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Develop Cross Platform Mobile Apps and Games. BasicBuild your games or apps in record time and start monetizing with in-app purchases or ads.BUY $16/monthProPro adds advanced graphics, all Corona Plugins, analytics and much more.BUY $49/monthEnterpriseCall any native library (C++/Objective-C/Java) from your Corona app and do offline builds.CONTACT US Download Corona and you are automatically a Corona SDK Starter.

Develop Cross Platform Mobile Apps and Games

You can build and publish your apps for free.Upgrade to Basic, Pro or Enterprise when you are ready for more functionality. Do you have existing apps? CoronaCards lets you take Corona’s richness and ease-of-use to any native app. Read on to learn why Corona SDK is the leader for 2D apps and games… Publish to all major platforms Corona SDK allows you to publish for iOS, Android, Kindle Fire and NOOK from a single code base. We’ll take care of the heavy lifting related to device and platform fragmentation, allowing you to focus on creating exceptional mobile content. Build on industry standards.

Mobile Development Framework. Learning Corona: A List of Corona SDK Tutorials, Resources & Tools. 3rd Party Tools and Services. These tools have been developed by 3rd party developers and are part of the growing Corona SDK ecosystem.

3rd Party Tools and Services

They extend Corona and/or help with your overall development. Are you interested in having your tool listed or featured? Contact us at partnerships@coronalabs.com. Featured Tools Texture Packer TexturePacker comes with a full featured graphical user interface including multi-touch support, zooming and a tree view with all used sprites. Lua Glider IDE Lua Glider IDE is an advanced IDE for Corona® SDK professionals and beginners alike. 700 Sprites Philipp Lenssen, a Corona developer (and winner of App of the Month!)

BmGlyph bmGlyph is a bitmap font generator for OSX. Top 10 Tools, Tips, and Tricks for Corona SDK. This post will cover some extremely useful third party tools (both free and paid) for Corona developers (specifically on Windows).

Top 10 Tools, Tips, and Tricks for Corona SDK

Since starting with Corona SDK in 2011, I have really taken a liking to it. It hasn't replaced my other solutions yet , and I'm not sure that it ever will.. but truth is, it doesn't have to replace anything. Corona seems to be in a good niche all to it's self, despite the pugilistic attitude towards Adobe's Flash/AIR/etc. Unlike Flash however, which has a robust IDE and large suite of complimentary applications (Photoshop, After Effects, Illustrator, etc.)

Corona is bare-bones, really just an API bundled with a simulator and compiler. Various software that can save time and really help out specifically with Corona development. 1. (texturepacker.com - free version available, Pro: $24.95) TexturePacker is essential for creating spritesheets in Corona (it also exports to Unity3D, css, json, cocos2d and others). 2.

(physicseditor.de - Paid: $19.95) Best Java IDE to do more high-quality code in less time. Java 8 & Java EE 7 Support Straightforward User Interface Editor New Features New Tools for Android Developers Refined Gradle Integration New Tools for Database Access IntelliJ IDEA 13.1, the Java IDE with the fastest-growing mindshare, includes support for Java 8 and Java EE 7, new tools for Android development, the editor enhancements, and refined Gradle integration.

Best Java IDE to do more high-quality code in less time

IntelliJ IDEA 13 adopts Java 8 and Java EE 7, the latest versions of Oracle's Java language and enterprise platform, along with support for new versions of enterprise application servers. The new editor comes with Sublime Text style multiple selections and also introduces Postfix code completion, a new kind of completion for Java which extends your productivity even more. How to: Develop in Corona SDK on Windows. 9/3/2011 Update: Added some changes to the process, updated screenshots, and disclaimers regarding Java JDK v6 and the new Corona requirement of Android OS 2.2+ and ARMV7.

How to: Develop in Corona SDK on Windows

I've expanded on the hardware shortcoming and a few other annoyances and issues in a new post: Where Corona SDK Falls Flat. Developing mobile apps and games for both Android and iOS (iPhone/iPad/iTouch) is not the easiest thing in the world. For iOS, the main option is to develop in Objective-C with Xcode in OSX. However, if you want to develop for Android, there are a few more options - although most of them still require recoding when porting to iOS. One of the biggest options for cross-device development is the Adobe iOS Packager for Flash/Flex/AIR. Corona SDK is basically a Lua library that wraps both Android and iOS functions into a single API. Requirements Before we start, you will need to download these four things (don't worry, they are all free). Installation This is all pretty easy. Almost done. That's it! TexturePacker - Create Sprite Sheets for your game! Optimize Your Game!

TexturePacker - Create Sprite Sheets for your game!

TexturePacker helps you reduce memory usage and improve game's performance For best performance directly export to your target system's image formats like PVR, KTX and others.