Basic Code Structures in CATIA « Expanded Terrain, experiments in new architecture and urbanism. Download Olivier Pasquet python max msp grasshopper C C++ code. Radiolarians. Crisis Mode Grasshopper Workshop : Sibyl Trigg. Noise. Selma%26Victor_Crust%26Mass. LaN / Live Architecture Network » Archive » LaN on FOOTPRINT RADIO – Boulder/Denver. A hole in the earth 1. Texas A&M University Department of Architecture. Spring 2011 Mitchel Lab Critics: PRODUCTORA. Wonne Ickx and Carlos Bedoya Student: Mitch Rocheleau. Matthijs la Roi - Portfolio. G-nome netlab project 2006. Hypostyle Hall: Too Many Columns | Studioplex. Twinc. JoelLetkemann.com. A Great Example « Generative Design.
Voronoi From 3d Curves. Recently I have been experimenting with generating 3D voronoi structures from points arrayed along curves. The voronoi cells follow the curve and define a continuous space around the curve. Essentially the voronoi is generating surfaces that define the space that falls between these knot like curves. Because of the density of the points along the curve these interesting surfaces are generated that are reminiscent of minimal surfaces.
Design Patterns. Lacuno-Architecture | Animal Architecture. February 17, 2010 As part of our ongoing efforts to promote radically ecological practices in architecture we are going through our old academic papers and re-editing them for online publication. Much like the previously syndicated “The Architectural Animal” of a few months ago. These next few months will feature syndicated chapters of original works titled: “Lacuno-Architecture,” “Form of Arch.” and “Landscape, Ecology, Architecture” all of which were instrumental early papers in the formation of Animal Architecture, both as a theory and as a project. The series will start with Lacuno-Architecture, a paper developed for Sanford Kwinter in the Spring of 2007. These works will be filed under “The Wilding.” Lacuno-Arch_________________________________________________________________ Ned Dodington; All rights reserved Lacuna: [a. Canalicular: [ad. mod.L. can licul ris, f. can licul-us; see below.
The work of Jesse Reiser and Nanako Umemoto has a distinct aesthetic quality. Bony Architecture. AfterAfterparty, Three (Revised) MINSOO LEE. Unlimited designing for the Asia Pacific website Kinetic sculpture in the park - Interactive installation Experimental designers Keehyun Ahn and Minsoo Lee of AnL Studio are busily creating a giant kinetic sculpture for Brisbane’s South Bank Parklands – the festival hub for Unlimited. At 9m wide x 15m long x 5.5m high, Lightwave is their first interactive sculpture of this scale for a public space and testing is currently underway. It’s unveiled in October 2010 to launch the Unlimited program and remains in the parklands until December. Their cultural aim with this commission is to start a new conversation about contemporary parks as performative public spaces, by offering a new and unexpected relationship experience between person and object.
From studios in Munich and New York, Keeyhun and Minsoo spoke with Unlimited about Lightwave. How would you describe the Lightwave? Is the response mimicry? Does this work break new ground for you? Who is working on the project? Guerrilla CG: Subdivision Surfaces. Maya Tutorials, Maya 3D Tutorials, Tutorials for Maya. Parametric Spaceframe. sCALAR. BIMtopia. Mesh to Single Nurbs Process | Independent Study. Posted by jordant511 on March 17, 2011 Converting a mesh to a single nurbs can be very helpful when trying to populate geometries across a single surface or to make manipulating that object much easier since Rhino is not well-known for its Mesh editing capabilities. A stand-alone program used to do this is produced by RhinoResurf and can be downloaded here. A tutorial can be found on that same website, but I will explain in detail how it works.
I used this method to convert a polysurface to a single nurbs surface. 1. 2. 3. 4. 5. 6. Hope this helps. ILYAS M. EKIZOGLU » Parametric Acoustic Pavilion. Post Blender Rhino tricks « Fabulously Fabricated. Many ways to Flow a Mesh – Some post-class review notes: The Flow/FlowAlongSrf Family imported OBJ mesh from Blender See below screenshot, refer to notes (click image to see bigger version): "Flow" and "FlowAlongSrf" A: The basic OBJ mesh modelled in Blender (Import)B: Draw guide curves using the line tool.C: Draw a Base surface (“Plane“).D: Blender mesh “A” is “Flow” along curve “D” (“Circle”) to produce “D1″E: Blender mesh “A” is “Flow” along curve “E” (“Circle”, “Split – Point”) to produce “E1″F: Blender mesh “A” is “Flow” along curve “F” (“Spiral”) to produce “F1″G: Blender mesh “A” is “Flow” along curve “G” (“Helix”) to produce “E1″H1: Simple surface (“Plane“) is “Flow” along curve “H2″ (“Helix“) to produce “H3″.
You can see it kind of starts getting messy the more you start meddling with it. Here are some renders of the different shapes: The starting mesh, modelled in Blender objects D1, E1 and F1, made using the "Flow" command Objects G1, H4, J4, made using "Flow" and/or "FlowAlongSrf" RAS. Terreform. Morse. Model T. Index : Nick Axel. SEED » Blog Archive » Avances: Investigación Algoritmos para la construcción con caña mediterranea (Arundo Donax)
Software. Ezioblasetti. We are the hackers of abstraction. We produce new concepts, new perceptions, new sensations, hacked out of raw data. Whatever we hack, be it programming language, poetic language, math or music, curves or colorings, we are the abstracters of new worlds. Whether we come to represent ourselves as researchers or authors, artists or biologists, chemists or musicians, philosophers or programmers, each of these subjectivities is but a fragment of a class still becoming, bit by bit, aware of itself as such. — A Hacker Manifesto by McKenzie Wark I spend much energy trying to realize situations and occurrences physically before I give in to digital effects. In that way, digital effects for me always feel like a compromise but not unrelated to the kind of compromise that one faces as a sculptor. You know, on the classical level, a figure often needs a third leg to stand. — Barney and Noé discuss River of Fundament PEOPLE: Robert Williams - Geometry + Mathematics we-designs: ShareThis Copy and Paste.
Pathtracer vopsop. Matt Ebb . cg / vfx. Dmpzoo. 증강현실을 일상에서 일반적으로 구현하는 개념은 모바일 기기의 디스플레이에서 실시간으로 투사되는 환경에 가상의 오브젝트를 합성하여 보여주는것이다. 사실 시나리오를 준비해서 실사와 가상의 오브젝트를 동적으로 합성하는것은 증강현실이라기 보다 영상편집 방식의 한 갈래일테지만 일반인의 수준에서 비교적 손쉽게 구현하는 이러한 동영상은 증강현실의 분위기와 비슷하다 이것이 매력적인것은 이미 BIG같은 몇몇 유명한 해외의 건축 프레젠테이션 동영상에서 효과적으로 건축의 개념을 전달하는 가능성을 보여주었기 때문이고 개인적으로는 상상력을, 판타지를 구현하는 메시지를 스스로 만들어내는 방법이 되기 때문이다. 그래서 이 개념을 이용해서 판타지를 실현하는, 혹은 개념적 메시지를 만드는 시나리오를 짜고 영상을 편집하는 과정을 한번 제대로 실험해 볼까 하는데, 혹시 관심이 비슷한 친구들이 있으면 같이 해볼까 한다. (글이 문어체라 너무 비장해 보이는군ㅋㅋ) 시나리오. 촬영. 이 사이트가 거의 활성화되지 않아 이런식으로 모집을 하는것이 소용있을까 싶지만, 이런 커뮤니티야말로 이사이트의 목적이니…이를 어여삐 여겨..이에..
AR Test 앞서 공지드렸던 대로, TEdmp 모임이 열렸습니다. 많은 분들의 관심속에 첫번째 점심시간 모임을 가져보았습니다. 미처 참석하시지 못한 분들및 앞으로도 관심 가져주실 분들을 위해 그날의 기록을 올립니다. 첫번째 모임은 “미국 건축사무소에서 진짜로 효율적으로 일하는 실질적인 방법에 대한 고찰”로, 이양재팀장이 지난 겨울 미국에서 2개월간의 협업 과정시 얻은 지식을 함께 나누고자 하였습니다. 일반적인 ppt 가 아닌 주로 이미지 찾기에 유용한 cooliris( 일러스트레이터의 CS4를 이용한 이미지 파일 추출로 jpeg 순서를 맞춘후 발표하고자 하는 pc 내에 폴더 생성후 넣어두면 cooliris 프로그램 상에서 보시는 바와 같이 세팅이 완료됩니다. 보시면 아시겠지만 일반 ppt 에 비해 훨씬 다채롭고 발표 순서에 대한 이동이 무척 자유로워 지루함이 덜합니다. 감사합니다. 1. 2. Method « Equilibrium y’all !! The vault is designed using Thrust Network Analysis (TNA), a new graphical formfinding tool for exploring three-dimensional compression-only shapes. This new analysis/form-finding method has been introduced, developed and implemented by Philippe Block, under the guidance of Prof.
John Ochsendorf, as part of his PhD dissertation at MIT. For details on the set-up and formulation of the method, we refer to the introductory paper “Thrust Network Analysis: A new methodology for [understanding and exploring] three-dimensional equilibrium”, or Block’s PhD dissertation “Thrust Network Analysis: Exploring three-dimensional equilibrium”. Thrust Network Analysis was originally developed to assess the safety of historic structures in unreinforced masonry, specifically for understanding and explaining the equilibrium of three-dimensional vaulted structures with complex geometries.
Like this: Like Loading... SMART Form - realtime optimisation of architectural forms. Sarstis's Channel. YEW. The Emerging Project | Research Ground. A-DRL. PATTERNS & STRUCTURE. Soundpixel Wall 1 Soundpixel Wall 2 Soundpixel Wall 3 Soundpixel Wall 4 Soundpixel Wall 5 Soundpixel Wall… a materialization of sound into a dancing acoustic wall system Final Diagrams These diagrams show various functional and generative aspects of my final project. Final Model Don’t forget, I also have vegetable tops. This is a front view of my final model hanging on the structure.
Interior view Cross view (exterior) In the end I did not succeed in my design goal of breaking my project’s excessive conformity to the grid. Failed Cuts This cut was an experiment looking at the standardized perforations I intended to use. The error on this experiment was obvious. This is the last precursor to the final model. This is posted anachronistically. Final Project_Facade This facade is generated by taking sine waves and manipulating them.
Thread count final, adrienne penaloza Click “view on slideshare” to view fullscreen, download, etc. previous, final-related posts: StahlFoundry. Megan magraw.
Cellular Automata. Optimized Path Systems. Magnetic Fields. Particles. Vector Deformation. Blend Morphologies. Morphing. MinimalSurface. PR&vD. **SOFTlab | LAB** We are working on an installation called CHROMAtex that is set to open at the Bridge Gallery on August 26th. The piece is comprised of over 4400 separate colorful panels. It is being made possible by all of our kind and generous friends who have donated to our Kickstarter page… Follow along, watch for updates and donate if you feel like it! There are still plenty of spaces for names and messages. So far the list of communal GH thanks extends to the following (the definition’s not quite done yet… there may be more people to thank in the end): Chris Chalmers of BIOS : Unrolling Surfaces in Grasshopper @ [ u t o ] : Mesh Analysis and Utility Component Giulio Piacentino : Grasshopper tools in C# : txtLines Damien Alomar : JPEG file output consultation.
Main : su11 architecture+design. Viascript :: 20100805_현재로서는… Computational Semiotics. Knowledge units can be classified according to a taxonomy of types of knowledge [4,5,6,7]. This taxonomy is inspired on the classification of different types of signs, given by Peirce, and the different dimensions for an interpretant, by Morris. Peirce’s semiotics introduced a signical taxonomy, where different kinds of signs (e.g. rhemes, dicents, arguments, icons, indexes, symbols, qualisigns, sinsigns, legisigns) were proposed, addressing different characteristics of its structure and signic function.
Morris identified 3 possible dimensions for an interpretant (designative, appraisive and prescriptive). The ideas from Peirce and Morris were unified in order to generate this taxonomy for knowledge units. Basically, each type of knowledge is associated with a different kind of concept (or idea), that is, the semantic that is intrinsic to a given knowledge type. Two taxonomies were developped. Figure 7 - Knowledge Units classified by its Nature Figure 9 - A Summary for Knowledge Units.
국내 최초 미디어아트 채널 :: 앨리스온 :: 알고리즘 아트 : 규칙으로 생성된 예술. 아름다울 수 있을까? _column. 1. 예술 관념에 대한 오해 예술 작품이 아름다워야 한다는 관념은 이미 깨진지 오래지만, 아직도 아름다운 것이 예술이 될 수 있다는 사실은 변하지 않았다. 그러나 변한 것도 있다. 아름다움을 느끼는 사람들의 감정이다. 과거와는 다르게 우리는 ‘미술’로 정의되는 아름다운 기술 뿐만 아니라, 놀라움-흥미로움-슬픔-떨림 등등의 다양한 감각에서도, 또한 그러한 감각을 유발하는 기술들에도 예술이라는 명칭을 부여하기에 이르렀다. ‘알고리즘 아트(Algorithmic Art)’란, 1960년대 경부터 시작되었는데, 명백한 규칙들의 집합으로 이루어진 알고리즘은 주로 어떠한 문제를 해결하기 위한 절차나 방법을 의미한다. <가우스 정방형>, Michael Noll : 디지털 컴퓨터 (IBM 7090)로 만든 패턴 “아직까지는 수단이 결과물보다 더 큰 중요성을 갖는다 ....
마이클 놀은 예술가와 프로그래머가 한 인격 안에 결합되어야 한다고 이야기한다. <Sleeping Gypsi>, Henry Rousseau, Oil on canvas 51" x 6'7" (129.5 x 200.7 cm), 1897 <Sleeping Gypsi>, Charles Csuri : 헨리 루소의 ‘잠자는 짚시’의 알고리즘 버젼 그러나 알고리즘 아트가 기존 예술적 주제와 관련된 변주만을 일삼는 예술은 아니다. 2. 1913년 마르코프(A.A. 마르코프의 이론은 이후 후대에 와서 모든 영역에서 발생하는 패턴들을 분석하며, 확률론의 적용 범위를 수학 바깥의 현상들로 확장되게 만들었다. 3. 그렇다면, 이러한 알고리즘 혹은 수학적 / 과학적 공식들을 가시화하는 것이 어떠한 예술적 의미를 지닐지를 생각해보자. 아브람 몰은 더 나아가 예술의 기능 및 예술가들의 변화에 관하여 다음과 같이 이야기한다. 예술의 기능은 이로서 변화한다. 이러한 그의 언급은 다소 급진적이긴 하지만, 현재의 예술 상황을 부분적으로 대변한다. 글. DoubleNegatives Architecture.
Dna: dust eye / dust architecture - Marco Mancuso. Dna: Dust Eye / Dust Architecture Design Interviews Media Architecture Architecture and technology, design and digital media: a more and more daring connection that may seem outrageous because of its hybrid and audacious nature. After the two episodes dedicated to Lab(au) and Limitezero on the last issues of DIgimag, another piece has been added to this complicated mosaic, which is still far from being completed. I’m talking about doubleNegative Architecture (dNA) , a Japan based agency made of architects, designers, sound & visual artists and graphic designers coming from all over the world.
They refer to Sota Ichikawa , who is already well-known inside of the digital art as he was involved in Gravicells Gravity and Resistance, in collaboration with Seiko Mikami , a project that during the last 2 years has been presented at a lot of international festivals, and also at the Share Festival in Italy . Corpora in Si(gh)te photo: Ryuichi Maruo(YCAM) Algorithmic Wall credit:dNA www.g–r.com/ 국내 최초 미디어아트 채널 :: 앨리스온 :: YCAMPost#03 Corpora in Si(gh)te_world report. * 작가 소개 왼쪽으로부터 히가 사토루, 아코슈 마로이, 막스 라이너, 코바타 카오루, 이치가와 소타 더블네거티브 아키텍처doubleNegatives Architecture ( 더블네거티브 아키텍처, dNA는 1998년 건축가 이치가와 소타市川創太를 중심으로 만들어진 그룹으로, 각 프로젝트마다 그에 맞는 전문가들로 구성되어 있다. 이번에 YCAM에서 제작된 코포라 인사이트Corpora in Si(gh)te에는 스위스의 프로그래머, 하드웨어/소프트웨어 개발자 막스 라이너Max Rheiner, 헝가리의 소프트웨어 아티스트 아코슈 마로이 Ákos Maróy, 디자이너 코바타 카오루小旗かおる (이상의 세 명은 dNA의 코포라 프로젝트를 시작할 때부터 지속적으로 참여해 온 멤버들이다), 사운드 아티스트 히가 사토루比嘉了 그리고 건축가 나루카와 하지메鳴川肇가 참여하였다.dNA는 하드웨어/소프트웨어 기술을 활용하여 다양한 미디어와 플랫폼을 개발하면서, 건축에 대한 새로운 비전들을 제시하고 있다.
공간을 측정하는 장치 혹은 과정으로서의 “건축”이 작품의 주된 모티브이다. 공간의 기록 방식에 대한 제시는 1998년의 2스킨: 건물 없는 건축2Skins: Architecture without building으로부터 3차원 음향 시스템을 사용한 사운드 건축 dqpb – 역동적인 4중 사운드 건물 dqpb – dynamic quadruple phonic building (2000- )에 이르기까지 전개되어 왔고, 측정 대상으로서의 건축을 플라넷 구성자plaNet Former (2002), RH+ (2000) 등의 작품들을 통해 표현하면서, 네트워크 공간에 대한 고민에까지 작품의 영역을 확장하고 있다. 코포라 인 사이트Corpora in Si(gh)te(이하 CiS)는 10월 초부터 YCAM에서의 레지던시를 통해 dNA멤버들이 만든 코포라 시리즈의 최신작이자 YCAM에서 열린 최초의 건축 전시이다. CiS의 생각 전시장 입구 센서들. Jenny Sabin | Research & Experimental Design. Voronoi Shattering (Part I) – Jose's sketchbook. :: Haru Map :: Graham Wakefield. Welcome to Smart Geometry. Tribal design. Alexander Pincus - Architecture, Design & Everything Else - Kinematic Curvature. Sanghee Kim. Tafoni. Plastic Network | Database for Algorithms in Nature. CERVER.org.