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Smart Environments

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Smart Cities. Smart city. Architects Propose 'Soft Infrastructure' to Protect NYC From the Next Big Storm. Thanks to climate change, we've experienced some wild storms the past couple of years, culminating in Hurricane Sandy, which hit the city with record devastation .

Architects Propose 'Soft Infrastructure' to Protect NYC From the Next Big Storm

To make matters worse, NYC is slowly succumbing to rising sea levels, which threaten to sink coastal neighborhoods throughout the boroughs. In light of a possible environmental disaster (and the aftermath of Hurricane Sandy), a group of architecture firms have united to tackle these issues with innovative green design. Taking lessons from levee design flaws in New Orleans during Hurricane Katrina, these architects have created "soft infrastructure," a design concept based on priming the city to "deal with storms instead of fortify itself against them" by using natural resources like coastal marshlands and building more sustainable infrastructure like green roofs.

“We wanted to think about how the city could live with the larger natural phenomenon instead of walling it off,” said Yarinsky in an interview with Fast Co. Smart City. Immersive Smart Sensorium. Second Skin - Understanding disability / Deuxième peau - vivre une incapacité (Working Title) Life Fractures - Perceptions of Disability / Fractures de vie - perceptions de l'incapacité (Working Title) Are you sure you want to report this content?

Life Fractures - Perceptions of Disability / Fractures de vie - perceptions de l'incapacité (Working Title)

Life Fragments / Fragments de vie Québec, Canada Post-production About the project A small project focused on the development of a multiple sound track for a single video clip. The goal is to explore different perspectives around the life situation of someone who has a major accident leading to spinal cord injury and ending up confined to a wheelchair for life. 48 views Copy the link below to share this page:

Sex and Disability - The Final Barrier to Inclusion / Sexe et incapacités - la dernière frontière à l'inclusion (Working Title) The EMIR Laboratory Nears Completion. The Exploration of Media Immersion for Rehabilitation (EMIR) Laboratory is in its final stages of implementation before going "live" over the coming fall.

The EMIR Laboratory Nears Completion

The project received a significant new impetus in 2012 with the engagement of the company Cine-Scène, which has helped us line up a series of "showcase demos" that explore the use of the lab for physical rehabilitation in a variety of areas and ways. The lab is now organized into seven distinct "stations", each providing different immersive ensembles for the user : Interactive Floor Stereo Panorama with Motion Capture Tactile Interface Co-breathers Forward Spatialized Sound System Rear Spatialized Sound System Physiological Interface In addition to these, 15 wireless headsets and 3 HD video cameras are available for additional initiatives.

We expect to extend these supplementary systems over the come year to include other elements. Smart Game Environments. Ubiquitous computing, entertainment and games. Ubicomp 2005 Ubiquitous games, loosely defined, are games that take place in a mixture of the real world and the virtual world of the game.

Ubiquitous computing, entertainment and games

A number of academic or artistic proposals for ubiquitous games have been made and in many cases played by dozens, hundreds, or even thousands of players. The goal of this workshop is to bring together top researchers, game players, game designers, and game publishers to discuss key issues in ubiquitous gaming and to facilitate the exchange of ideas that will allow ubiquitous games to break out of their current "niche" and into the mainstream. Citation Bleecker, J.; Ducheneaut, N. ; Smith, I.

Ambient Games, Revealing a Route to a World Where Work is Play? Myst Online: Uru Live - Play. Smart Environments. Smart Environments - General. Rosenfeld Media - The Mobile Frontier: Emergent Computing Paradigms. Smart Environments « Ambient Environments. Smart environment. The concept of smart environments evolves from the definition of Ubiquitous computing that, according to Mark Weiser, promotes the ideas of "a physical world that is richly and invisibly interwoven with sensors, actuators, displays, and computational elements, embedded seamlessly in the everyday objects of our lives, and connected through a continuous network.

Smart environment

".[1] Introduction[edit] Smart environments are envisioned as the byproduct of pervasive computing and the availability of cheap computing power, making human interaction with the system a pleasant experience. Definition[edit] Cook and Das [2] , define Smart environment as "a small world where different kinds of smart device are continuously working to make inhabitants' lives more comfortable.

" Smart environments aim to satisfy the experience of individuals from every environment, by replacing the hazardous work, physical labor, and repetitive tasks with automated agents. Features[edit] Technologies[edit] Existing projects[edit] What Challenges will the Smart Environment Face? Image: Adistock | Dreamstime The development of smart environments causes a lot of concern for both designers and skeptics.

What Challenges will the Smart Environment Face?

Both want to make sure that such innovations have great benefits that will greatly outweigh the costs. For this reason, it is important to question advancements as designers and engineers continue to research, test and develop smart environments. I recently wrote a very brief “smart environment” description as follows: Sktelecom2005.