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Fluid Project Wiki - Fluid Project Wiki. The Fluid wiki is the primary hub for project work at all stages of Fluid projects. The wiki acts both as an archive to older work, as well as an active working space for presenting, discussing, and refining ideas and drafts. For information on getting involved, visit collaborate » Daily Standup Meeting. Plasq.com - Comic Life app. Rules of the Red Rubber Ball: Find and Sustain Your Life's Work: Books: Kevin Carroll. Mental Model Building Step by Step. A year ago I was casting about for a new example to use in my mental model presentations. I wanted something that was more globally applicable than a kitchen remodel, which was our old example at Adaptive Path. (Imagine someone living in a tiny Tokyo apartment trying to make sense of the task flow supporting the planning around custom kitchen cabinets!) I wanted a topic that was engaging, so that people would be interested.

I wanted an example I could present to information architects in India or Thailand, should the time come. ##Mental Model Diagrams But first, let’s take a step back. With each interview, though, you must remember you have defined the scope as “get ready for *work*.” Sometimes the scope of a mental model might be broad enough that you could nest another mental model within it. My mental model diagrams are horizon charts that look like city skylines. The complexity of my choice became evident the first day.

So, what are you doing tonight? Boxes and Arrows: The design behind the design. Open Source Usability: The birth of a movement. The last few months have been an exciting time for open source usability. Here is a first hand story of what has been happening, some photographs and reflections. This article is divided into three parts. Part 1: Some recent developments Part 2: The issues around open source usability Part 3: Why you should care, and how to get involved PART 1: SOME RECENT DEVELOPMENTS I first became interested in the usability of open source software (or the lack of it) while still at UC Berkeley around 2000.

Eugene at BayCHIForward to November 2004. Eugene sees the problem of open source usability as a problem of collaboration. The sprint happened in February 2005. Doug Engelbart with Peter Trudell at BayCHI It was a short but intense period of time. Post-sprint, Eugene gave a talk about the sprint, followed by a panel with some of the sprint participants at BayCHI. Other developments include a brand new BayCHI BOF devoted to Open Source Usability that is in the works. Katie & Rashmi on the BayCHI panel. User Experience Design June 2004.

June 21, 2004 I've been practicing information architecture since 1994, and from Gopher to Google have seen dramatic changes in the landscape of organization, search and retrieval. Through these ten tempestuous years, I've found the infamous three circle diagram to be a great tool for explaining how and why we must strike a unique balance on each project between business goals and context, user needs and behavior, and the available mix of content. Figure 1. The Three Circles of Information Architecture While this diagram was conceived with IA in mind, it's equally useful for explaining UX. In conjunction with Jesse's masterpiece, I use the three circles to illustrate the distinction between user experience and user-centered design. Facets of the User Experience Figure 2. Naturally, the jump from three circles to seven hexagons gave me an instant buzz, but after several months of road testing, I can safely say this diagram has survived the honeymoon.

Useful. A Different Way of Seeing.