Basic Code Structures in CATIA « Expanded Terrain, experiments in new architecture and urbanism The following is a graphic I made for the PROOF studio going step by step through a basic script that generates a series of panels on a building facade. This example highlights many of the basic structures of the EKL language, including loops, conditional statements, and the creation of geometry both through Datum geometry and custom objects (UDFs). This example was specific to a workshop led by myself and Jesse Blankenship at Columbia, but should be useful to anyone exploring the use of scripting in CATIA.
download Olivier Pasquet python max msp grasshopper C C++ code code jtol is a max library for nested tree data structures, complex discrete pattern generation that can be applied to architectural design, music, dance; everything requiring constructed evolution in space and time. In other words, it is mostly made for designing rhythms and evolutionary patterns. More information here. Max is a visual programming language for music and multimedia. During its 20-year history, it has been widely used by composers, performers, software designers, researchers, and artists for creating innovative recordings, performances, and installations.
radiolarians on Vimeo
Crisis Mode Grasshopper Workshop : Sibyl Trigg
LaN on BOULDER GREEN BUILDING GUILD’s Footprint RadioBGBG’s Footprint Radio – Episode 8 – Keeping up with design technology and the tools used /// Released 21 April 2011 Producer: Tasha Halevi Assistant Producer: Michelle Baker Sponsored by: Boulder County Business Report and Namaste Solar Design technology is changing rapidly, so how do we keep up? This month we explore the growing design opportunities in parametric modeling and the advances in fabrication technology, such as CNC mills and 3-D printing. Join us as we talk with Monika Wittig and Shane Salisbury, two of the three co-founders of Live Architecture Network, LaN. LaN / Live Architecture Network » Archive » LaN on FOOTPRINT RADIO – Boulder/Denver
A hole in the earth 1
Matthijs la Roi - Portfolio Candelabrum 2.0Project background: Workshop Type: Installation Context: Castelvetro di Modena, Italy Sponsor: www.iablu.it Workshop name: Candelabrum 2.0 Teaching staff: Carlo Maria Morsiani, Matthijs la Roi Workshop participants: John Juhyung Chun, David Gillles, Xin Dogterom, Niels van Dijk, Carlotta Speranza, Niccolo Marini Candelabrum 2.0 During the summer of 2012, an Italian furniture company hosted an international design workshop named Candelabrum 2.0 in which the interaction between digital realities and craftsmanship possibilities culminated in the realization of a wooden pavilion. Situated near the Medieval […] Evolving Cloth patternsProject background: Experiment Type: Sculpture Context: Digital Designer: Matthijs la Roi This post is a sneak preview in the design research of Matthijs la Roi to develop architectural volumetric patterns with the use of the nCloth solver of Maya.
g-nome netlab project 2006
Hypostyle Hall: Too Many Columns | Studioplex
JoelLetkemann.com Asterion III: The Lake House Asterion I: Prosthesis for an Urban Rainforest New Prosthesis: Bent Wood Exoskeletons SandBot!
A Great Example « Generative Design
Voronoi From 3d Curves Recently I have been experimenting with generating 3D voronoi structures from points arrayed along curves. The voronoi cells follow the curve and define a continuous space around the curve. Essentially the voronoi is generating surfaces that define the space that falls between these knot like curves. Because of the density of the points along the curve these interesting surfaces are generated that are reminiscent of minimal surfaces.
Lacuno-Architecture | Animal Architecture February 17, 2010 As part of our ongoing efforts to promote radically ecological practices in architecture we are going through our old academic papers and re-editing them for online publication. Much like the previously syndicated “The Architectural Animal” of a few months ago. These next few months will feature syndicated chapters of original works titled: “Lacuno-Architecture,” “Form of Arch.” and “Landscape, Ecology, Architecture” all of which were instrumental early papers in the formation of Animal Architecture, both as a theory and as a project.
AfterAfterparty, Three (Revised) on Vimeo
unlimited designing for the Asia Pacific website Kinetic sculpture in the park - Interactive installation Experimental designers Keehyun Ahn and Minsoo Lee of AnL Studio are busily creating a giant kinetic sculpture for Brisbane’s South Bank Parklands – the festival hub for Unlimited. MINSOO LEE
Guerrilla CG: Subdivision Surfaces on Vimeo
Maya Tutorials, Maya 3D Tutorials, Tutorials for Maya
I was invited to attend the 1GB midterm review at SCI-Arc on Wednesday. While there I was able to see half of the students from the studio as they were struggling and working on the problems set by their studio. While not all of the students have the same background, these students are in their second semester of ‘architecture’ work. The issues addressed through the brief were quite interesting. sCALAR
As we begin a new academic year, here's a video that I've always found very inspiring... Originally produced for Apple's Think Different campaign in the late 1990s, the ideas are equally appropriate today as we choose our roles in imagining, designing, and creating a better world. Here's to the crazy ones. The misfits, the rebels, the troublemakers, the round pegs in the square holes... the ones who see things differently. They're not fond of rules... and they have no respect for the status quo. BIMtopia
Mesh to Single Nurbs Process | Independent Study Posted by jordant511 on March 17, 2011 Converting a mesh to a single nurbs can be very helpful when trying to populate geometries across a single surface or to make manipulating that object much easier since Rhino is not well-known for its Mesh editing capabilities. A stand-alone program used to do this is produced by RhinoResurf and can be downloaded here.
ILYAS M. EKIZOGLU » Parametric Acoustic Pavilion
Many ways to Flow a Mesh – Some post-class review notes: The Flow/FlowAlongSrf Family imported OBJ mesh from Blender See below screenshot, refer to notes (click image to see bigger version): post Blender Rhino tricks « Fabulously Fabricated
index : Nick Axel
SEED » Blog Archive » Avances: Investigación Algoritmos para la construcción con caña mediterranea (Arundo Donax)
pathtracer vopsop on Vimeo
Matt Ebb . cg / vfx
Method « Equilibrium y’all !!
SMART Form - realtime optimisation of architectural forms
The Emerging Project | Research Ground
PATTERNS & STRUCTURE
Optimized Path Systems
**SOFTlab | LAB**
Main : su11 architecture+design
viascript :: 20100805_현재로서는…
국내 최초 미디어아트 채널 :: 앨리스온 :: 알고리즘 아트 : 규칙으로 생성된 예술. 아름다울 수 있을까? _column
Dna: dust eye / dust architecture - Marco Mancuso
국내 최초 미디어아트 채널 :: 앨리스온 :: YCAMPost#03 Corpora in Si(gh)te_world report
Jenny Sabin | Research & Experimental Design
Voronoi Shattering (Part I) – Jose's sketchbook
:: Haru Map ::
Welcome to Smart Geometry
Alexander Pincus - Architecture, Design & Everything Else - Kinematic Curvature
Plastic Network | Database for Algorithms in Nature