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Generative Algorithm

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Basic Code Structures in CATIA « Expanded Terrain, experiments in new architecture and urbanism. Download Olivier Pasquet python max msp grasshopper C C++ code. Radiolarians. Crisis Mode Grasshopper Workshop : Sibyl Trigg. Noise. Selma%26Victor_Crust%26Mass. LaN / Live Architecture Network » Archive » LaN on FOOTPRINT RADIO – Boulder/Denver. A hole in the earth 1. Texas A&M University Department of Architecture.

A hole in the earth 1

Spring 2011 Mitchel Lab Critics: PRODUCTORA. Matthijs la Roi - Portfolio. G-nome netlab project 2006. Hypostyle Hall: Too Many Columns. Twinc. A Great Example « Generative Design.

Inverse Kinematics

Voronoi From 3d Curves. Recently I have been experimenting with generating 3D voronoi structures from points arrayed along curves.

Voronoi From 3d Curves

The voronoi cells follow the curve and define a continuous space around the curve. Essentially the voronoi is generating surfaces that define the space that falls between these knot like curves. Because of the density of the points along the curve these interesting surfaces are generated that are reminiscent of minimal surfaces.

Design Patterns

Lacuno-Architecture. February 17, 2010 As part of our ongoing efforts to promote radically ecological practices in architecture we are going through our old academic papers and re-editing them for online publication.


Much like the previously syndicated “The Architectural Animal” of a few months ago. These next few months will feature syndicated chapters of original works titled: “Lacuno-Architecture,” “Form of Arch.” and “Landscape, Ecology, Architecture” all of which were instrumental early papers in the formation of Animal Architecture, both as a theory and as a project. The series will start with Lacuno-Architecture, a paper developed for Sanford Kwinter in the Spring of 2007.

AfterAfterparty, Three (Revised) MINSOO LEE. Unlimited designing for the Asia Pacific website Kinetic sculpture in the park - Interactive installation Experimental designers Keehyun Ahn and Minsoo Lee of AnL Studio are busily creating a giant kinetic sculpture for Brisbane’s South Bank Parklands – the festival hub for Unlimited.


At 9m wide x 15m long x 5.5m high, Lightwave is their first interactive sculpture of this scale for a public space and testing is currently underway. It’s unveiled in October 2010 to launch the Unlimited program and remains in the parklands until December. Guerrilla CG: Subdivision Surfaces. Maya Tutorials, Maya 3D Tutorials, Tutorials for Maya. Parametric Spaceframe. sCALAR. BIMtopia. Mesh to Single Nurbs Process. Posted by jordant511 on March 17, 2011 Converting a mesh to a single nurbs can be very helpful when trying to populate geometries across a single surface or to make manipulating that object much easier since Rhino is not well-known for its Mesh editing capabilities.

Mesh to Single Nurbs Process

A stand-alone program used to do this is produced by RhinoResurf and can be downloaded here. A tutorial can be found on that same website, but I will explain in detail how it works. I used this method to convert a polysurface to a single nurbs surface. 1. ILYAS M. EKIZOGLU » Parametric Acoustic Pavilion. Post Blender Rhino tricks « Fabulously Fabricated. Many ways to Flow a Mesh – Some post-class review notes: The Flow/FlowAlongSrf Family imported OBJ mesh from Blender See below screenshot, refer to notes (click image to see bigger version):

post Blender Rhino tricks « Fabulously Fabricated

RAS. Terreform. Morse. Model T. Index : Nick Axel. SEED » Blog Archive » Avances: Investigación Algoritmos para la construcción con caña mediterranea (Arundo Donax) Software. Ezioblasetti. We are the hackers of abstraction.


We produce new concepts, new perceptions, new sensations, hacked out of raw data. Whatever we hack, be it programming language, poetic language, math or music, curves or colorings, we are the abstracters of new worlds. Whether we come to represent ourselves as researchers or authors, artists or biologists, chemists or musicians, philosophers or programmers, each of these subjectivities is but a fragment of a class still becoming, bit by bit, aware of itself as such. — A Hacker Manifesto by McKenzie Wark I spend much energy trying to realize situations and occurrences physically before I give in to digital effects. Pathtracer vopsop. Matt Ebb . cg / vfx.

Dmpzoo. Method « Equilibrium y’all !! The vault is designed using Thrust Network Analysis (TNA), a new graphical formfinding tool for exploring three-dimensional compression-only shapes.

Method « Equilibrium y’all !!

This new analysis/form-finding method has been introduced, developed and implemented by Philippe Block, under the guidance of Prof. John Ochsendorf, as part of his PhD dissertation at MIT. For details on the set-up and formulation of the method, we refer to the introductory paper “Thrust Network Analysis: A new methodology for [understanding and exploring] three-dimensional equilibrium”, or Block’s PhD dissertation “Thrust Network Analysis: Exploring three-dimensional equilibrium”. Thrust Network Analysis was originally developed to assess the safety of historic structures in unreinforced masonry, specifically for understanding and explaining the equilibrium of three-dimensional vaulted structures with complex geometries.

Like this: SMART Form - realtime optimisation of architectural forms. Sarstis's Channel. YEW. The Emerging Project. A-DRL. PATTERNS & STRUCTURE. Soundpixel Wall 1.


StahlFoundry. Megan magraw.

Kinetic Architecture

Cellular Automata. Optimized Path Systems. Magnetic Fields. Particles. Vector Deformation. Blend Morphologies. Morphing. MinimalSurface. PR&vD. **SOFTlab. We are working on an installation called CHROMAtex that is set to open at the Bridge Gallery on August 26th.


The piece is comprised of over 4400 separate colorful panels. It is being made possible by all of our kind and generous friends who have donated to our Kickstarter page… Follow along, watch for updates and donate if you feel like it! There are still plenty of spaces for names and messages. So far the list of communal GH thanks extends to the following (the definition’s not quite done yet… there may be more people to thank in the end): Main : su11 architecture+design. 20100805_현재로서는… Computational Semiotics. Knowledge units can be classified according to a taxonomy of types of knowledge [4,5,6,7].

This taxonomy is inspired on the classification of different types of signs, given by Peirce, and the different dimensions for an interpretant, by Morris. Peirce’s semiotics introduced a signical taxonomy, where different kinds of signs (e.g. rhemes, dicents, arguments, icons, indexes, symbols, qualisigns, sinsigns, legisigns) were proposed, addressing different characteristics of its structure and signic function. 알고리즘 아트 : 규칙으로 생성된 예술. 아름다울 수 있을까? _column. 1. DoubleNegatives Architecture. Dna: dust eye / dust architecture - Marco Mancuso. Dna: Dust Eye / Dust Architecture Design Interviews Media Architecture Architecture and technology, design and digital media: a more and more daring connection that may seem outrageous because of its hybrid and audacious nature.

After the two episodes dedicated to Lab(au) and Limitezero on the last issues of DIgimag, another piece has been added to this complicated mosaic, which is still far from being completed. I’m talking about doubleNegative Architecture (dNA) , a Japan based agency made of architects, designers, sound & visual artists and graphic designers coming from all over the world. They refer to Sota Ichikawa , who is already well-known inside of the digital art as he was involved in Gravicells – Gravity and Resistance, in collaboration with Seiko Mikami , a project that during the last 2 years has been presented at a lot of international festivals, and also at the Share Festival in Italy .

YCAMPost#03 Corpora in Si(gh)te_world report. Research & Experimental Design. Voronoi Shattering (Part I) – Jose's sketchbook. The project I’ve been working on for some time now is an implementation of a shattering algorithm used to break objects into pieces which could then be plugged to a physics simulation. The technique I went for is so-called because it applies Voronoi Diagrams to generate the fragments, being fairly easy for the artist to define the distribution of those cracks and the overall look.

Shattering a mesh into pieces is an interesting problem that involved a lot more work than I initially thought! – as it is often the case with this kind of geometric algorithms, getting the basic prototype running for easy cases is not too bad, but turning that into a more robust algorithm became 80% of the work.  Haru Map  Graham Wakefield. Makeshift Computational Composition, 2009 An attraction of the machinic is the potential to investigate both abstractly and precisely the interplay of structure and change. This goes beyond conventional notions of the computer as instrument, tool, studio, entertaiment-machine and so on, and begins instead to conceive computation as a medium itself; as much a material as an environment.

In this work I am drawing upon evolving graphs (dynamic networks) as a model for individuation, in part inspired by the complex systematic networks responsible for our own biological development. The discrete nature of a mathematical graph is at the root of computation itself, from grammars to data-flow to neural networks, and yet it also permits a pre-linguistic approach to creative becoming. In Makeshift, thousands of directed connections act as conduits for attractive forces and torque, smeared over time. Exhibited at Soongsil University Information Science Gallery, Seoul, Korea: June/July 2009. Welcome to Smart Geometry. Tribal design. Alexander Pincus - Architecture, Design & Everything Else - Kinematic Curvature. While I was working for Peter Eisenman last summer, he freaked out on me about a curve I drew poorly. The upside was that he sat down for half-an-hour to explain the properties of a good curve. It had much to do with a gradual increase in its degree of curvature, and a bit to do with something ineffable.

Regardless, I’ve discovered a better way to make consistently elegant curves. Playing around with inverse kinematics and dynamics in Maya, I figured out that you can produce curves with a kinematic armature that have gradual parametric curvature. Sanghee Kim. Tafoni. Database for Algorithms in Nature.