ECS 15

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A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device . The word video in video game traditionally referred to a raster display device, [ 1 ] but following popularization of the term "video game", it now implies any type of display device . The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles . http://en.wikipedia.org/wiki/Video_game

Video game - Wikipedia, the free encyclopedia

Table of Contents and Sample Chapters http://mitpress.mit.edu/catalog/item/default.asp?tid=11152&ttype=2

Persuasive Games - The MIT Press

Eugene Provenzo's book on video games isrepetitive, poorly organized, and scantily researched, but it doesraise important issues. The author’s intention is to alertresearchers, parents and teachers to the power of video games, andto argue that their influence is neither neutral nor trivial. Thesegames, he asserts, are potent shapers and transmitters of culturalvalues, and we need to be attentive to the role they play in theexperience of childhood. http://cye.colorado.edu/cye_journal/review.pl?n=10

CYE Book Review

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10660 A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games.

Half-Real - The MIT Press

Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. http://dl.acm.org/citation.cfm?id=950566.950595

portal.acm.org/citation.cfm?id=950566.950595