Mockups Home. Take a second. Let it sink in. The first impression might be disorienting. There are very few interface elements on the screen. Start exploring however, and you'll find out that Mockups is filled with powerful yet only-visible-when-you-need-them features. Getting your ideas out should be effortless. Our sweet spot: the ideation phase Mockups really shines during the early stages of designing a new interface. Mockups is zenware, meaning that it will help you get "in the zone", and stay there. Mockups offers the same speed and rough feel as sketching with pencil, with the advantage of the digital medium: drag & drop to resize and rearrange elements, make changes without starting over, and your work is clear enough that you'll make sense of them later.
See what you can build with Mockups Download the samples above, or find more on Mockups To Go, our community-contributed stencils site. Designed for collaboration Your whole team can come together around the right design using Mockups. Two reasons: Zooming | Interfaces & Technologies. Piccolo2D - A Structured 2D Graphics Framework. User Interface Engineering - Usability Consulting, Training, and Events. Piccolo Home Page.
A Structured 2D Graphics Framework Welcome to Piccolo! A revolutionary way to create robust, full-featured graphical applications in Java and C#, with striking visual effects such as zooming, animation and multiple representations. Piccolo is a toolkit that supports the development of 2D structured graphics programs, in general, and Zoomable User Interfaces (ZUIs), in particular.
A ZUI is a new kind of interface that presents a huge canvas of information on a traditional computer display by letting the user smoothly zoom in, to get more detailed information, and zoom out for an overview. We use a "scene-graph" model that is common to 3D environments. Why use Piccolo? What exactly is it? The Zooming User Interface. Description A ZUI is a dynamic interface. It presents the user with a canvas that is larger than the viewing area, and it is on this canvas that items are placed: The placement is arbitrary and may be determined by the users, by the system, or by both. Across this canvas, the user can scroll their viewing window to view different items much like any canvas that is too large for the viewing area. The ZUI differs from a normal canvas in that the user may zoom in or out onto a particular item if they so wish, much like a telescopic lens on a camera. Though some systems are designed to limit the amount of zooming (Plaisant et al, 1998), the general idea is that a ZUI has an infinite resolution (Bederson and Hollan, 1994).
This means that the user may potentially zoom in or out to an infinite degree (the user can zoom in or out as much as they desire, and will never be stopped except by system limitations). Desert Fog and Context Locating Information Labelling Placement Summaries And in Practice? The Dasher Project. Datelens - A Revolutionary Scalable Calendar Interface.