will keep developing it until it's done, you guys will always receive my best in this mod! For Skyrim 1.9.32.0.8 or higher 3.0 - Legendary is here along with a few cool stuff! Report if you see any weird light, surface flickering or mod incompatibility(try to change the load order and see how it goes). Check out my other mod: Enhanced Wetness and Puddles. Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.

I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.This mod will looks better with any mod or ENB that darkens interiors. EnhancedLightsandFX.esp -All light sources emits light, even the windows in interiors. ELFXEnhancer.esp -Darkened interiors. Outdoor. Real Windows. Immersive Interiors is an ambitious, total lighting overhaul for interiors. Please, if you enjoy the mod, support it by giving it an endorsement! It is a project based upon my Oblivion mod of the same name. The aim is to replace the generic, always dark interiors of city buildings and turn them into dynamic areas that reflect the outdoor lighting, weather and sound. This removes the feeling of the interiors being isolated, dungeon like areas and transforms them into areas with new found realism and immersion. == So, how does it do this? == Makes every window transparent and allows you to see the weather, lighting and city exterior from inside the building.

Whereas the Oblivion version recreates the cities outside, this is more than that, and is a total lighting overhaul for interiors. This is all achieved whilst keeping performance impact to an absolute minimum. == What does it effect? As modifying each city is no easy task, major releases will be done that modify half of cities. Static Mesh Improvement Mod - SMIM at Skyrim Nexus. HD Environ Textures. Thanks to all of you! It was an awesome time and I appreciate every single this mod made happy.Even though I'm not maintaining this anymore, I'm always working on new things. Connect with me on Twitter Difference between SKYRIM HD and the HD DLC:Click here for a comparison shot. Description: Since 2011, Skyrim HD is providing HD textures for 'The Elder Scrolls V: Skyrim', ranging from 1K Resolution in Lite Version up to some 8K textures in the Full Version.

Packages: CUSTOM EDITION (FULL/LITE):- Cities:This covers all the cities; Whiterun, Windhelm, Markarth, Solitude, Riften, Farmhouses and those of the Dragonborn DLC.- Landscape: This covers all landscape textures.- Dungeons: This covers all the dungeon textures (basic dungeon ground and dwemer ruins).r- Misc:This covers the rest: reflections, water, sky, clutter, clothes, etc. (The Dragonborn textures are included in each package, but don't necessarily need the DLC to be installed) What is covered? Landscape (all textures) Dragonborn DLC. Optimized Vanilla Textures at Skyrim Nexus. Bethesda Hi-Res DLC Optimized at Skyrim Nexus. -- Please endorse if the mod works for you! -- -- BSA version of the mod HERE-- I STRONGLY recommend you to use the Unofficial High Resolution Patch by Quarn and the Unofficial Patch Project Team, it's a must-have!!

Please use the "Compatible Version" in the Download section. //Description\\ Vanilla game uses LOTS of low resolution textures (512, even 256) that have been replaced (by the Hi-Res DLC) with 2048 counterparts, that look a lot better but are also very taxing for people with 1gb of VRAM or less. So here's what I've done: I have manually compared Vanilla and Hi-Res textures and, when the resolution difference was like above (512 vs 2048), I have resized them to 1024, using the original DXT compression to avoid errors (thanks DDSopt!)

//One mod, three ways to use it! All in all I have resized 500 textures, but there are many other Hi-Res textures (2048 resolution) that I haven't touched, because their Vanilla counterparts were already 1024, so were already fine...What to do then? 2. aMidianBorn Book of Silence at Skyrim Nexus. Open Cities Skyrim at Skyrim Nexus. Requires Skyrim version 1.9.32.0.8 or higher. Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way.

Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. SKSE 1.7+ is strongly recommended if you are having trouble with ILS/CTD issues. Compatibility QF_DialogueWhiterunArgueScene_00037CC2.psc Help! JK's CITIES. Point The Way at Skyrim Nexus. Requires Skyrim version 1.9.32.0.8 or higher. Ever travel the roads and wonder how it is people find their way?

Have you noticed that the roads in many places simply don't have signs that tell you where you can go while traveling them? If you were a foreign visitor to Skyrim, you've got no hope of being able to travel the intricate road network without stopping to read your map every so often, even when you're at a major intersection. Worry no more! While you weren't looking, The Empire sent out its trusty civil engineers (surely Skyrim has some) and they set about marking the roads to better assist travelers in finding their way. This mod's aim is fairly simple. I highly recommend Roadsigns Redone as a texture replacer! For an alternative road sign retexture, try Hi-Res Legible Road Signs. A good complementary mod: Hold Border Banners. Shops Overhaul. Welcome to SKYRIM RADIOACTIVE PROJECTWhat is this project ? This is a redesign of the game: dungeons, houses, cities (open), npc, etc. Work in progress for Solitude Docks: More things could be change (boats for exemple and add houses) Version 2.5:Windhelm Docks Reworked - New Bridge Windhelm - Windhelm Extended + Anim BoatsThe Winking Skeever + Radiant Raiment (100% reworked)Fix Navmeshs+Mannequins+Collisions (I try) + corrections missing roof for houses in Whitherun(I don't add NPC or Interiors because I was sick and I had no time to do more) New Interiors for: Windhelm:- New Gnisis Cornerclub- Candlehearth Hall- Blacksmith Quarters- The White Pial (corresponding at 95% of the exterior - walls, windows, roof)- Sadri's Used Wares- Calixto (Corresponding at 99% of the exterior - walls, Windows, roof) Whiterun:- Arcadia's Cauldron- Warmaiden's- Belethor's General Goods- Dragonsreach - Farengar' Enchanting Room work Riften:- Elgrim's Elixirs- Pawned Prawn Windhelm Dock: Troubleshootings:

Creatures. Enhanced Blood Textures at Skyrim Nexus. Companions Talk. FCO 1.3 MCM Pre-Update released! Current users: no special action should be required for this update. Skyrim followers have a problem: they're boring. Once you've recruited them, 99% of them turn into mute robots whose entire purpose is summed up in three directives: Kill the enemyLook coolCarry my burdensFollower mods, such as the superlative Inigo, are an exemplar for the way things should be - they react to their surroundings, to your actions, to what you're wearing or even just dragging around in your inventory, and what you do.

It makes them feel more like companions with you on a journey. What these mods don't do, however, is fix vanilla followers in the same fashion. So that's what I set out to do. Follower Commentary Overhaul does two things: first, it goes through follower commentary as originally added to the game and "unlocks" it for the use of the whole voicetype. From 0.9 to 1.0: 1.0 sees FCO updated to pack its files into a BSA. Data sound voice Scripts FCO_MCM_Config.pexData. NPC light up (when dark) Immersive NPC in the dark version 0.8.2 BETA I love lighting mods that make Skyrim darker (RLO and ELFX), but i hate seeing NPC behave like they all have some sort of nightvision, they can hit me even in the dark while i struggle to spot and hit them.

This mod will make those NPC have difficulties seeing and fighting in the dark and they will carry/use their own light sources to overcome these difficulties. Not all NPCs will have these behaviors, undeads and those that has nightvisions are more than happy to fight you in pitch black dungeon, you will still need to use night vision or just wield your torch to fight them Here is a video that shows some of features in version 0.6 (it's the older version of this mod, some features has been re-tweaked) (thanks to brodual for making this awesome video) Features Out of combat behavior NPC will use torch or lantern to see in the dark, most of them will prefer torch over lantern.

Searching Behavior Combat behavior Archers behavior Mages behavior Known Bugs. Inconsequential NPCs at Skyrim Nexus. Do you chat with everyone you see on the public transit? Make inquiries into the name and profession of whoever you meet on the street? Why is it that almost every unique NPC in Skyrim is willing to stop everything they are doing just to waste precious time answering the Dragonborn's stupid questions when they probably have better things to do and more important places to be. For that matter, where are all the people in Skyrim? Why does the entire country have less population than your local pub on a Saturday night? 'Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land. Most of the 'Inconsequential NPCs' do not care if your character is the Dragonborn. They don't really want to talk to you (but they are all voiced), so most of them won't have much to say to you (and those that do, will generally not have nice things to say).

But these are not just completely 'random' NPCs. Interesting NPCs. Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore. Many of these characters are fully voiced by a talented team of over 80 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you. Originally, the goal was to expand 8 followers to include commentary on every quest and location in the game, including bonus conversations during or after major questlines. As the mod will likely continue to make future additions and improvements, it can still be classified as a WIP, but the existing content should see very little change. Special thanks to everyone who helped build this project.

A Note on the Development Cycle of this Mod: For those who are unaware, I began with zero modding experience. 1. Cutting Room Floor at Skyrim Nexus. Requires Skyrim version 1.9.32.0.8 or higher. From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found. NPCs were implemented using the list available on the UESP: quests were seeded by the following list on UESP: Cut civil war content is far too complex for me to want to mess with, so for that I'd recommend ApolloDown's Civil War Overhaul (version 2.0 or better).

Click on the readme button to see specifically what this mod implements. Installation Requirements. Cloak Winter Is Coming. Jeweled wears. Warmonger Armor HD. A Skyrim mod by Batmanna. Warmonger Armory aims to add immersion to your Skyrim experience adding new lore friendly Armors, Weapons and Clothes for both Vanilla Game and DLCs. All the content of this mod is made in order to blend in seamlessly with the Elder Scrolls universe, to do so I have taken inspiration from the lore, the past games and obviously Skyrim itself. My goal is adding content that the player could recognise and associate with the classic Archetypes, so in this mod you will find armors for Barbarians, robes for mages, weapons for rogues and so on. The outfits of Warmonger Armory are made with tweaked skyrim nifs, and I've done this in order to let you chose any texture replacer you are willingly to use seeing it on this mod content.

If you use SkyRe xathra has made a patch to allow you use this mod: -NORD HEROCrafted under ebony section, requires ebony and steel forging Perks, craftable at Skyforge only -Vigilant hunic-Vigilant hood. Immersive Armors at Skyrim Nexus. Immersive Weapons at Skyrim Nexus. Unique Uniques at Skyrim Nexus. Fores New Idles in Skyrim - FNIS at Skyrim Nexus. Animation. SkyBirds - Airborne Perching Birds at Skyrim Nexus.

Textures

Boat Bobbing. Book Covers. Glowing Ore Veins. Roads. Lanterns on Road. Potions Poisons Vials. Detailed Rugs at Skyrim Nexus. Combat. Patrolling on clock. Guard Dialogue. Burnt & Frozen... Enhanced Blood Textures at Skyrim Nexus. Bed Sleep Undress. Sleep Tight at Skyrim Nexus. Lantern Caretakers. Dead Collision. Auto Unequip Ammo at Skyrim Nexus. Run For Your Lives at Skyrim Nexus. Bring Out Your Dead at Skyrim Nexus. Sky. Fire. Realistic Smoke and Embers at Skyrim Nexus. Water. SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills at Skyrim Nexus. Wet & Cold. Real Shelter. Snow roofs. Snow. Road Snow Footprints. Footprints. Winter Forever. Treebark. WeT Cold - Ashes. Audio Spatial Sync.

Sounds Diversity.