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Revised Roman Candle scene with lighting. Download Scenefile: romanCandle_Lights.ma This scene is a version of the one in my previous post, but is modified so that the light emission from the particles is no longer faked using heat emission and diffusion on the fluid, but instead uses point lights positioned at the particle locations.

Revised Roman Candle scene with lighting

This helps make the lighting of the smoke by the fireworks more natural. As well the scene has be refined somewhat and motionblur added. Mental ray was used, as the Maya sw render does not support motion blur on particles. Also an additional fluid was created for the flames and smoke coming out of the tube and ground geometry was added. SOuP-Development. Maya User's Guide: Create motion blur.

BlackbodyMaya/plug-ins at master · taikomatsu/BlackbodyMaya. Programming. Python. How to use Maya's 2d motion vector pass for Nuke's vectorBlur. (2of2) In Nuke, you need to use VectorBlur node. ( under Filter menu ) The VectorBlur node has just one single input.

How to use Maya's 2d motion vector pass for Nuke's vectorBlur. (2of2)

This means the input source image must carry its own motion data, in this case, the separately rendered out 2d motion vector pass. To do this, you need a ShuffleCopy node ( under channel ). Check out the connection. And set up the node like it's seen in Pic_2. Tutorials - Maya Fluids - Fire - Part 2. SOUP / Particle and Goal. Maya. Creative Crash : High Quality 3D Models, Scripts, Plugins and More! : MY OWN RESOURCES.