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Mobile Website Builder: Convert your Website and Blog to Mobile Easily! Data Monday: What Are Mobile Users Looking At? 8 Best Android Apps for Photo Editing. Android cameras just keep getting better. They've got great movie-making capabilities, killer flashes, and the megapixels are on the rise with each new Android device that hits the market. But even the best photos — and the best camera phone photographers — sometimes need a bit of TLC. Whether your latest snap needs a little Lomo touch or you need to crop a stranger out of an otherwise perfect party pic, you could use a few good Android apps for taking and editing perfect photos. Here are 8 awesome apps for taking advantage of your Android device's camera.

If you've got faves we didn't mention here, be sure to let us know about them in the comments. For more mobile coverage, follow Mashable Mobile on Twitter or become a fan on Facebook More Android resources from Mashable: [img credit: kelseyohgee] Så väljer du mellan mobilsajt och app. App eller sajt? Det är ett av det tidiga 2010-talets stora dilemman. Ska man skapa en mobilsajt som alla kan nå, oavsett plattform, eller en skräddarsydd app som kan ha fler funktioner? Skaffa båda, svarar många. Det beror på syftet, svarar andra. – Med en app känns det lite mer nära. Det enkla svaret är att om man vill ha en återkommande relation med någon bör man välja en app. Men om man vill nå ut till nya människor ska man skaffa en mobilsajt, säger Katarina Chowra, mobilexpert som bland annat driver det mobila nätverksföretaget Mobile Marta. Katarina Chowra framhåller att man kan göra mycket mer med en app, som kan komma åt telefonen i mobilen, kontaktlistan, gps, sensorer med mera. – Men mobila sidor blir allt bättre och allt mer avancerade, och kommer framöver att kunna göra mer av det som appar i dag kan göra.

I dag är det bättre att satsa på en app om man ska göra något avancerat, som att ta fram ett spel. . – Det blir ganska krystat. . – Du får nog lägga betydligt mer än så! Mobile phones bring the cashless society closer | Money. Get ready to start paying for sandwiches, magazines and pints down the pub with nothing more than a swipe of your mobile phone as a payment revolution hits Britain's high streets. The idea is that your mobile phone will be embedded with a chip that contains your credit and debit card details.

For low-value items, selling for no more than £15, all you will have to do is wave the phone in front of the shop's sales terminal. For higher priced goods, you'll have to punch a pin number into the phone as well. Orange last week unveiled its Quick Tap service, while rival O2 says it is lining up for a major launch in the autumn. Meanwhile, Google this week launched Google Wallet for Android phones which might soon make the traditional wallet stuffed with cards, notes and coins a thing of the past. Will the revolution really take place? Orange is the first company out of the blocks. What about theft or misuse? When will it be on every new phone? Where will I be able to use it? How much will it cost? My presentation at London Ajax Mobile Event.

Yesterday I had the pleasure of speaking at the London Ajax Mobile Event in, surprisingly, London. I really enjoyed being both in London – always liked the city and the UK people – but also speaking at an event with more mobile focus and learning both about mobile developer’s needs and thoughts. My presentation was about possibilities that HTML5 and CSS3 are giving us, especially with all the devices we have out there, and I believe it’s about empowering developers in all the tasks they need to day to day. One thing I also learned is that you never know the knowledge and background of your audience, so never take anything for granted and skip it.

Talking about CSS3 and mobile, naturally I had to cover CSS Media Queries, but was afraid I would bore them with something they already knew. However, as it turns out, afterwards at the dinner/party the people spoke to me most about happy to be learning was just that and the options they offer. Here are my slides:

Mobile Web Mastery: 25 Tips on Designing for Mobile Devices. I recently read that it’s expected that by 2013 there will be more users viewing the Internet through a mobile device versus a desktop or laptop computer. That’s pretty amazing, and it means that more so now than ever before, we as designers, should consider designing and developing for mobile users. It’s become a necessity that will continue to grow. So lets take a look at some tips on designing for mobile devices.

Website or App? That is the question. Mobile websites are most likely what you’ll be developing for your client base, unless they have customers highly invested in their brand that would likely justify downloading and installing an app. Designing for a Smaller Screen Size When designing for mobile device screens, you must take into considerations the smaller size of the screen. Today’s iPhone 4 has a resolution of 640 x 960, with the iPad a bit higher at 1024 x 768.

Consider Poor Connectivity Choose a Separate URL for Your Mobile Site Detect And Redirect Users For example: Global Authoring Practices for the Mobile Web. Public Draft: Version 1.0.4 Official URL: Author & Editor: Luca Passani, luca dot passani at gmail dot com Last Update: April 2010 Reviews and Contributions: James Pearce, Argogroup Marten van Wezel Martin Kindler, cityExperience.net Cédric Bénazech, Atos Origin Abstract This document gives general guidelines for web developers and content authors who are searching for directions to help create sites for the mobile web. While this document clearly appreciates that mobile web development poses extra challenges to authors (as compared to the traditional WWW) and encourages developers to explore techniques to deliver content in context-sensitive manners (adaptation), the objective of the document is to explain how to get the best user-experience out of a (potentially static) XHTML-MP 1.0 page. It is assumed that the reader is familiar with HTML and the creation of web sites. 1 Introduction 1.1 Prerequisites 1.2 What is XHTML MP 1.0?

1.3 Challenges of Mobile Development.