Grasshopper

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http://softlabnyc.com/lab/?p=541 We are currently wrapping up a piece we have been working on in collaboration with NOOKA and Tietz-Baccon . We had a pretty simple idea to make a field of intersecting cubes of various size to serve as display surfaces for NOOKA products. NOOKA’s theme for this season had to do with organic growth, but in a more crystalline way. We thought the idea of rigid shapes growing in an organic way would work well for the display. The wood creates a nice contrast to the NOOKA products and the layering helps the piece look like an eroded rock formation.

**SOFTlab | LAB**

Novedge Webinar Series Episode 17: An Introduction to Grasshopper for Rhino - RhinoJungle

Senior Industrial Designer - San Francisco, CA Job Description We’re looking for a senior industrial designer for a full-time position in our San Francisco studio. http://www.rhinojungle.com/video/novedge-webinar-series-episode-8
Article source: E/B Office Sitting is perhaps the most common condition from which we experience architecture. Whether we work, relax, watch, eat, sleep, or talk to each other, sitting is at the core of our relationship to buildings.

Architecture Showcase

http://www10.aeccafe.com/blogs/arch-showcase/category/grasshopper/
Followings are 10 different GH definition which I used for half day Grasshopper training. File o1 to 05 is for beginners and after 06 are more fun. GH8009examples.zip http://www.grasshopper3d.com/profiles/blogs/10-gh-080009-example

10 GH 0.8.0009 example

Question for Teachers/Instructors

This has come up a number of times, but I thought I'd ask one more time before I start typing. Would it, or would it not, be useful to have a switch between Expert and Beginner modes in the Grasshopper UI? At the most basic level this would involve hiding freaky components from the Beginner mode, but I imagine that I could also hide items from popup menus and other UI elements. As there are more and more components every release, being able to hide the geeky ones must be a relief for beginners. http://www.grasshopper3d.com/forum/topics/question-for
http://lmnts.lmnarchitects.com/featured/ghanalysis-grid/#.UVg869GI70M This is a quick post about a definition that we’ve put together to create an analysis key in the Rhino viewport. The key will automatically update to the current view when the timer component is activated.

Grasshopper Analysis Key | LMNts

LEGil Design » Archive » Rhombic Disphenoid

This Grasshopper definition approximates a disphenoid minimal surface in Rhino. The definition creates one and also has the option to create a grid of such geometries as seen above. The definition employs the Minimal Surface plugin for Grasshopper by Robert Cervellione. This object is used to speed up the process of defining the composite surface for the module. The same result can be achieved with the stock Surface from Edge Curves object in Grasshopper, but the minimal surface plugin gives much faster results. http://www.legildesign.com/archives/587
http://www.legildesign.com/archives/590 Catchy name, yeah? This is an idea I’ve kind of had kicking around in my head for a while. It is based on the Random Tessellation script I wrote for Processing a while back.

LEGil Design » Archive » Facade-O-Matic!

http://www.legildesign.com/archives/577

LEGil Design » Archive » Grasshopper Basics

I put together these files a while back for a Grasshopper workshop I gave while I was working at WE Architecture in Copenhagen. While these files are not so much tutorials, they present the very basic knowledge that is necessary to be able to really get off the ground when using Grasshopper. There are three files: the Object definition serves as a sort of visual reference to the many different objects in Grasshopper and what they do: the Points definition breaks down the creation and manipulation of point objects within Grasshopper: and the Vector definition does the same for vectors.
Updates

Modeling GSAPP SP11 | fb-loop architecture

I will be giving series of tutorials at Columbia University GSAPP Studio Daniels Core II. This is the first tutorial in this semester to introduce basic digital modeling skills. The techniques varie from NURBS in Grasshopper to Polygon and Sub-D in 3dsMax. By the introduction of various different techniques, students are able to investigate their own technique to explore their own design idea. Click hear for PDF instruction. コロンビア大学の建築院のデザインスタジオでチュートリアルシリーズを行います。 http://fbloop.wordpress.com/2011/02/02/modeling-gsapp-sp11/