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iPhone Tutorials. This site contains a ton of fun written tutorials – so many that they were becoming hard to find!

iPhone Tutorials

So I put together this little page to help everyone quickly find the tutorial they’re looking for. BecomeAnXcoder-Français. Submitted by alex on Fri, 03/28/2008 - 07:30.

BecomeAnXcoder-Français

Cocoa Dev Central. Forum iPhone, iPad & iPod Touch - iPhon.fr / [ TUTO ] Développer. Bonjour à tous, Merci pour vos réponses à ce tuto et pour la news sur le blog :-) (j'ai vu ça ce matin à 6h30 en rentrant de boîte...)

Forum iPhone, iPad & iPod Touch - iPhon.fr / [ TUTO ] Développer

Laurent-iPhon.fr a écrit:Une question, de ton coté, tu as des projets de devs en cours ? AppsAmuck iPhone Development Tutorials and Examples. Le blog iPhone » Développer pour iPhone : initiation et tuto. L'environnement La programmation sur iPhone se fait en Objective-C, un langage qui nécessite l'utilisation de X-Code, environnement de développement pour Mac OS X.

Le blog iPhone » Développer pour iPhone : initiation et tuto

La programmation passe donc obligatoirement par un support Mac. Une fois que vous avez un Mac à disposition, vous pouvez vous rendre sur le site du centre de développement d'Apple et y télécharger tout ce dont vous avez besoin pour le développement, à commencer par iPhone SDK qui contient l'environnement de développement Xcode et le simulateur iPhone. Il ne vous reste ensuite plus qu'à tout installer. Tutorial. Mac Developer Tips » Objective-C: Categories. As an alternative to subclassing, Objective-C categories provide a means to add methods to a class.

Mac Developer Tips » Objective-C: Categories

What’s intriguing, is that any methods that you add through a category become part of the class definition, so to speak. In other words, if you add a method to the NSString class, any instance, or subclass, of NSString will have access to that method. Defining a category is identical to defining the interface for a class, with one small exception: you add a category name inside a set of parenthesis after the interface declaration. The format is shown below: For example, below I’ve defined a category that adds a method to the NSString class. As with the @interface declaration, the @implementation section changes only in that the category name is added to the definition. What follows is a short example to showing how one might use the above category. The output of the above example is shown here: Quick, easy-to-understand tips for using Mercurial / hg tip. Objective C. Brow/leaves. iOS KML Framework. Objective-C. Overview Frequently Asked Questions Compilers Libraries GNUstep (GNUstep community site) MetaObject Libraries (includes MPWFoundation, MPWTest, Objective-XML) ObjectiveLib, designed to offer the same functionality to Objective-C programmers that the Standard Template Library offers to C++ programmers Objective-C Foundation Classes mGSTEP, an implementation of the core elements in OPENSTEP/Cocoa Cocotron, an easy to use cross-platform solution for Objective-C development (currently focusing on Microsoft Windows) Foundation library (hint: get the CVS version) GNU Objective-C Class Library Google Data API, a Mac OS X framework and source code that make it easy to access data from various Google services OCUnit, a testing framework for Objective-C in the spirits of JUnit for Java ObjcUnit, another testing framework for Objective-C MiscKit library.

Objective-C

Applications, tools and projects Interoperation with other languages Selected technical information. Clark Verbrugge’s Hex Grids. Update: Also see Amit’s guide to hex grids (2013), where I expand on the ideas Clark Verbrugge posted in this article. Copyright (c) Clark Verbrugge, 1997. [clump@cs.mcgill.ca] Copyright (c) Clark Verbrugge, 1996. This article may be freely distributed as long as this attribution is included. This is version 3 of this document. The original version of the document can be found on Clark’s site. iPhone Resource for Developers and Entrepreneurs. iPhone Dev Center: iPhone Human Interface Guidelines: Applicatio. A simple example of navigator.geolocation.watchPosition() As I mentioned in my previous post about the new/upcoming navigator.geolocation standard, I have been experimenting with Geo location on my IPhone so I thought I’d share some of that with you in case it helps anyone out.

A simple example of navigator.geolocation.watchPosition()

My example is very simple and is intended to show how you can use the JavaScript navigator.geolocation.watchPosition() (the more accurate method of Geo location on IPhone) to determine your Geo location. So, without further ado, here it is, my example of navigator.geolocation.watchPosition(). The JavaScript code is commented but if you have any questions, please post them as comments and I’ll do my best to answer them. I’ll be honest here too, i’ve not really tested the script on anything other than my IPhone so if it doesn’t work for you, please let me know! The navigator.geolocation object offers is quite small but offers the following (at the time of writing):

How to build a custom control in iOS - Think & Build. Following the many requests on Reddit, here we go with the first article about custom controls.

How to build a custom control in iOS - Think & Build

Thanks for suggesting it! Whether you design your super custom user interfaces yourself, or a designer does the job for you, UIKit standard controls won’t likely be enough for your needs. Developer.casgrain.com » Automatically localize your nibs when b. This post applies to all Cocoa apps, whether on the desktop or on the iPhone.

developer.casgrain.com » Automatically localize your nibs when b

When you want to localize your application, you can take several routes. No nibs, only .strings files The first one is to not use nibs (or xibs, in the new parlance). If you build everything programmatically, +alloc and -init-ing your controls and your views, you can store all the strings in .strings files. iPhone 3D Programming. Open Feedback Publishing System (OFPS) is now retired.

iPhone 3D Programming

Thank you to the authors and commenters who participated in the program. OFPS was an O'Reilly experiment that demonstrated the benefits of bridging the gap between private manuscripts and public blogs. Readers gained access to in-progress O'Reilly manuscripts and were able to communicate suggestions with the authors, follow others' comments, and directly participate in the development of new books. Mozilla Firefox. NeHe Productions: Main Page. Xcode/GLUT Tutorial.