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November 18, 2011 | By Daniel Achterman 6 comments More:
by IG.Admin on May 20 2010 Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original BioShock. This is the masterful fusion of design and marketing that Irrational initially presented to publishers, selling them on the idea of supporting our little odyssey beneath the waves. In the next few installments of From the Vault, we will divulge the myriad departures BioShock took from its original vision, but also show our readers just how much the game’s heart and soul stayed constant. You will be made privy to our very first design concepts and original drafts of back-story. You will read about game modes and features that fell by the wayside during the many years of production.
by ig.eduardo on October 31 2011 Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today. For this Halloween installment of Irrational Interviews, Creative Director Ken Levine had a chance to sit down with this master of horror to talk about how to tell a frightening story, and how to create a character that is a monster to better suit the narrative at hand. Levine and del Toro also chat about the concept of passion, passion for what they do, and how that kind of enthusiasm helps on each project they work on. “Films are fantastic – they are one of the peaks of human narrative. But I’m sorry to break the news to the movie industry: So is a video game.” – Guillermo del Toro